From ef24f527ec8215a5053f1b33be33b8fe5b05d3ff Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 20 六月 2019 19:56:03 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 伤害值防止小于0的情况
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py
index 3d1480f..59c6209 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py
@@ -420,7 +420,9 @@
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_AllOver, 0) # 新一轮开始,重置状态
PlayerFamily.DoFamilySort() # 首轮分组前需要强制刷新一次仙盟排行
- lastFamilyWarMemDict = copy.deepcopy(PyGameData.g_familyWarMemDict)
+ lastFamilyWarMemDict = {}
+ for warPlayerID, recData in PyGameData.g_familyWarMemDict.items():
+ lastFamilyWarMemDict[warPlayerID] = GetFWMemFamilyID(recData)
PyGameData.g_familyWarMemDict = {}
PyGameData.g_familyWarFamilyIDList = []
universalRecMgr = GameWorld.GetUniversalRecMgr()
--
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