From f089bf39d557fc228f7bd3b2eb8c85c7b402e7dc Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 02 十一月 2018 18:40:13 +0800
Subject: [PATCH] 4575 脱机挂测试
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py | 152 ++++++++++++++++++++++++++++++++++++++------------
1 files changed, 116 insertions(+), 36 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
index 46d63f1..dcaa4ab 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -43,10 +43,13 @@
import GameWorldProcess
import ChPyNetSendPack
import NetPackCommon
+import PlayerStore
from types import IntType
import time
#---------------------------------------------------------------------
+
+MaxCustomServerDay = 14 # 最大定制开服天数
#年月日时间格式
Time_YmdFormat = ChConfig.TYPE_Time_YmdFormat
@@ -125,7 +128,7 @@
curDateTimeStr = "%d-%d-%d %02d:%02d:00" % (serverTime.year, serverTime.month, serverTime.day, serverTime.hour, serverTime.minute)
curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format)
- customMaxServerDay = 14 # 定制运营活动最大开服天
+ customMaxServerDay = MaxCustomServerDay # 定制运营活动最大开服天
operationActionDict = {}
mapServerOperationActionDict = {}
serverID = GameWorld.GetServerID()
@@ -154,7 +157,8 @@
# 按开服天开的
if startDateStr.isdigit() and endDateStr.isdigit():
startServerDay, endServerDay = int(startDateStr), int(endDateStr)
- if openServerDay > endServerDay:
+ #结束日可能还需要处理广播之类,所以这里需要+1
+ if openServerDay > endServerDay + 1:
GameWorld.Log(" 当前开服天超过活动结束开服天,不处理! cfgID=%s,%s ~ %s < openServerDay(%s)" % (cfgID, startDateStr, endDateStr, openServerDay))
continue
openServerDateTime = curDateTime + datetime.timedelta(days=(startServerDay-openServerDay))
@@ -176,7 +180,7 @@
notifyInfoDictStart = ipyData.GetNotifyInfoStart() if hasattr(ipyData, "GetNotifyInfoStart") else {}
notifyInfoDictEnd = ipyData.GetNotifyInfoEnd() if hasattr(ipyData, "GetNotifyInfoEnd") else {}
- notifyInfoLoopInfo = ipyData.GetNotifyInfoLoop() if hasattr(ipyData, "GetNotifyInfoLoop") else {} # [循环分钟, 广播key]
+ notifyInfoLoopInfo = ipyData.GetNotifyInfoLoop() if hasattr(ipyData, "GetNotifyInfoLoop") else {} # [循环分钟, 广播key, [广播参数列表可选]]
if len(startHMStrList) != len(endHMStrList):
GameWorld.ErrLog(" 活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s,startHMStrList=%s,endHMStrList=%s"
@@ -203,6 +207,7 @@
isActivity = False # 有需要处理开关时间的(开始、结束)
isNotify = False
isAdvanceNotice = False
+ isEnd = False
# 没配置时分的代表全天, 只要开始或结束时分没配都算
if not startHMStrList or not endHMStrList:
startDateTime = startDayDate
@@ -215,10 +220,12 @@
needStartList.append(startDateTime)
needEndList.append(endDateTime)
isActivity = True
+ isEnd = (curDateTime == endDayDate)
# 每天按时段开启的,支持多时段
else:
if startDayDate <= curDateTime <= endDayDate:
+ isEnd = (curDateTime == endDayDate)
for hmIndex, startHMStr in enumerate(startHMStrList):
endHMStr = endHMStrList[hmIndex]
# 每天开的, 实际开关时间只取今天的日期; 这里有个问题,全服广播的时间不是今天的, 暂不做支持,之后真有这种需求再说
@@ -261,9 +268,10 @@
isNotify = True
# 广播 - 循环广播
- if notifyInfoLoopInfo and len(notifyInfoLoopInfo) == 2:
- loopMinutes, loopNotifyKey = notifyInfoLoopInfo
- notifyInfo = [loopNotifyKey, []] # 循环广播的默认无参数,不做支持
+ if notifyInfoLoopInfo and len(notifyInfoLoopInfo) >= 2:
+ loopMinutes, loopNotifyKey = notifyInfoLoopInfo[:2]
+ loopNotifyParamList = notifyInfoLoopInfo[2] if len(notifyInfoLoopInfo) > 2 else []
+ notifyInfo = [loopNotifyKey, loopNotifyParamList] # 循环广播的默认无参数
loopCount, loopMaxCount = 0, 100
while loopMinutes and loopNotifyKey and loopCount < loopMaxCount:
loopCount += 1
@@ -285,10 +293,10 @@
if not isActivity and not isNotify and not isAdvanceNotice:
continue
- GameWorld.Log(" 需要处理的运营活动信息: cfgID=%s,isAdvanceNotice=%s,isActivity=%s,isNotify=%s" % (cfgID, isAdvanceNotice, isActivity, isNotify))
- # 当天有需要激活活动或者提前预告活动的取开始时间较早的为准
+ GameWorld.Log(" 需要处理的运营活动信息: cfgID=%s,isAdvanceNotice=%s,isActivity=%s,isEnd=%s,isNotify=%s" % (cfgID, isAdvanceNotice, isActivity, isEnd, isNotify))
+ # 当天有需要激活活动或者提前预告活动的取非结束的为准,如果有多个非结束的一般就是策划在活动时间上配置交叉,这种是不允许的
if isActivity or isAdvanceNotice:
- if not activityIpyData or activityIpyData.GetStartDate() < ipyData.GetStartDate():
+ if not activityIpyData or (isActivity and not isEnd):
activityIpyData = ipyData
activityInfoDict = {ShareDefine.ActKey_CfgID:cfgID}
@@ -437,7 +445,7 @@
- if state == 1 and actName in ShareDefine.NeedWorldLVOperationActNameList:
+ if state >= 1 and actName in ShareDefine.NeedWorldLVOperationActNameList:
actWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName)
sendMapServerMsgDict[ShareDefine.ActKey_WorldLV] = actWorldLV
@@ -460,6 +468,11 @@
elif actName == ShareDefine.OperationActionName_RealmPoint:
if isReload and ipyData:
Sync_OperationAction_RealmPoint(ipyData)
+ elif actName == ShareDefine.OperationActionName_FlashSale:
+ if ipyData and preState != state:
+ dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
+ PlayerStore.ResetFlashSaleBuyCnt(ipyData, dayIndex, state)
+
#通知Mapserver,设置字典
#GameWorld.SendMapServerMsgEx(dictName, state) # 运营活动不单独通知活动状态,需与活动信息整合后一起通知
@@ -474,10 +487,11 @@
return
if len(ipyData.GetStartTimeList()) != len(ipyData.GetEndTimeList()):
return
+ openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
multiExpRateInfo = ChPyNetSendPack.tagGCMultiExpRateInfo()
multiExpRateInfo.Clear()
- multiExpRateInfo.StartDate = ipyData.GetStartDate()
- multiExpRateInfo.EndtDate = ipyData.GetEndDate()
+ multiExpRateInfo.StartDate = GameWorld.GetOperationActionDateStr(ipyData.GetStartDate(), openServerDay)
+ multiExpRateInfo.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay)
multiExpRateInfo.ActivityTime = []
for i, startTime in enumerate(ipyData.GetStartTimeList()):
endTime = ipyData.GetEndTimeList()[i]
@@ -506,10 +520,11 @@
##多倍修行点活动信息通知
if not ipyData:
return
+ openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
multiRealmPointInfo = ChPyNetSendPack.tagGCMultiRealmPointInfo()
multiRealmPointInfo.Clear()
- multiRealmPointInfo.StartDate = ipyData.GetStartDate()
- multiRealmPointInfo.EndtDate = ipyData.GetEndDate()
+ multiRealmPointInfo.StartDate = GameWorld.GetOperationActionDateStr(ipyData.GetStartDate(), openServerDay)
+ multiRealmPointInfo.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay)
multiRealmPointInfo.Multiple = ipyData.GetMultiple()
multiRealmPointInfo.LimitLV = ipyData.GetLVLimit()
if not curPlayer:
@@ -544,22 +559,37 @@
curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # 当天日期
openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
- GameWorld.Log("加载本日日常活动信息: %s, 当前星期%s,开服第%s天,开服是星期%s" % (curDateStr, weekDay, openServerDay, openServerWeekday))
+ curMaxCustomServerDay = MaxCustomServerDay - openServerWeekday + 1 # 最大有效定制开服天
+ GameWorld.Log("===== 加载今天日常活动信息 =====")
+ GameWorld.Log(" 开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
+ GameWorld.Log(" 最大有效定制开服天: %s" % (curMaxCustomServerDay))
customDailyIDList = []
dailyTimeInfoList = []
- customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday, openServerDay)
- if customIpyDataList:
+ # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
+ if openServerDay <= curMaxCustomServerDay:
+ customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday)
+ GameWorld.Log(" 本周定制的日常活动条数: %s" % len(customIpyDataList))
customIDList = []
+ todayCustomIDList = []
for customIpyData in customIpyDataList:
dataID = customIpyData.GetID()
dailyID = customIpyData.GetDailyID()
if dailyID not in customDailyIDList:
customDailyIDList.append(dailyID)
- dailyTimeInfoList.append([True, customIpyData.GetOpenTimeList(), customIpyData])
customIDList.append(dataID)
- GameWorld.Log(" 本地定制日常活动条数: %s, 配置表ID列表=%s, 定制活动ID列表=%s" % (len(customIpyDataList), customIDList, customDailyIDList))
+ if customIpyData.GetOpenServerDay() == openServerDay:
+ todayCustomIDList.append(dataID)
+ isCustom = True
+ dailyTimeInfoList.append([isCustom, customIpyData.GetOpenTimeList(), customIpyData])
+ GameWorld.Log(" 增加本日日常活动信息: isCustom=%s,dailyID=%s,dataID=%s" % (isCustom, dailyID, dataID))
+ GameWorld.Log(" 本周定制的日常配置表ID列表: %s" % (customIDList))
+ GameWorld.Log(" 本周定制的日常活动ID列表: %s" % (customDailyIDList))
+ GameWorld.Log(" 今天定制的日常表ID列表=%s" % (todayCustomIDList))
+ else:
+ GameWorld.Log(" 超过最大定制开服天,不定制,走常规日常配置!")
+ GameWorld.Log(" 处理常规日常活动配置")
ipyDataMgr = IpyGameDataPY.IPY_Data()
dailyActionCount = ipyDataMgr.GetDailyActionCount()
for i in xrange(dailyActionCount):
@@ -626,6 +656,7 @@
TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, todayActionInfo])
GameWorld.Log("本日日常活动信息加载完毕!")
+ GameWorld.Log("=============================================================")
return TodayDailyActionInfo[1]
def Dispose_DailyActionState():
@@ -763,53 +794,102 @@
GameWorld.Log(" 不需要重置的定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
return notResetIDList
-def Dispose_FBStateTime():
- ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值
+def __GetTodayFBStateTimeInfo():
+ key = "TodayFBStateTimeInfo"
+ openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+ TodayFBStateTimeInfo = IpyGameDataPY.GetConfigEx(key)
+ if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == openServerDay:
+ #GameWorld.DebugLog("已经加载过本日副本状态处理信息!openServerDay=%s" % openServerDay)
+ return TodayFBStateTimeInfo[1]
- FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList()
openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
curDateTime = GameWorld.GetServerTime()
curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute
- curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute
openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
- GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s,开服第%s天, 当前星期%s,%s点%s分"
- % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
- GameWorld.DebugLog(" FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
- GameWorld.DebugLog(" FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
+ if openServerWeekday <= 0:
+ GameWorld.ErrLog("获取开服是星期几数据错误!openServerWeekday=%s" % openServerWeekday)
+ return []
- gameWorld = GameWorld.GetGameWorld()
+ curMaxCustomServerDay = MaxCustomServerDay - openServerWeekday + 1 # 最大有效定制开服天
+ GameWorld.Log("===== 加载今天副本状态时间表 =====")
+ GameWorld.Log(" 开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
+ GameWorld.Log(" 最大有效定制开服天: %s" % (curMaxCustomServerDay))
+
ipyDataMgr = IpyGameDataPY.IPY_Data()
- customMapIDList = []
+ customMapIDList = [] # 本周有定制的副本数据地图ID列表
fbStateTimeInfoList = []
- customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday, openServerDay)
- if customIpyDataList:
- customIDList = []
+ # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
+ if openServerDay <= curMaxCustomServerDay:
+ customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday)
+ GameWorld.Log(" 本周定制的副本活动条数: %s" % len(customIpyDataList))
+ customIDList = [] # 本周定制的数据表ID
+ todayCustomIDList = [] # 今天定制的数据表ID
for customIpyData in customIpyDataList:
dataID = customIpyData.GetID()
dataMapID = customIpyData.GetDataMapID()
if dataMapID not in customMapIDList:
customMapIDList.append(dataMapID)
- isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay
- fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData])
customIDList.append(dataID)
- GameWorld.DebugLog(" 定制副本活动条数: %s, 配置表ID列表=%s" % (len(customIpyDataList), customIDList))
+ if customIpyData.GetOpenServerDay() == openServerDay:
+ todayCustomIDList.append(dataID)
+ isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay
+ fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData])
+ GameWorld.Log(" 今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
+ GameWorld.Log(" 本周定制的配置表ID列表: %s" % (customIDList))
+ GameWorld.Log(" 本周定制的副本地图列表: %s" % (customMapIDList))
+ GameWorld.Log(" 今天定制的表ID列表=%s" % (todayCustomIDList))
+ else:
+ GameWorld.Log(" 超过最大定制开服天,不定制,走常规副本状态时间!")
+ GameWorld.Log(" 处理常规副本状态时间配置")
for i in xrange(ipyDataMgr.GetFBStateTimeCount()):
fbStateTimeIpyData = ipyDataMgr.GetFBStateTimeByIndex(i)
dataID = fbStateTimeIpyData.GetID()
dataMapID = fbStateTimeIpyData.GetDataMapID()
# 是当天开服天定制活动的不处理常规活动
if dataMapID in customMapIDList:
+ GameWorld.Log(" dataID=%s,dataMapID=%s, 在本周定制的副本地图列表里,不处理!" % (dataID, dataMapID))
continue
+ # 暂不支持跨天的活动
isCustom, startWeekDay, endWeekDay = False, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
+ if curWeekDay != startWeekDay:
+ GameWorld.Log(" dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理!curWeekDay=%s,startWeekDay=%s"
+ % (dataID, dataMapID, curWeekDay, startWeekDay))
+ continue
fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, fbStateTimeIpyData])
+ GameWorld.Log(" 今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
+ TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, fbStateTimeInfoList])
+ GameWorld.Log("本日副本活动状态信息加载完毕!")
+ GameWorld.Log("=============================================================")
+ return TodayFBStateTimeInfo[1]
+
+def Dispose_FBStateTime():
+ ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值
+
+
+ FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList()
+ openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+ curDateTime = GameWorld.GetServerTime()
+ curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute
+
+ curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute
+
+ openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
+ GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分"
+ % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
+ GameWorld.DebugLog(" FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
+ GameWorld.DebugLog(" FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
+
+ gameWorld = GameWorld.GetGameWorld()
+ fbStateTimeInfoList = __GetTodayFBStateTimeInfo()
+
for isCustom, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
dataID = ipyData.GetID()
dataMapID = ipyData.GetDataMapID()
-
+ GameWorld.DebugLog(" isCustom=%s,dataID=%s,dataMapID=%s" % (isCustom, dataID, dataMapID))
startHour, startMinute = ipyData.GetStartHour(), ipyData.GetStartMinute()
endHour, endMinute = ipyData.GetEndHour(), ipyData.GetEndMinute()
# 星期配置0代表每天
--
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