From ef4898f247f88410fa8e3316a563cdb1de56c1c7 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 21 八月 2024 10:58:33 +0800 Subject: [PATCH] 10229 【越南】【主干】【港台】【砍树】古神战场修改(功能队伍增加队员在线状态同步;相关玩家在线状态管理,支持跨服;优化查找玩家相关联队伍同步玩家所在队伍及已申请的队伍;修复队伍成员找不到缓存时报错;优化玩家缓存判断是否保存统一逻辑,防止过天可能被删除;) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py | 47 +++++++++++++++++++++++++++++++---------------- 1 files changed, 31 insertions(+), 16 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py index 5022816..642eea9 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py @@ -485,6 +485,7 @@ return 0 teamIDDict = self.playerFuncTeamIDDict[playerID] return teamIDDict.get(funcMapID, 0) + def GetPlayerTeamIDDict(self, playerID): return self.playerFuncTeamIDDict.get(playerID, {}) def IsTeamPlayer(self, playerID): if playerID in self.playerFuncTeamIDDict: @@ -819,15 +820,15 @@ memberList = [] for memberInfo in teamInfo["MemberList"]: mem = ChPyNetSendPack.tagGCFuncTeamMem() - mem.ServerID = memberInfo["ServerID"] + mem.ServerID = memberInfo.get("ServerID", 0) mem.PlayerID = memberInfo["PlayerID"] - mem.Name = memberInfo["Name"] + mem.Name = memberInfo.get("Name", "") mem.NameLen = len(mem.Name) - mem.LV = memberInfo["LV"] - mem.Job = memberInfo["Job"] - mem.RealmLV = memberInfo["RealmLV"] - mem.FightPower = memberInfo["FightPower"] % ChConfig.Def_PerPointValue - mem.FightPowerEx = memberInfo["FightPower"] / ChConfig.Def_PerPointValue + mem.LV = memberInfo.get("LV", 0) + mem.Job = memberInfo.get("Job", 0) + mem.RealmLV = memberInfo.get("RealmLV", 0) + mem.FightPower = memberInfo.get("FightPower", 0) % ChConfig.Def_PerPointValue + mem.FightPowerEx = memberInfo.get("FightPower", 0) / ChConfig.Def_PerPointValue mem.Value1 = memberInfo["Value1"] mem.Value2 = memberInfo["Value2"] memberList.append(mem) @@ -880,15 +881,16 @@ memberList = [] for memberInfo in memberInfoList: mem = ChPyNetSendPack.tagGCFuncTeamRefreshMem() - mem.ServerID = memberInfo["ServerID"] + mem.ServerID = memberInfo.get("ServerID", 0) mem.PlayerID = memberInfo["PlayerID"] - mem.Name = memberInfo["Name"] + mem.Name = memberInfo.get("Name", "") mem.NameLen = len(mem.Name) - mem.LV = memberInfo["LV"] - mem.Job = memberInfo["Job"] - mem.RealmLV = memberInfo["RealmLV"] - mem.FightPower = memberInfo["FightPower"] % ChConfig.Def_PerPointValue - mem.FightPowerEx = memberInfo["FightPower"] / ChConfig.Def_PerPointValue + mem.LV = memberInfo.get("LV", 0) + mem.Job = memberInfo.get("Job", 0) + mem.RealmLV = memberInfo.get("RealmLV", 0) + mem.FightPower = memberInfo.get("FightPower", 0) % ChConfig.Def_PerPointValue + mem.FightPowerEx = memberInfo.get("FightPower", 0) / ChConfig.Def_PerPointValue + mem.OfflineValue = memberInfo.get("OfflineValue", 0) mem.Value1 = memberInfo["Value1"] mem.Value2 = memberInfo["Value2"] memberList.append(mem) @@ -1494,12 +1496,25 @@ # 非列表查询,返回玩家相关队伍 if "startIndex" not in msgData: + syncPlayerIDList = [playerID] + serverGroupList = [serverGroupID] + funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager() + # 申请的队伍 + funcTeamList = funcTeamMgr.GetFuncTeamList(zoneID, funcMapID) + for funcTeam in funcTeamList: + if playerID not in funcTeam.GetApplyIDList(): + continue + teamID = funcTeam.GetTeamID() + teamInfo = funcTeam.GetSyncDict(False) + sendMsg = {"infoType":"QueryPlayerFuncTeam", "zoneID":zoneID, "playerID":playerID, "funcMapID":funcMapID, + "teamInfo":teamInfo, "teamID":teamID, "syncPlayerIDList":syncPlayerIDList} + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FuncTeamInfo, sendMsg, serverGroupList) + + # 玩家所属队伍 teamID = funcTeamMgr.GetPlayerTeamID(playerID, funcMapID) funcTeam = funcTeamMgr.GetFuncTeam(teamID) teamInfo = funcTeam.GetSyncDict(True) if funcTeam else {} - syncPlayerIDList = [playerID] - serverGroupList = [serverGroupID] sendMsg = {"infoType":"QueryPlayerFuncTeam", "zoneID":zoneID, "playerID":playerID, "funcMapID":funcMapID, "teamInfo":teamInfo, "teamID":teamID, "syncPlayerIDList":syncPlayerIDList} CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FuncTeamInfo, sendMsg, serverGroupList) -- Gitblit v1.8.0