From f0302a8aa76c1475917cbb09ec9a3ca599d65d3a Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 30 五月 2019 10:12:33 +0800
Subject: [PATCH] 7003 【后端】【2.0】丹塔活跃值

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4074.py |   28 ++++++++++++++++++++++++++++
 1 files changed, 28 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4074.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4074.py
new file mode 100644
index 0000000..8e3543f
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4074.py
@@ -0,0 +1,28 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#
+##@package
+#
+# @todo: 自身每存在1个增益buff,增加XX%技能伤害,上限增加200%
+#
+# @author: Alee
+# @date 2019-5-17 下午05:25:38
+# @version 1.0
+#
+# @note: 
+#
+#---------------------------------------------------------------------
+
+import ChConfig
+import IPY_GameWorld
+import AttackCommon
+def CheckCanHappen(attacker, defender, effect, curSkill):
+    if effect.GetEffectValue(2):
+        # 只针对第一目标
+        if AttackCommon.GetFirstDefenderID(attacker) != defender.GetID():
+            return False
+    return True
+
+def GetValue(attacker, defender, effect):
+    
+    return min(effect.GetEffectValue(0)*attacker.GetBuffState().GetBuffCount(), effect.GetEffectValue(1))

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