From f00d18cdfa6c3abdd69ef090dcb176d67b235fa5 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期六, 18 一月 2025 11:40:25 +0800 Subject: [PATCH] 1111 【越南】【英语】【BT】【砍树】增加判断坐骑是否满级任务接口 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py | 6 ++++++ 1 files changed, 6 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py index d18a4dd..f0d1a88 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py @@ -7047,6 +7047,12 @@ horseLV = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0) return PlayerHorse.GetHorseSumLV(curPlayer) >= horseLV +##坐骑是否满级 +# @param None +# @return None <Horselvfull /> +def ConditionType_Horselvfull(curPlayer, curMission, curActionNode): + return PlayerHorse.IsHorseLVFull(curPlayer) + ##是否已购买VIP礼包 # @param None # @return None <Buyvipitem value="viplv"/> -- Gitblit v1.8.0