From f040caae1ed58280fd33feb961df9420b1bd6734 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 28 五月 2019 11:16:57 +0800
Subject: [PATCH] 3758 【2.0】仙魔之争平局奖励为0时不要发邮件了
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py | 33 ++++++++++++++++++++++++---------
1 files changed, 24 insertions(+), 9 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
index 954cf21..83afe91 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
@@ -44,9 +44,11 @@
import ShareDefine
import PlayerFlashGiftbag
import PlayerFairyCeremony
+import PlayerNewFairyCeremony
import PlayerGoldGift
import PlayerActTotalRecharge
import OpenServerCampaign
+import PlayerWeekParty
import ItemCommon
import time
@@ -59,11 +61,11 @@
def GetCoinRate(): return IpyGameDataPY.GetFuncCfg("PayRMB")
def OnLogin(curPlayer):
- DoResetCTGCount(curPlayer)
- Sync_CoinToGoldCountInfo(curPlayer)
+ if not DoResetCTGCountByTime(curPlayer):
+ Sync_CoinToGoldCountInfo(curPlayer)
return
-def DoResetCTGCount(curPlayer):
+def DoResetCTGCountByTime(curPlayer):
# 重置充值次数
ctgResetTimeYMD = IpyGameDataPY.GetFuncCfg("CTG", 1)
if not ctgResetTimeYMD:
@@ -72,7 +74,7 @@
GameWorld.ErrLog("充值重置时间配置必须是数值格式,不能包含符号!")
return
curTime = int(time.time())
- playerID = curPlayer.GetPlayerID()
+ #playerID = curPlayer.GetPlayerID()
resetTime = GameWorld.ChangeTimeStrToNum(str(ctgResetTimeYMD), "%Y%m%d")
if curTime < resetTime:
#GameWorld.DebugLog("还未到达充值充值次数时间!curTime=%s < resetTime=%s" % (curTime, resetTime), playerID)
@@ -83,6 +85,13 @@
return
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CTGCountResetTime, resetTime)
+ DoResetCTGCount(curPlayer, ctgResetTimeYMD)
+ return True
+
+def DoResetCTGCount(curPlayer, resetEvent):
+ # 重置充值次数
+
+ playerID = curPlayer.GetPlayerID()
ipyDataMgr = IpyGameDataPY.IPY_Data()
for i in xrange(ipyDataMgr.GetCTGCount()):
ipyData = ipyDataMgr.GetCTGByIndex(i)
@@ -93,11 +102,12 @@
continue
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CTGGoodsBuyCount % recordID, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TodayCTGCount % recordID, 0)
- drDict = {"PlayerID":curPlayer.GetPlayerID(),"AccID":curPlayer.GetAccID(), "ResetTimeYMD":ctgResetTimeYMD,
+ drDict = {"PlayerID":curPlayer.GetPlayerID(),"AccID":curPlayer.GetAccID(), "ResetEvent":resetEvent,
"totalBuyCount":totalBuyCount, "todayBuyCount":todayBuyCount, "recordID":recordID}
DataRecordPack.SendEventPack("ResetCTGCount", drDict, curPlayer)
- GameWorld.Log("重置充值次数: ResetTimeYMD=%s,recordID=%s,totalBuyCount=%s,todayBuyCount=%s"
- % (ctgResetTimeYMD, recordID, totalBuyCount, todayBuyCount), playerID)
+ GameWorld.Log("重置充值次数: resetEvent=%s,recordID=%s,totalBuyCount=%s,todayBuyCount=%s"
+ % (resetEvent, recordID, totalBuyCount, todayBuyCount), playerID)
+ Sync_CoinToGoldCountInfo(curPlayer)
return
@@ -165,6 +175,9 @@
orderInfo = chargeInfo.GetOrderInfo() # 商品编号
orderID = chargeInfo.GetOrderID() #订单号,兑换成功后清除
isAddBourseMoney = chargeInfo.GetIsAddBourseMoney()
+ if orderID:
+ curPlayer.SendDBFinishRecharge(orderID)
+
appID = chargeInfo.GetAppID()
if not appID:
appID = GameWorld.GetPlayerPlatform(curPlayer)
@@ -205,7 +218,7 @@
#充值成功主动查询一次,无充值数量就不会继续查询
if orderID:
- curPlayer.SendDBFinishRecharge(orderID)
+ #curPlayer.SendDBFinishRecharge(orderID)
# 充值成功回报客户端,SDK等会用到
Sync_CoinToGoldReport(curPlayer, orderID, orderCoin)
@@ -261,7 +274,7 @@
PlayerControl.SendMailByKey("", [curPlayer.GetPlayerID()], giveItemList)
else:
for itemID, itemCount, isBind in giveItemList:
- ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem],
+ ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem],
event=[ChConfig.ItemGive_CTG, True, addDRDict])
if notifyMark:
mainItemID = giveItemList[0][0]
@@ -285,11 +298,13 @@
#---充值成功后逻辑---
#仙界盛典-充值大礼
PlayerFairyCeremony.OnFCRecharge(curPlayer)
+ PlayerNewFairyCeremony.OnFCRecharge(curPlayer)
PlayerGoldGift.DayChargeRedPackAward(curPlayer)
#累积充值X元
PlayerActTotalRecharge.AddTotalRechargeGold(curPlayer, orderCoin/100)
#开服活动
OpenServerCampaign.AddOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_Recharge, orderCoin)
+ PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Recharge, addVIPExp)
GameWorld.Log("Billing: eventName=%s, %s" % (eventName, addDRDict), curPlayer.GetPlayerID())
return
--
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