From ef24f527ec8215a5053f1b33be33b8fe5b05d3ff Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 20 六月 2019 19:56:03 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 伤害值防止小于0的情况

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py |   33 ++++++++++++++++++++++++++++++++-
 1 files changed, 32 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py
index 5e1c60e..d13fe57 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py
@@ -24,6 +24,10 @@
 import SkillCommon
 import SkillShell
 import PassiveBuffEffMng
+import DataRecordPack
+import CrossPlayerData
+import GameFuncComm
+import ShareDefine
 
 import time
 #-------------------------------------------------------------
@@ -129,6 +133,9 @@
     for skillID in skillList:
         __GiveSkill(curPlayer, skillID)
         
+    CrossPlayerData.OnDienstgradChange(curPlayer, dienstgradID, 1)
+    if dienstgradID == IpyGameDataPY.GetFuncCfg("TitleAddPoint"):
+        __DoTitleAddPoint(curPlayer)
     #重新刷新角色属性
     if isRefreshAttr:
         CalcAllDienstgradAttr(curPlayer)
@@ -136,6 +143,28 @@
         playerControl.RefreshPlayerAttrState()
     return True
 
+
+# 获得称号加点
+def __DoTitleAddPoint(curPlayer):
+    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_AddPoint):
+        # 未开启前不可加点,因为DoAddPointOpen会一次性补齐,避免意外情况多加了点数
+        return
+    addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
+    fabaoAddPoint = PlayerControl.GetFabaoAddPoint(curPlayer)
+    multiple = PlayerControl.GetLVAddPointMultiple(curPlayer)
+    curLV = curPlayer.GetLV()
+    addFreePoint = 0
+    for rangLVs, point in addPointDict.items():
+        if curLV < rangLVs[0]:
+            continue
+        addFreePoint += (fabaoAddPoint + point) * (multiple-1) * (min(curLV, rangLVs[1]) - rangLVs[0] + 1)
+    freePoint = curPlayer.GetFreePoint()
+    updFreePoint = freePoint + addFreePoint
+    curPlayer.SetFreePoint(updFreePoint)
+    GameWorld.DebugLog("获得称号增加自由属性点: freePoint=%s,addFreePoint=%s,curLV=%s,updFreePoint=%s" 
+                       % (freePoint, addFreePoint, curLV, updFreePoint))
+    
+    return
 
 # 从称号获得技能
 def __GiveSkill(curPlayer, skillResID):
@@ -219,7 +248,9 @@
     if curDienstgradData:
         # 删除对应技能
         __DelSkill(curPlayer, curDienstgradData)
+    DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Title, {'dienstgradID':dienstgradID})
     
+    CrossPlayerData.OnDienstgradChange(curPlayer, dienstgradID, 0)
     #重新刷新角色属性
     if isRefreshAttr:
         CalcAllDienstgradAttr(curPlayer)
@@ -506,7 +537,7 @@
 #  @return None
 def GiveFirstLoginDienstgrad(curPlayer):
     dienstgradIDDict = ReadChConfig.GetEvalChConfig('FirstLogin_GiveDienstgrad')
-    platFormName = GameWorld.GetPlayerPlatform(curPlayer.GetAccID())
+    platFormName = GameWorld.GetPlayerPlatform(curPlayer)
     dienstgradIDList = dienstgradIDDict.get(platFormName)
     if not dienstgradIDList: #未配置的平台默认取key为0的内容
         dienstgradIDList = dienstgradIDDict.get(0, [])

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