From ef4898f247f88410fa8e3316a563cdb1de56c1c7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 21 八月 2024 10:58:33 +0800
Subject: [PATCH] 10229 【越南】【主干】【港台】【砍树】古神战场修改(功能队伍增加队员在线状态同步;相关玩家在线状态管理,支持跨服;优化查找玩家相关联队伍同步玩家所在队伍及已申请的队伍;修复队伍成员找不到缓存时报错;优化玩家缓存判断是否保存统一逻辑,防止过天可能被删除;)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py |   47 +++++++++++++++++++++++++++++++----------------
 1 files changed, 31 insertions(+), 16 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py
index 5022816..642eea9 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py
@@ -485,6 +485,7 @@
             return 0
         teamIDDict = self.playerFuncTeamIDDict[playerID]
         return teamIDDict.get(funcMapID, 0)
+    def GetPlayerTeamIDDict(self, playerID): return self.playerFuncTeamIDDict.get(playerID, {})
     
     def IsTeamPlayer(self, playerID):
         if playerID in self.playerFuncTeamIDDict:
@@ -819,15 +820,15 @@
         memberList = []
         for memberInfo in teamInfo["MemberList"]:
             mem = ChPyNetSendPack.tagGCFuncTeamMem()
-            mem.ServerID = memberInfo["ServerID"]
+            mem.ServerID = memberInfo.get("ServerID", 0)
             mem.PlayerID = memberInfo["PlayerID"]
-            mem.Name = memberInfo["Name"]
+            mem.Name = memberInfo.get("Name", "")
             mem.NameLen = len(mem.Name)
-            mem.LV = memberInfo["LV"]
-            mem.Job = memberInfo["Job"]
-            mem.RealmLV = memberInfo["RealmLV"]
-            mem.FightPower = memberInfo["FightPower"] % ChConfig.Def_PerPointValue
-            mem.FightPowerEx = memberInfo["FightPower"] / ChConfig.Def_PerPointValue
+            mem.LV = memberInfo.get("LV", 0)
+            mem.Job = memberInfo.get("Job", 0)
+            mem.RealmLV = memberInfo.get("RealmLV", 0)
+            mem.FightPower = memberInfo.get("FightPower", 0) % ChConfig.Def_PerPointValue
+            mem.FightPowerEx = memberInfo.get("FightPower", 0) / ChConfig.Def_PerPointValue
             mem.Value1 = memberInfo["Value1"]
             mem.Value2 = memberInfo["Value2"]
             memberList.append(mem)
@@ -880,15 +881,16 @@
     memberList = []
     for memberInfo in memberInfoList:
         mem = ChPyNetSendPack.tagGCFuncTeamRefreshMem()
-        mem.ServerID = memberInfo["ServerID"]
+        mem.ServerID = memberInfo.get("ServerID", 0)
         mem.PlayerID = memberInfo["PlayerID"]
-        mem.Name = memberInfo["Name"]
+        mem.Name = memberInfo.get("Name", "")
         mem.NameLen = len(mem.Name)
-        mem.LV = memberInfo["LV"]
-        mem.Job = memberInfo["Job"]
-        mem.RealmLV = memberInfo["RealmLV"]
-        mem.FightPower = memberInfo["FightPower"] % ChConfig.Def_PerPointValue
-        mem.FightPowerEx = memberInfo["FightPower"] / ChConfig.Def_PerPointValue
+        mem.LV = memberInfo.get("LV", 0)
+        mem.Job = memberInfo.get("Job", 0)
+        mem.RealmLV = memberInfo.get("RealmLV", 0)
+        mem.FightPower = memberInfo.get("FightPower", 0) % ChConfig.Def_PerPointValue
+        mem.FightPowerEx = memberInfo.get("FightPower", 0) / ChConfig.Def_PerPointValue
+        mem.OfflineValue = memberInfo.get("OfflineValue", 0)
         mem.Value1 = memberInfo["Value1"]
         mem.Value2 = memberInfo["Value2"]
         memberList.append(mem)
@@ -1494,12 +1496,25 @@
         
     # 非列表查询,返回玩家相关队伍
     if "startIndex" not in msgData:
+        syncPlayerIDList = [playerID]
+        serverGroupList = [serverGroupID]
+        
         funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
+        # 申请的队伍
+        funcTeamList = funcTeamMgr.GetFuncTeamList(zoneID, funcMapID)
+        for funcTeam in funcTeamList:
+            if playerID not in funcTeam.GetApplyIDList():
+                continue
+            teamID = funcTeam.GetTeamID()
+            teamInfo = funcTeam.GetSyncDict(False)
+            sendMsg = {"infoType":"QueryPlayerFuncTeam", "zoneID":zoneID, "playerID":playerID, "funcMapID":funcMapID, 
+                       "teamInfo":teamInfo, "teamID":teamID, "syncPlayerIDList":syncPlayerIDList}
+            CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FuncTeamInfo, sendMsg, serverGroupList)
+            
+        # 玩家所属队伍
         teamID = funcTeamMgr.GetPlayerTeamID(playerID, funcMapID)
         funcTeam = funcTeamMgr.GetFuncTeam(teamID)
         teamInfo = funcTeam.GetSyncDict(True) if funcTeam else {}
-        syncPlayerIDList = [playerID]
-        serverGroupList = [serverGroupID]
         sendMsg = {"infoType":"QueryPlayerFuncTeam", "zoneID":zoneID, "playerID":playerID, "funcMapID":funcMapID, 
                    "teamInfo":teamInfo, "teamID":teamID, "syncPlayerIDList":syncPlayerIDList}
         CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FuncTeamInfo, sendMsg, serverGroupList)

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