From f00d18cdfa6c3abdd69ef090dcb176d67b235fa5 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 18 一月 2025 11:40:25 +0800
Subject: [PATCH] 1111 【越南】【英语】【BT】【砍树】增加判断坐骑是否满级任务接口

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py |    6 ++++++
 1 files changed, 6 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index d18a4dd..f0d1a88 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -7047,6 +7047,12 @@
     horseLV = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
     return PlayerHorse.GetHorseSumLV(curPlayer) >= horseLV
 
+##坐骑是否满级
+# @param None
+# @return None <Horselvfull />
+def ConditionType_Horselvfull(curPlayer, curMission, curActionNode):
+    return PlayerHorse.IsHorseLVFull(curPlayer)
+
 ##是否已购买VIP礼包
 # @param None
 # @return None <Buyvipitem value="viplv"/>

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