From f020649c241123c91520a7416be43f5ebfa6d6f9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 11 十二月 2024 15:01:39 +0800
Subject: [PATCH] 10297 【越南】【英语】【砍树】【tqxbqy】轮回殿-服务端(轮回殿活动时间表增加配置轮回类型对应的CTGID跟商店类型)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyAction.py | 72 +++++++++++++++++++++++++++++++----
1 files changed, 63 insertions(+), 9 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyAction.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyAction.py
index 2ac4979..463e12b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyAction.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyAction.py
@@ -34,7 +34,7 @@
import PlayerControl
import IPY_GameServer
import DataRecordPack
-import json
+import cPickle
#---------------------------------------------------------------------
## 设置玩家家族行为
@@ -45,7 +45,7 @@
# @return None
def MapServer_PlayerFamilyActionNote(curPlayer, actionType, actionData, tick):
- actionDataList = json.loads(actionData)
+ actionDataList = cPickle.loads(actionData)
familyId = curPlayer.GetFamilyID()
@@ -182,7 +182,7 @@
def __RequestAddFamilyNote(curPlayer, actionType, actionDataList, tick):
requestAddFamilyID = actionDataList[0] # 申请进入的家族
- fightPower = actionDataList[1] if len(actionDataList) > 1 else curPlayer.GetFightPower()
+ fightPower = actionDataList[1] if len(actionDataList) > 1 else PlayerControl.GetFightPower(curPlayer)
requestPlayerName = curPlayer.GetName() # 申请的玩家名字
familyManager = GameWorld.GetFamilyManager()
@@ -226,7 +226,7 @@
return
#玩家Id, 等级,职业,战斗力
- actionDataList = [curPlayer.GetID(), curPlayer.GetLV(), curPlayer.GetJob(), fightPower]
+ actionDataList = [curPlayer.GetID(), curPlayer.GetLV(), curPlayer.GetJob(), fightPower % ChConfig.Def_PerPointValue, fightPower / ChConfig.Def_PerPointValue]
result = AddFamilyActionNote(requestPlayerName, requestAddFamilyID, actionType, actionDataList, tick, False)
if not result:
@@ -423,15 +423,15 @@
playerLV = familyActionData.GetValue2() # 等级
playerJob = familyActionData.GetValue3() # 职业
fightPower = familyActionData.GetValue4() # 战斗力
-
+ fightPower += familyActionData.GetValue5() * ChConfig.Def_PerPointValue
tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
if not tagPlayer:
isOnLine = 0
else:
isOnLine = 1
playerLV = tagPlayer.GetLV()
- if tagPlayer.GetFightPower() > fightPower:
- fightPower = tagPlayer.GetFightPower()
+ if PlayerControl.GetFightPower(tagPlayer) > fightPower:
+ fightPower = PlayerControl.GetFightPower(tagPlayer)
memberInfo = ChPyNetSendPack.tagtMemberInfo()
memberInfo.PlayerID = playerID
@@ -439,7 +439,8 @@
memberInfo.Name = requestPlayerName
memberInfo.PlayerLV = playerLV
memberInfo.PlayeJob = playerJob
- memberInfo.PlayeFightPower = fightPower
+ memberInfo.PlayeFightPower = fightPower % ChConfig.Def_PerPointValue
+ memberInfo.PlayeFightPowerEx = fightPower / ChConfig.Def_PerPointValue
memberInfo.RequestTime = requestTime
memberInfo.IsOnLine = isOnLine
packList.append(memberInfo)
@@ -556,6 +557,58 @@
return
+def SendFamilyAction(actionDataList, curPlayer=None):
+ ## 同步指定action
+ # @param actionDataList: 支持列表或指定actionData
+ if not isinstance(actionDataList, list):
+ actionDataList = [actionDataList]
+ if not actionDataList:
+ return
+ familyActionData = actionDataList[0]
+ familyID = familyActionData.GetFamilyId()
+
+ actionInfoPack = ChPyNetSendPack.tagGCFamilyActionInfo()
+ actionInfoPack.Clear()
+ actionInfoPack.FamilyID = familyID
+ actionInfoPack.ActionType = familyActionData.GetActionType()
+ actionInfoPack.FamilyActionList = []
+
+ for familyActionData in actionDataList:
+ actionData = ChPyNetSendPack.tagGCFamilyAction()
+ actionData.Clear()
+ actionData.Time = familyActionData.GetTime()
+ actionData.Name = familyActionData.GetName()
+ actionData.NameLen = len(actionData.Name)
+ actionData.Value1 = familyActionData.GetValue1()
+ actionData.Value2 = familyActionData.GetValue2()
+ actionData.Value3 = familyActionData.GetValue3()
+ actionData.Value4 = familyActionData.GetValue4()
+ actionData.Value5 = familyActionData.GetValue5()
+ actionData.Value6 = familyActionData.GetValue6()
+ actionData.UseData = familyActionData.GetUseData()
+ actionData.UseDataLen = len(actionData.UseData)
+ actionInfoPack.FamilyActionList.append(actionData)
+
+ actionInfoPack.Count = len(actionInfoPack.FamilyActionList)
+
+ if curPlayer:
+ NetPackCommon.SendFakePack(curPlayer, actionInfoPack)
+ return
+
+ # 没有指定玩家的情况下通知全战盟
+ family = GameWorld.GetFamilyManager().FindFamily(familyID)
+ if not family:
+ return
+
+ for index in xrange(family.GetCount()):
+ curMember = family.GetAt(index)
+ curPlayer = curMember.GetPlayer()
+ #不在线
+ if curPlayer == None:
+ continue
+ NetPackCommon.SendFakePack(curPlayer, actionInfoPack)
+
+ return
## 删除时机: 1-降为普通成员;2-退出家族
def DelFamilyOfficerModelEquip(familyID, delPlayerID):
@@ -583,7 +636,8 @@
#GameWorld.DebugLog("普通成员不记录家族官员模型装备信息!")
return
- modelEquipInfoList = PlayerViewCache.GetPlayerCacheEquipView(playerID)
+ modelEquipInfoList = []
+ #modelEquipInfoList = PlayerViewCache.GetPlayerCacheEquipView(playerID)
if not modelEquipInfoList:
#GameWorld.DebugLog("找不到家族官员模型装备信息, 不记录!familyID=%s,playerID=%s" % (familyID, playerID))
return
--
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