From f0302a8aa76c1475917cbb09ec9a3ca599d65d3a Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 30 五月 2019 10:12:33 +0800
Subject: [PATCH] 7003 【后端】【2.0】丹塔活跃值

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_PriWood.py |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_PriWood.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_PriWood.py
index 8dcbc23..62be145 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_PriWood.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_PriWood.py
@@ -37,6 +37,9 @@
     npcControl.RefreshBuffState(tick)
     
     owner = NPCCommon.GetNpcObjOwnerDetail(curNPC)
+    if not owner:
+        return
+    
     if GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(), owner.GetPosX(), owner.GetPosY()) > 3:
         resetPos = GameMap.GetEmptyPlaceInArea(owner.GetPosX(), owner.GetPosY(), 2)
         curNPC.ResetPos(resetPos.GetPosX(), resetPos.GetPosY())

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