From f089bf39d557fc228f7bd3b2eb8c85c7b402e7dc Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 02 十一月 2018 18:40:13 +0800
Subject: [PATCH] 4575 脱机挂测试
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py | 143 +++++++++++++++++++++++++++++++++++++++++------
1 files changed, 124 insertions(+), 19 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
index 61308d2..06b53bd 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -340,7 +340,8 @@
#邀请组队的时候,双方都有队伍不处理
if curPlayerTeam != None and tagPlayerTeam != None:
#InviteEnterLost02 <n color="255,255,0">`o很抱歉,目标玩家已在他人队伍中,邀请入队失败!</n> 25 - -
- PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
+ #PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
+ InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick)
return
if tagPlayerTeam == None:
@@ -445,7 +446,7 @@
GameWorld.DebugLog("邀请组队, tagMapID=%s,tagMapEx=%s,tagPlayerID=%s" % (tagMapID, tagMapEx, tagPlayerID), curPlayerID)
isTjg = PlayerControl.GetIsTJG(tagPlayer)
- if isTjg or not IsTeamInvateNeedCheck(tagPlayer):
+ if (isTjg or not IsTeamInvateNeedCheck(tagPlayer)) and not tagPlayer.GetTeamID():
GameWorld.DebugLog("被邀请的玩家处于脱机状态或不需要审核的,直接入队! tagPlayerID=%s,isTjg=%s"
% (tagPlayerID, isTjg), curPlayerID)
DoPlayerJoinTeam(tagPlayer, curPlayer, curPlayerTeam, tick, curPlayer)
@@ -654,7 +655,7 @@
return
#双方的队伍
- curPlayerTeam = curPlayer.GetTeam()
+ #curPlayerTeam = curPlayer.GetTeam()
tagPlayerTeam = tagPlayer.GetTeam()
if tagPlayerTeam == None:
@@ -662,10 +663,12 @@
PlayerControl.NotifyCode(curPlayer, "TeamNoExist")
return
- if curPlayerTeam != None:
- #InviteEnterLost02 组队失败,双方都有队伍!
- PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
- return
+ #===============================================================================================
+ # if curPlayerTeam != None:
+ # #InviteEnterLost02 组队失败,双方都有队伍!
+ # PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
+ # return
+ #===============================================================================================
#组队类型
#teamType = sendPack.GetTeamType()
@@ -802,11 +805,15 @@
#玩家本身有队伍时
if joinPlayer.GetTeam():
- if notifyPlayer:
- # AcceptTeamLost 该玩家已有队伍
- PlayerControl.NotifyCode(notifyPlayer, "AcceptTeamLost")
- return
-
+ #===========================================================================================
+ # if notifyPlayer:
+ # # AcceptTeamLost 该玩家已有队伍
+ # PlayerControl.NotifyCode(notifyPlayer, "AcceptTeamLost")
+ # return
+ #===========================================================================================
+ #先退队
+ DoPlayerLeaveTeam(joinPlayer, joinPlayer.GetTeam(), tick)
+
teamID = tagTeam.GetTeamID()
GameWorld.Log("%s(%d)加入队伍 %s(%d), teamID=%s!" % (joinPlayer.GetName(), joinPlayer.GetPlayerID(),
teamPlayer.GetName(), teamPlayer.GetPlayerID(), teamID))
@@ -1505,7 +1512,7 @@
playerMgr = GameWorld.GetPlayerManager()
scenePlayerIDDict = GetScenePlayerIDDict()
- scenePlayerIDList = scenePlayerIDDict.get(mapID, [])
+ scenePlayerIDList = copy.deepcopy(scenePlayerIDDict.get(mapID, []))
# 场景队伍数超过同步的个数才进行排序,否则直接同步给客户端,由客户端自行排序
if len(scenePlayerIDList) > Def_SyncPlayerCount:
playerIDSortList = []
@@ -1516,9 +1523,13 @@
player = playerMgr.FindPlayerByID(playerID)
if not player:
continue
- if player.GetTeamID():
- # 有队伍的不推荐
+ if PlayerControl.GetIsTJG(player):
continue
+ if not __CheckCanTeamComm(player):
+ continue
+ #if player.GetTeamID():
+ # # 有队伍的不推荐
+ # continue
playerLV = player.GetLV()
playerIDSortList.append([abs(curPlayerLV - playerLV), -playerLV, playerID])
playerIDSortList.sort() # 等级差绝对值升序排, 绝对值相同的等级高的排前面
@@ -1536,9 +1547,13 @@
player = playerMgr.FindPlayerByID(playerID)
if not player:
continue
- if player.GetTeamID():
- # 有队伍的不推荐
+ if PlayerControl.GetIsTJG(player):
continue
+ if not __CheckCanTeamComm(player):
+ continue
+ #if player.GetTeamID():
+ # # 有队伍的不推荐
+ # continue
count += 1
nearbyPlayer = ChPyNetSendPack.tagGCRecommendNearbyPlayer()
nearbyPlayer.PlayerID = playerID
@@ -2028,6 +2043,11 @@
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
packTagMapID = clientData.TagMapID
+ # 发2时代表助战匹配
+ if packTagMapID == 2:
+ __DoMatchHelpFightTeam(curPlayer, tick)
+ return
+
tagMapEx = clientData.TagMapEx
tagMapID = packTagMapID
curMapID = curPlayer.GetMapID()
@@ -2240,6 +2260,73 @@
PlayerControl.NotifyCode(curPlayer, "TeamMatchingSucceed")
return
+def __DoMatchHelpFightTeam(curPlayer, tick):
+ ''' 一次性匹配需要助战的队伍,满足队伍条件自动加入匹配队伍
+ 按以下优先级加入:
+ 大境界渡劫 > 所有宗门试炼 > 所有娲皇遗迹 > 混乱妖域
+ 自己有队伍时发送助战喊话不执行此逻辑
+ '''
+ curTeam = curPlayer.GetTeam()
+ if curTeam:
+ return
+
+ matchingTeamDict = PyGameData.g_matchingTeamDict
+ GameWorld.DebugLog("__DoMatchHelpFightTeam matchingTeamDict=%s" % (matchingTeamDict), curPlayer.GetPlayerID())
+ if not matchingTeamDict:
+ return
+
+ playerLV = curPlayer.GetLV()
+ matchMapIDList = [ChConfig.Def_FBMapID_DuJie, ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_QueenRelics, ChConfig.Def_FBMapID_ChaosDemon]
+
+ teamMgr = GameWorld.GetTeamManager()
+ for matchMapID in matchMapIDList:
+ matchTeamInfoList = []
+ for key, teamIDList in matchingTeamDict.items():
+ tagMapID, tagMapEx = key
+ if tagMapID != matchMapID:
+ continue
+
+ for teamID in teamIDList:
+ team = teamMgr.FindTeam(teamID)
+ if not team:
+ continue
+
+ reqMinLV = team.GetReqMinLV()
+ reqMaxLV = team.GetReqMaxLV()
+
+ if not (reqMinLV <= playerLV <= reqMaxLV):
+ continue
+
+ onLineCount = CheckTeamOnLineCount(team)
+ # 优先级: 人数多的 > 线路简单的 > 队伍人数多的 ...
+ matchTeamInfoList.append([onLineCount, 999999 - tagMapEx, team.GetTeamPlayerCount(), teamID, team])
+
+ if not matchTeamInfoList:
+ GameWorld.DebugLog(" 没有满足助战等级条件匹配中的队伍: matchMapID=%s" % (matchMapID))
+ continue
+
+ matchTeamInfoList.sort(reverse=True) # 倒序排
+ GameWorld.DebugLog(" 匹配队伍顺序: matchMapID=%s,%s" % (matchMapID, matchTeamInfoList))
+
+ joinTeamID = 0
+ for teamInfo in matchTeamInfoList:
+ team = teamInfo[-1]
+ if not team:
+ continue
+
+ leader = GetTeamLeader(team)
+ if not leader:
+ continue
+
+ if DoPlayerJoinTeam(curPlayer, leader, team, tick, isAutoMatchJoin=False):
+ joinTeamID = team.GetTeamID()
+ break
+
+ GameWorld.DebugLog(" joinTeamID=%s" % joinTeamID)
+ if joinTeamID:
+ break
+
+ return
#// B9 08 取消匹配队伍或玩家 #tagCGCancelMatchTeam
#
@@ -2487,7 +2574,7 @@
return
# 覆盖添加
- PyGameData.g_teamFBEnterAskDict[teamID] = [askVer, askType, askMapID, askMapEx, askPlayerRetDict]
+ PyGameData.g_teamFBEnterAskDict[teamID] = [askVer, askType, askMapID, askMapEx, askPlayerRetDict, tick]
sendCMD = str([teamID, askVer, askType, askMapID, askMapEx])
for memPlayerID, mapInfo in askPlayerMapDict.items():
@@ -2520,7 +2607,7 @@
if retTeamID not in PyGameData.g_teamFBEnterAskDict:
GameWorld.DebugLog(" 该队伍的请求信息记录已不存在,不处理!retTeamID=%s" % retTeamID, playerID)
return
- askVer, askType, askMapID, askMapEx, askPlayerRetDict = PyGameData.g_teamFBEnterAskDict[retTeamID]
+ askVer, askType, askMapID, askMapEx, askPlayerRetDict = PyGameData.g_teamFBEnterAskDict[retTeamID][:5]
if askVer != retAskVer or askType != retAskType or askMapID != retAskMapID or askMapEx != retAskMapEx:
GameWorld.DebugLog(" 非本队伍请求版本,不处理!askVer=%s, askType=%s, askMapID=%s, askMapEx=%s"
% (askVer, askType, askMapID, askMapEx), playerID)
@@ -2587,6 +2674,7 @@
curPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamAsk", resultName, len(resultName))
# 多人队伍,队伍加入准备队列,通知队员准备
else:
+ DelTeamIDFromMatchingList(curTeam) # 进入准备阶段停止匹配
GameWorld.DebugLog("队伍验证通过,通知队员准备进入副本: memStateDict=%s" % memStateDict, playerID)
PyGameData.g_prepareTeamDict[teamID] = [retAskMapID, retAskMapEx, memStateDict, tick]
SyncTeamEnterFBPrepareInfo(curTeam, retAskMapID, retAskMapEx, memStateDict)
@@ -2693,6 +2781,12 @@
if memPlayerID in causePlayerDict:
PlayerControl.NotifyCode(memPlayer, notifyList[0], [askMapID])
+ if notifyRet in [ShareDefine.EntFBAskRet_NoEnterCnt, ShareDefine.EntFBAskRet_EnterCD, ShareDefine.EntFBAskRet_NoTicket]:
+ failPack = ChPyNetSendPack.tagGCEnterTeamFBFailReason()
+ failPack.MapID = askMapID
+ failPack.AskType = retAskType
+ failPack.Reason = notifyRet
+ NetPackCommon.SendFakePack(memPlayer, failPack)
else:
PlayerControl.NotifyCode(memPlayer, notifyList[1], [askMapID, causePlayerName])
return
@@ -2897,6 +2991,17 @@
'''准备队伍异常处理
后端延长15秒,防范前端异常情况导致卡队伍准备界面,超时时强制取消准备队伍
'''
+ if PyGameData.g_teamFBEnterAskDict:
+ for teamID, askInfo in PyGameData.g_teamFBEnterAskDict.items():
+ if askInfo:
+ askVer, askType, askMapID, askMapEx, askPlayerRetDict, askTick = askInfo
+ # 询问的做个10s预防,超时的话移除
+ if tick - askTick <= 10000:
+ continue
+ PyGameData.g_teamFBEnterAskDict.pop(teamID)
+ GameWorld.ErrLog("队伍进入副本询问超时,强制移除询问状态! teamID=%s,askVer=%s,askType=%s,askMapID=%s,askMapEx=%s,askPlayerRetDict=%s,askTick=%s,tick=%s"
+ % (teamID, askVer, askType, askMapID, askMapEx, askPlayerRetDict, askTick, tick))
+
if not PyGameData.g_prepareTeamDict:
return
--
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