From f089bf39d557fc228f7bd3b2eb8c85c7b402e7dc Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 02 十一月 2018 18:40:13 +0800
Subject: [PATCH] 4575 脱机挂测试
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py | 73 +++++++++++++++++++++++++++++-------
1 files changed, 58 insertions(+), 15 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index 37601ae..d479a12 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -58,7 +58,7 @@
import PlayerGoldGift
import PlayerActivity
import PlayerTeHui
-import HighLadderTube
+import PlayerBindJadeWheel
import PlayerAction
import PlayerTruck
import FBCommon
@@ -83,15 +83,20 @@
import GameLogic_ElderBattlefield
import GameLogic_FamilyBoss
import GameLogic_FamilyWar
+import GameLogic_Dogz
import OpenServerCampaign
import PlayerCostRebate
import PlayerSpringSale
import PlayerBossReborn
import PlayerFlashGiftbag
import PlayerFairyCeremony
+import PlayerRefineStove
+import PlayerFlashSale
+import PlayerWishingWell
import PlayerVip
import PlayerDiceEx
import IpyGameDataPY
+import FamilyRobBoss
import QuestManager
import PyGameData
import PlayerTJG
@@ -421,9 +426,17 @@
# @remarks 函数详细说明.
def GameServer_InitOK(index, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- #通知BServer自己OK了
- curPlayer.SendToBServerServerInitOK()
- ChPlayer.OnAllServerInitOK(curPlayer, tick)
+ try:
+ #通知BServer自己OK了
+ curPlayer.SendToBServerServerInitOK()
+ ChPlayer.OnAllServerInitOK(curPlayer, tick)
+ except:
+ curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError)
+ import traceback
+ GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
+ if GameWorld.GetGameWorld().GetDebugLevel():
+ raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc())
+ return
#--------------------------------------------------------
def PlayerOnDay(curPlayer):
@@ -498,19 +511,19 @@
#成就
PlayerSuccess.SuccOnDay(curPlayer)
- # 仙盟红包OnDay
- PlayerFamilyRedPacket.RedPacketOnDay(curPlayer)
-
# 新手卡
PlayerNewGuyCard.NewGuyCardOnday(curPlayer)
- PlayerTJG.TJGOnDay(curPlayer)
#投资
PlayerGoldInvest.OnDay(curPlayer)
#法宝
PlayerMagicWeapon.OnDay(curPlayer)
-
+ PlayerGoldGift.OnDay(curPlayer)
+ #炼丹
+ PlayerRefineStove.OnDay(curPlayer)
+ #绑玉转盘
+ PlayerBindJadeWheel.OnDay(curPlayer)
# 特殊时间点X点过天
elif onEventType == ShareDefine.Def_OnEventTypeEx:
#触发每日任务重置脚本
@@ -529,7 +542,10 @@
ChItem.ResetItemUseCntToday(curPlayer)
# 极品白拿
PlayerFreeGoods.OnDay(curPlayer)
-
+ #采集次数重置
+ NPCCommon.CollNPCTimeOnDay(curPlayer)
+
+ PlayerTJG.TJGOnDay(curPlayer, onEventType)
# 以下为支持两种重置模式切换配置的
FBCommon.FBOnDay(curPlayer, onEventType)
@@ -539,7 +555,10 @@
# 商店物品购买兑换OnDay
FunctionNPCCommon.ShopItemOnDay(curPlayer, onEventType)
-
+ # 仙盟红包OnDay
+ PlayerFamilyRedPacket.RedPacketOnDay(curPlayer, onEventType)
+ #许愿池
+ PlayerWishingWell.OnDay(curPlayer)
return
@@ -1219,8 +1238,13 @@
PyGameData.g_bossShuntPlayerInfo = eval(msgValue)
return
- if key == ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine:
- PyGameData.g_bossShuntDeadLine = eval(msgValue)
+ if key == ShareDefine.Def_Notify_WorldKey_BossShuntLineState:
+ PyGameData.g_bossShuntLineState = eval(msgValue)
+ return
+
+ if key == ShareDefine.Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt:
+ PyGameData.g_familyKillHorsePetRobBossCntDict = eval(msgValue)
+ FamilyRobBoss.OnFamilyKillHorsePetRobBossCntChange(tick)
return
if key == ShareDefine.Def_Notify_WorldKey_FBEnterTimeLimiitMapID:
@@ -1239,6 +1263,11 @@
if GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_FamilyBossMap:
familyID, openCount = eval(msgValue)
GameLogic_FamilyBoss.GameServerOpenFamilyBoss(familyID, openCount)
+ return
+
+ if key == ShareDefine.Def_Notify_WorldKey_FamilyPartyInfo:
+ if GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_FamilyParty:
+ PyGameData.g_familyPartyInfo = eval(msgValue)
return
if key.startswith(ShareDefine.Def_Notify_WorldKey_OperationActionInfo[:-2]):
@@ -1263,6 +1292,13 @@
elif actionName == ShareDefine.OperationActionName_FairyCeremony:
PlayerFairyCeremony.RefreshOperationAction_FairyCeremony()
+
+ elif actionName == ShareDefine.OperationActionName_FlashSale:
+ PlayerFlashSale.RefreshflashSaleActionInfo()
+
+ elif actionName == ShareDefine.OperationActionName_WishingWell:
+ PlayerWishingWell.RefreshWishingWellAction()
+
return
if msgValue.isdigit():
@@ -1349,7 +1385,12 @@
if curPlayer.GetID() == 0:
continue
PlayerWorldAverageLv.UpdatePlayerWorldAverageLv(curPlayer)
-
+
+ # 日常活动
+ elif key.startswith(ShareDefine.Def_Notify_WorldKey_DailyActionState[:-2]):
+ if value and gameWorldMgr.GetGameWorldDictByKey(key) != value:
+ NPCCustomRefresh.ResetActivityBossRefreshCount()
+
#通用设置
gameWorldMgr.SetGameWorldDict(key, value)
@@ -1369,7 +1410,9 @@
# 活动buff状态变更
elif key.startswith(ShareDefine.Def_Notify_WorldKey_ActionBuffState[:-2]):
PlayerAction.OnActionBuffStateChange(key, tick)
-
+ #boss刷新时间参数
+ elif key.startswith(ShareDefine.Def_Notify_WorldKey_BossOnlineHeroCnt[:-2]):
+ GameLogic_Dogz.OnOnlineCntChange(key, tick)
#===============================================================================
# ---修改为上述的 统一字典处理
# if msg == ChConfig.Def_Notify_Key_PurTalk:
--
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