From f0cde48e1dcb81f106f64bbc3bdddc9976d6aece Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 26 十一月 2018 20:03:39 +0800
Subject: [PATCH] 4997 【后端】【1.3】冰晶矿脉AI-- 毒1089效果修改为被攻击方的血量百分比掉血

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py |   49 +++++++++++++++++++++++++++++++++++++++++++++----
 1 files changed, 45 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index de72342..312d7e5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -437,7 +437,9 @@
                         ("DWORD", "ExtraTimesMWPriID", 0),
                         ("BYTE", "GuardPick", 0),
                         ("WORD", "OfflineTime", 0),
+                        ("WORD", "FBPoint", 0),
                         ("WORD", "HelpPoint", 0),
+                        ("BYTE", "DayHelpCountMax", 0),
                         ),
 
                 "FBLine":(
@@ -463,8 +465,11 @@
                 "FBHelpBattle":(
                         ("DWORD", "DataMapID", 1),
                         ("BYTE", "LineID", 1),
+                        ("DWORD", "FightPowerMin", 0),
                         ("DWORD", "RobotFightPower", 0),
                         ("WORD", "RobotLV", 0),
+                        ("DWORD", "RobotBaseHurt", 0),
+                        ("WORD", "RobotHPCoefficient", 0),
                         ("dict", "RobotSkillsDict", 0),
                         ),
 
@@ -878,6 +883,7 @@
                         ("WORD", "GainGoldPrize", 0),
                         ("WORD", "FirstGoldPrize", 0),
                         ("list", "GainItemList", 0),
+                        ("char", "NotifyMark", 0),
                         ),
 
                 "LVAward":(
@@ -1112,6 +1118,12 @@
                         ("BYTE", "Star", 0),
                         ("list", "LVLimit", 0),
                         ("list", "ItemList", 0),
+                        ),
+
+                "GodWeaponEffect":(
+                        ("BYTE", "GWType", 0),
+                        ("WORD", "Level", 0),
+                        ("char", "NotifyCode", 0),
                         ),
                 }
 
@@ -1950,7 +1962,9 @@
         self.ExtraTimesMWPriID = 0
         self.GuardPick = 0
         self.OfflineTime = 0
-        self.HelpPoint = 0
+        self.FBPoint = 0
+        self.HelpPoint = 0
+        self.DayHelpCountMax = 0
         return
         
     def GetDataMapID(self): return self.DataMapID # 数据地图ID
@@ -1964,7 +1978,9 @@
     def GetExtraTimesMWPriID(self): return self.ExtraTimesMWPriID # 额外次数法宝权限ID
     def GetGuardPick(self): return self.GuardPick # 该地图守护是否能拾取
     def GetOfflineTime(self): return self.OfflineTime # 离线多久退出副本(秒)
-    def GetHelpPoint(self): return self.HelpPoint # 助战积分(0代表不可助战)
+    def GetFBPoint(self): return self.FBPoint # 副本过关仙缘币
+    def GetHelpPoint(self): return self.HelpPoint # 助战仙缘币(0代表不可助战)
+    def GetDayHelpCountMax(self): return self.DayHelpCountMax # 每日手动助战获得仙缘币次数(非镜像)
 
 # 副本功能线路表
 class IPY_FBLine():
@@ -2013,15 +2029,21 @@
     def __init__(self):
         self.DataMapID = 0
         self.LineID = 0
+        self.FightPowerMin = 0
         self.RobotFightPower = 0
         self.RobotLV = 0
+        self.RobotBaseHurt = 0
+        self.RobotHPCoefficient = 0
         self.RobotSkillsDict = {}
         return
         
     def GetDataMapID(self): return self.DataMapID # 数据地图ID
     def GetLineID(self): return self.LineID # 功能线路ID
+    def GetFightPowerMin(self): return self.FightPowerMin # 助战最低战力,也是副本保底战力
     def GetRobotFightPower(self): return self.RobotFightPower # 助战NPC战力
     def GetRobotLV(self): return self.RobotLV # 助战NPC等级
+    def GetRobotBaseHurt(self): return self.RobotBaseHurt # 助战NPC保底伤害
+    def GetRobotHPCoefficient(self): return self.RobotHPCoefficient # 助战NPC生命系数
     def GetRobotSkillsDict(self): return self.RobotSkillsDict # 助战NPC技能, {"职业":[技能列表], ...}
 
 # 副本刷怪标识点表
@@ -2879,7 +2901,8 @@
         self.GainGold = 0
         self.GainGoldPrize = 0
         self.FirstGoldPrize = 0
-        self.GainItemList = []
+        self.GainItemList = []
+        self.NotifyMark = ""
         return
         
     def GetRecordID(self): return self.RecordID # 记录ID
@@ -2887,7 +2910,8 @@
     def GetGainGold(self): return self.GainGold # 获得仙玉数
     def GetGainGoldPrize(self): return self.GainGoldPrize # 赠送仙玉数
     def GetFirstGoldPrize(self): return self.FirstGoldPrize # 首次充值该档位赠送仙玉
-    def GetGainItemList(self): return self.GainItemList # 获得物品列表[[物品ID,个数,是否绑定], ...]
+    def GetGainItemList(self): return self.GainItemList # 获得物品列表[[物品ID,个数,是否绑定], ...]
+    def GetNotifyMark(self): return self.NotifyMark # 广播提示
 
 # 等级奖励表
 class IPY_LVAward():
@@ -3383,6 +3407,19 @@
     def GetStar(self): return self.Star # 星数
     def GetLVLimit(self): return self.LVLimit # 等级范围
     def GetItemList(self): return self.ItemList # 奖励
+
+# 神兵特效表
+class IPY_GodWeaponEffect():
+    
+    def __init__(self):
+        self.GWType = 0
+        self.Level = 0
+        self.NotifyCode = ""
+        return
+        
+    def GetGWType(self): return self.GWType # 神兵类型
+    def GetLevel(self): return self.Level # 神兵等级
+    def GetNotifyCode(self): return self.NotifyCode # 广播
 
 
 def Log(msg, playerID=0, par=0):
@@ -3616,6 +3653,8 @@
         self.ipyMagicWeaponFBLen = len(self.ipyMagicWeaponFBCache)
         self.ipyIceLodeStarAwardCache = self.__LoadFileData("IceLodeStarAward", IPY_IceLodeStarAward)
         self.ipyIceLodeStarAwardLen = len(self.ipyIceLodeStarAwardCache)
+        self.ipyGodWeaponEffectCache = self.__LoadFileData("GodWeaponEffect", IPY_GodWeaponEffect)
+        self.ipyGodWeaponEffectLen = len(self.ipyGodWeaponEffectCache)
         Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
         Log("IPY_DataMgr InitOK!")
         return
@@ -3990,6 +4029,8 @@
     def GetMagicWeaponFBByIndex(self, index): return self.ipyMagicWeaponFBCache[index]
     def GetIceLodeStarAwardCount(self): return self.ipyIceLodeStarAwardLen
     def GetIceLodeStarAwardByIndex(self, index): return self.ipyIceLodeStarAwardCache[index]
+    def GetGodWeaponEffectCount(self): return self.ipyGodWeaponEffectLen
+    def GetGodWeaponEffectByIndex(self, index): return self.ipyGodWeaponEffectCache[index]
 
 IPYData = IPY_DataMgr()
 def IPY_Data(): return IPYData

--
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