From f089bf39d557fc228f7bd3b2eb8c85c7b402e7dc Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 02 十一月 2018 18:40:13 +0800
Subject: [PATCH] 4575 脱机挂测试

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py |   62 +++++++++++++++++++++++++-----
 1 files changed, 51 insertions(+), 11 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py
index d6572d0..bd1d3cd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py
@@ -62,9 +62,9 @@
     awardInfo = GetChestsAwardInfo(curPlayer, chestsItemID, useCnt, exData)
     if not awardInfo:
         return
-    needSpaceDict, jobAwardItemDict, moneyType, moneyCount, notifyItemList = awardInfo
-    GameWorld.DebugLog("    needSpaceDict=%s,jobAwardItemDict=%s,moneyType=%s,moneyCount=%s,notifyItemList=%s" 
-                       % (needSpaceDict, jobAwardItemDict, moneyType, moneyCount, notifyItemList))
+    needSpaceDict, jobAwardItemList, moneyType, moneyCount, notifyItemList, updOpenCount = awardInfo
+    GameWorld.DebugLog("    needSpaceDict=%s,jobAwardItemList=%s,moneyType=%s,moneyCount=%s,notifyItemList=%s,updOpenCount=%s" 
+                       % (needSpaceDict, jobAwardItemList, moneyType, moneyCount, notifyItemList, updOpenCount))
     
     for packType, needSpace in needSpaceDict.items():
         packSpace = ItemCommon.GetItemPackSpace(curPlayer, packType, needSpace)
@@ -80,12 +80,17 @@
         infoDict = {ChConfig.Def_Cost_Reason_SonKey:chestsItemID}
         PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costGoldTotal, ChConfig.Def_Cost_UseItem, infoDict)
         
-    saveDataDict = {"AwardItem":jobAwardItemDict}
+    # 更新开启次数
+    if updOpenCount:
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ChestsOpenCount % chestsItemID, updOpenCount)
+        GameWorld.DebugLog("    更新宝箱开启次数: %s" % updOpenCount)
+        
+    saveDataDict = {"AwardItem":jobAwardItemList}
     ItemCommon.DelItem(curPlayer, curRoleItem, useCnt, True, ChConfig.ItemDel_Chests, saveDataDict)
     
     # 给奖励
     syncItemList = []
-    for itemID, itemCount in jobAwardItemDict.items():
+    for itemID, itemCount in jobAwardItemList:
         curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isBind)
         if not curItem:
             GameWorld.ErrLog("宝箱创建奖励物品异常!chestsItemID=%s,useCnt=%s,itemID=%s,itemCount=%s,isBind=%s" 
@@ -115,7 +120,7 @@
 def GetChestsAwardInfo(curPlayer, chestsItemID, useCount, exData=0):
     '''获取宝箱开启奖励
     @return: None - 获取宝箱奖励失败
-    @return: needSpaceDict, jobAwardItemDict{itemID:itemCount, ...}
+    @return: needSpaceDict, jobAwardItemList [[itemID, itemCount], ...]
     '''
     
     awardIpyData = __GetChestsAwardIpyDataByLV(curPlayer, chestsItemID)
@@ -157,9 +162,40 @@
         if not __AddChestsRandAwardItem(curPlayer, chestsItemID, useCount, awardItemDict, awardIpyData.GetRandItemList1(), awardIpyData.GetRandTimeList1()):
             return
         
+    # 根据宝箱开启次数特殊产出
+    updOpenCount = 0
+    randItemList2DoCount = useCount
+    randItemByUseCountDict = awardIpyData.GetRandItemByUseCount()
+    if randItemByUseCountDict:
+        maxOpenCount = max(randItemByUseCountDict)
+        hisOpenCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ChestsOpenCount % chestsItemID)
+        if hisOpenCount < maxOpenCount:
+            updOpenCount = min(hisOpenCount + useCount, maxOpenCount)
+            for specUseCount, randItemList in randItemByUseCountDict.items():
+                if not (hisOpenCount < specUseCount <= updOpenCount):
+                    GameWorld.DebugLog("    不满足特殊次数产出: hisOpenCount=%s,specUseCount=%s,updOpenCount=%s" 
+                                       % (hisOpenCount, specUseCount, updOpenCount))
+                    continue
+                randItemList2DoCount -= 1
+                randItemInfo = GameWorld.GetResultByRandomList(randItemList)
+                GameWorld.DebugLog("    根据开启次数特殊产出: specUseCount=%s, %s, randItemList2DoCount=%s" 
+                                   % (specUseCount, randItemInfo, randItemList2DoCount))
+                if not randItemInfo:
+                    continue
+                if len(randItemInfo) != 2:
+                    GameWorld.ErrLog("宝箱开启次数特殊产出随机库配置错误!chestsItemID=%s" % chestsItemID)
+                    return
+                itemID, itemCount = randItemInfo
+                if not itemID:
+                    continue
+                __AddAwardItem(awardItemDict, itemID, itemCount)
+            
+    if randItemList2DoCount != useCount:
+        GameWorld.DebugLog("    随机物品库2执行次数: %s" % (randItemList2DoCount))
+        
     # 随机物品库2
-    if awardIpyData.GetRandItemList2() and awardIpyData.GetRandTimeList2():
-        if not __AddChestsRandAwardItem(curPlayer, chestsItemID, useCount, awardItemDict, awardIpyData.GetRandItemList2(), awardIpyData.GetRandTimeList2()):
+    if awardIpyData.GetRandItemList2() and awardIpyData.GetRandTimeList2() and randItemList2DoCount:
+        if not __AddChestsRandAwardItem(curPlayer, chestsItemID, randItemList2DoCount, awardItemDict, awardIpyData.GetRandItemList2(), awardIpyData.GetRandTimeList2()):
             return
     
     # 产出特殊物品广播
@@ -167,7 +203,7 @@
     
     needSpaceDict = {} # {packType:needSpace, ...}
     notifyItemList = []
-    jobAwardItemDict = {}
+    jobAwardItemList = []
     for itemID, itemCount in awardItemDict.items():
         jobItemID = __GetChestsJobItem(chestsItemID, job, itemID, jobItemList)
         if not jobItemID:
@@ -181,11 +217,15 @@
         needSpace = int(math.ceil(itemCount / float(itemData.GetPackCount())))
         needSpaceDict[packType] = needSpaceDict.get(packType, 0) + needSpace
         
-        jobAwardItemDict[jobItemID] = itemCount
+        # 装备拆开给,需要同步每件装备的属性
+        if ItemCommon.GetIsEquip(itemData):
+            jobAwardItemList.extend([[jobItemID, 1]] * itemCount)
+        else:
+            jobAwardItemList.append([jobItemID, itemCount])
         if itemID in needNotifyItemList or jobItemID in needNotifyItemList:
             notifyItemList.append(jobItemID)
             
-    return needSpaceDict, jobAwardItemDict, awardIpyData.GetMoneyType(), awardIpyData.GetMoneyCount() * useCount, notifyItemList
+    return needSpaceDict, jobAwardItemList, awardIpyData.GetMoneyType(), awardIpyData.GetMoneyCount() * useCount, notifyItemList, updOpenCount
 
 def __GetMaxRandTime(randTimeList):
     if len(randTimeList) == 1 and type(randTimeList[0]) == int:

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