From efb45afae0f9f1f8471ef89505fd6a68d03d1ed9 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期日, 28 四月 2019 13:47:16 +0800
Subject: [PATCH] 6607 【2.0】【后端】技能升级功能改版(点数变更刷新修改)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py |    9 +++++----
 1 files changed, 5 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index 68e1a6a..318083e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -2104,7 +2104,7 @@
     skillManager = curPlayer.GetSkillManager()
     curSkill = skillManager.FindSkillBySkillTypeID(skillTypeID)
     curSkillLV = curSkill.GetSkillLV() if curSkill else 0
-        
+
     if updSkillLV == curSkillLV:
         return
     elif updSkillLV < curSkillLV:
@@ -2119,11 +2119,12 @@
 def RefreshElementSkillByAttr(curPlayer, attrIDList):
     #加点、丹药、境界、洗点 会影响灵根点
     __InitElementSkillInfo()
+
     isRefresh = False
     skillManager = curPlayer.GetSkillManager()
     for i in xrange(skillManager.GetSkillCount()):
         hasSkill = skillManager.GetSkillByIndex(i)
-        hasSkillID = hasSkill.GetSkillID()
+        hasSkillID = hasSkill.GetSkillTypeID()
         ipyData = IpyGameDataPY.GetIpyGameDataByCondition('SkillElement', {'MainSkillID':hasSkillID}, False, False)
         if not ipyData:
             continue
@@ -2150,7 +2151,7 @@
     skillManager = curPlayer.GetSkillManager()
     for i in xrange(skillManager.GetSkillCount()):
         hasSkill = skillManager.GetSkillByIndex(i)
-        hasSkillID = hasSkill.GetSkillID()
+        hasSkillID = hasSkill.GetSkillTypeID()
         ipyData = IpyGameDataPY.GetIpyGameDataByCondition('SkillElement', {'MainSkillID':hasSkillID}, False, False)
         if not ipyData:
             continue
@@ -2187,7 +2188,7 @@
         skillManager = curPlayer.GetSkillManager()
         for i in xrange(skillManager.GetSkillCount()):
             hasSkill = skillManager.GetSkillByIndex(i)
-            hasSkillID = hasSkill.GetSkillID()
+            hasSkillID = hasSkill.GetSkillTypeID()
             ipyData = IpyGameDataPY.GetIpyGameDataByCondition('SkillElement', {'MainSkillID':hasSkillID}, False, False)
             if not ipyData:
                 continue

--
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