From ef3351ae377cd81c423bbcc9634ee8f5c2a028d9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 30 一月 2019 17:08:30 +0800
Subject: [PATCH] 2967 【1.5.200】打跨服boss过程中传送出地图“掉落归属”图标一直在头上(补通知玩家拥有的buff、当前PK状态、Boss状态)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 5 +++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py | 8 ++++++++
2 files changed, 13 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 10416bf..c90555d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -249,6 +249,11 @@
playerControl = PlayerControl.PlayerControl(curPlayer)
playerControl.ReCalcAllState()
+ # 同步所有buff
+ __Sync_ClientBuff(curPlayer)
+
+ PlayerState.Sync_PKBossState(curPlayer)
+
if PlayerControl.GetCrossMapID(curPlayer):
CrossRealmPlayer.DoExitCrossRealm(curPlayer)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index 981b4d0..a0864c9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -1493,6 +1493,14 @@
ProcessProDef(curPlayer, tick)
return
+def Sync_PKBossState(curPlayer):
+ psState = 1 if curPlayer.GetDictByKey(ChConfig.Def_PDict_PKStateTick) else 0
+ curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PKState, psState, False)
+
+ bossState = 1 if curPlayer.GetDictByKey(ChConfig.Def_PDict_BossStateTick) else 0
+ curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_BossState, bossState, False)
+ return
+
# 脱离PK战斗 X秒后按比例恢复
def ProcessProDef(curPlayer, tick):
if PlayerControl.GetProDefHPPer(curPlayer) == 0:
--
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