From f0302a8aa76c1475917cbb09ec9a3ca599d65d3a Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 30 五月 2019 10:12:33 +0800
Subject: [PATCH] 7003 【后端】【2.0】丹塔活跃值
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
index d1cbeb0..b0f4183 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
@@ -308,6 +308,8 @@
gameWorld = IPY_GameWorld.IPY_GameWorld(activityLineIndex)
gameFB = gameWorld.GetGameFBByFbIndex(activityLineIndex)
+ if not gameFB:
+ return
gameNPC = GameWorld.GetNPCManager() # NPC标识点的无所谓,哪条线都可以,因为都一样
for i in xrange(gameNPC.GetCustomNPCRefreshCount()):
@@ -887,6 +889,8 @@
else:
refreshCD = ipyData.GetRefreshSeconds()
+ if not refreshCD:
+ continue
if tick - numLastTick < refreshCD * 1000:
continue
gameFB.SetGameFBDict(ChConfig.Def_RMark_RandomRefreshNPCNumTime % num, tick)
--
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