From f089bf39d557fc228f7bd3b2eb8c85c7b402e7dc Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 02 十一月 2018 18:40:13 +0800
Subject: [PATCH] 4575 脱机挂测试

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py |   58 ++++++++++++++++++++++++++++++----------------------------
 1 files changed, 30 insertions(+), 28 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index 3222e6e..ff84d14 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -63,9 +63,12 @@
 import IpyGameDataPY
 import PlayerTalk
 import PlayerGeTui
+import PlayerStore
 import GameWorldActionControl
 import GMT_CTG
 import PyGameData
+import GMShell
+import IPY_PlayerDefine
 #---------------------------------------------------------------------
 
 #---------------------------------------------------------------------
@@ -75,7 +78,15 @@
 #  @return None
 #  @remarks 登陆顺序, PlayerLogin->PlayerLoadMapState(PlayerLoginLoadMapOK), 此处未设置初始化状态
 def PlayerLogin(index, tick):
-    GameWorld.GetPsycoFunc(__Func_PlayerLogin)(index, tick)
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    try:
+        __Func_PlayerLogin(curPlayer, tick)
+    except:
+        curPlayer.Kick(IPY_PlayerDefine.disWaitForPlayerLoinError)
+        import traceback
+        GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
+        if GameWorld.GetGameWorld().GetDebugLevel():
+            raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc())
     return
 
 #---------------------------------------------------------------------
@@ -84,10 +95,8 @@
 #  @param tick 当前时间
 #  @return None
 #  @remarks 登陆顺序, PlayerLogin->PlayerLoadMapState(PlayerLoginLoadMapOK), 此处未设置初始化状态
-def __Func_PlayerLogin(index, tick):
+def __Func_PlayerLogin(curPlayer, tick):
     
-    #玩家登录初始化
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     #玩家在线时间初始化
     InitPlayerOnLineTime(curPlayer, tick)
     #玩家响应信息初始化
@@ -142,7 +151,8 @@
         PlayerXMZZ.OnXMZZOnLogin(curPlayer)
         #等级奖励
         PlayerLVAward.OnPlayerLogin(curPlayer)
-    
+        #商店购买次数
+        PlayerStore.OnPlayerLogin(curPlayer)
         #通知世界boss信息
         GameWorldBoss.OnPlayerLogin(curPlayer)
         #家族副本boss状态通知
@@ -158,6 +168,7 @@
         #玩家等级记录
         PyGameData.g_todayPlayerLVDict[curPlayer.GetID()] = curPlayer.GetLV()
         
+        GMShell.OnPlayerLogin(curPlayer)
         GMT_CTG.OnPlayerLogin(curPlayer)
         
     #通知地图服务器自己初始化成功
@@ -268,19 +279,6 @@
 def MSGetReward(curPlayer):
     #PlayerCanGetReward.SynClient_CanGetRewardList(curPlayer)
     return
-
-
-## 通知首次开服时间
-#  @param curPlayer: 玩家实例
-#  @return: None
-def Sync_InitOpenServerTime(curPlayer):
-#    initOpenServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime)
-#    packData = ChPyNetSendPack.tagInitOpenServerTime()
-#    packData.Clear()
-#    packData.Time = initOpenServerTime
-#    NetPackCommon.SendFakePack(curPlayer, packData)
-    return
-    
 
 ## 运营登陆信息处理
 #  @param curPlayer
@@ -492,7 +490,16 @@
 #  @return None
 #  @remarks 函数详细说明.
 def PlayerDisconnect(index, tick):
-    GameWorld.GetPsycoFunc(__Func_PlayerDisconnect)(index, tick)
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    try:
+        __Func_PlayerDisconnect(curPlayer, tick)
+    except:
+        import traceback
+        GameWorld.ErrLog("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
+        if GameWorld.GetGameWorld().GetDebugLevel():
+            raise Exception("玩家下线逻辑错误~~~~\r\n%s" % traceback.format_exc())
+    #调用底层下线
+    curPlayer.DoDisconnect()
     return
 
 ## 玩家下线(封包参数)
@@ -500,8 +507,7 @@
 #  @param tick 当前时间
 #  @return None
 #  @remarks 函数详细说明.
-def __Func_PlayerDisconnect(index, tick):
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+def __Func_PlayerDisconnect(curPlayer, tick):
     
     #跨服匹配PK
     #GameWorldMergePK.OnLeaveServer(curPlayer)
@@ -519,8 +525,6 @@
     #MergePlayer.OnPlayerLeaveGotoMergeServer(curPlayer, tick)
     #------------镖车逻辑
     #TruckPlayerDisconnectProcess(curPlayer, tick)
-    #调用底层下线
-    curPlayer.DoDisconnect()
     return
 
 ## 设置玩家离线时间
@@ -608,11 +612,6 @@
         curPlayer.SetFightPower(packValue)
         return
 
-    if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10:
-        #设置玩家跨服预赛排位
-        PlayerControl.SetMergeWarRank(curPlayer, packValue)
-        return
-
     if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr2:
         #队伍相关相关审核开关状态
         PlayerTeam.SetTeamCheckState(curPlayer, packValue)
@@ -656,6 +655,9 @@
     elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr9:
         PlayerControl.SetVIPExpireTime(curPlayer, packValue)
         
+    elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10:
+        PlayerControl.SetChatBubbleBox(curPlayer, packValue)
+        
     elif packType == IPY_GameServer.CDBPlayerRefresh_OperateInfo:
         curPlayer.SetOperateInfo(packValue);
     

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