From f089bf39d557fc228f7bd3b2eb8c85c7b402e7dc Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 02 十一月 2018 18:40:13 +0800
Subject: [PATCH] 4575 脱机挂测试
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 55 ++++++++++++++++++++++++++++++++++---------------------
1 files changed, 34 insertions(+), 21 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index f8209d8..0e6f4cb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -34,8 +34,6 @@
import ChItem
import PlayerActivity
import ShareDefine
-import PlayerGodWeapon
-import PlayerSuccess
import PlayerGreatMaster
import PlayerHorse
import GameObj
@@ -1501,7 +1499,8 @@
if relation[0] == ChConfig.Type_Relation_Enemy :
return True
- AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1])
+ if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_FbSkill:
+ AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1])
return False
##玩家释放有目标技能, 检查目标对象是否符合要求, 可攻击怪物
@@ -1534,7 +1533,8 @@
if relation[0] == ChConfig.Type_Relation_Friend :
return True
- AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1])
+ if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_FbSkill:
+ AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1])
return False
#---------------------------------------------------------------------
@@ -1922,35 +1922,29 @@
return False
skillManager = curPlayer.GetSkillManager()
- #姿态需求
- #hasStateSkillReq = False
+
#前置技能需求
hasLearnSkillReq = False
#分支点总和
numLearnSkillPoint = 0
- #当前技能姿态需求,姿态等级需求
- #curSkillStateReq = curSkill.GetStateSkillReq()
- #lvCurSkillStateReq = curSkill.GetStateSkillLV()
#当前技能前置技能需求,前置技能等级需求
curSkillLearnReq = curSkill.GetLearnSkillReq()
lvCurSkillLearnReq = curSkill.GetLearnSkillLV()
#需要对应天赋系别点数
- learnSkillPointReq = curSkill.GetLearnSkillPointReq()
+ learnSkillPointReq = curSkill.GetLearnSkillPointReq() #系别*10000+需要点数
needSeries, needSeriesPoint= learnSkillPointReq/10000, learnSkillPointReq%10000
- ipyData = IpyGameDataPY.GetIpyGameDataNotLog('TalentSkill', curSkill.GetSkillTypeID())
+ curSkillTypeID = curSkill.GetSkillTypeID()
+ ipyData = IpyGameDataPY.GetIpyGameDataNotLog('TalentSkill', curSkillTypeID)
curTalentType = ipyData.GetTalentType() if ipyData else 0
#获取玩家目前所有技能
- for i in range(0, skillManager.GetSkillCount()):
+ for i in xrange(skillManager.GetSkillCount()):
skill = skillManager.GetSkillByIndex(i)
if skill == None:
continue
skillTypeID = skill.GetSkillTypeID()
lvSkill = skill.GetSkillLV()
-
- #满足姿态ID需求
-# if skillTypeID == curSkillStateReq and lvSkill >= lvCurSkillStateReq and not hasStateSkillReq:
-# hasStateSkillReq = True
+
#满足前置技能需求
if skillTypeID == curSkillLearnReq and lvSkill >= lvCurSkillLearnReq and not hasLearnSkillReq:
@@ -1964,16 +1958,29 @@
if curSkillLearnReq != 0 and not hasLearnSkillReq:
PlayerControl.NotifyCode(curPlayer, "GeRen_wjr_717982", [curSkillLearnReq, lvCurSkillLearnReq])
return False
-
-# #有姿态ID需求
-# if curSkillStateReq != 0 and not hasStateSkillReq:
-# PlayerControl.NotifyCode(curPlayer, "UseMagicLost15", [ curSkillStateReq, lvCurSkillStateReq ])
-# return False
#有分支点总和要求
if learnSkillPointReq != 0 and numLearnSkillPoint < needSeriesPoint:
PlayerControl.NotifyCode( curPlayer, "UseMagicLost13",[ needSeriesPoint ] )
return False
+
+ #玩家属性点要求
+ stateSkillLV = curSkill.GetStateSkillLV() #需要基础属性ID*10000+需要属性点
+ needBaseAttrID, needBaseAttrValue = stateSkillLV /10000, stateSkillLV%10000
+ if needBaseAttrID and needBaseAttrValue:
+ baseAttrDict = {
+ ShareDefine.Def_Effect_STR:curPlayer.GetSTR(),
+ ShareDefine.Def_Effect_PHY:curPlayer.GetPHY(),
+ ShareDefine.Def_Effect_CON:curPlayer.GetCON(),
+ ShareDefine.Def_Effect_PNE:curPlayer.GetPNE(),
+ }
+ if needBaseAttrID not in baseAttrDict:
+ GameWorld.ErrLog(' 天赋技能升级属性点条件配置错误,curSkillTypeID=%s,needBaseAttrID=%s'%(curSkillTypeID, needBaseAttrID))
+ return False
+ curBaseAttrValue = baseAttrDict.get(needBaseAttrID, 0)
+ if curBaseAttrValue < needBaseAttrValue:
+ GameWorld.DebugLog('升级技能%s需要属性点 %s达到%s, 当前点数=%s!'%(curSkillTypeID, needBaseAttrID, needBaseAttrValue, curBaseAttrValue))
+ return False
return True
@@ -3424,6 +3431,12 @@
if skillAim == ChConfig.Def_UseSkillAim_None:
if curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List:
+ if target and target.GetGameObjType() == IPY_GameWorld.gotNPC and target.GetGameNPCObjType() == IPY_GameWorld.gnotSummon:
+ owner = NPCCommon.GetNpcObjOwnerDetail(target)
+ if owner and owner.GetID() == attacker.GetID():
+ # 有害技能特殊处理,不能对自己的召唤物释放
+ target = None
+
result = DoLogic_UseSkill(attacker, target, curSkill, tick, attacker.GetPosX(), attacker.GetPosY(), isEnhanceSkill=isEnhanceSkill)
else:
result = DoLogic_UseSkill(attacker, attacker, curSkill, tick, isEnhanceSkill=isEnhanceSkill)
--
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