From f0cde48e1dcb81f106f64bbc3bdddc9976d6aece Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期一, 26 十一月 2018 20:03:39 +0800 Subject: [PATCH] 4997 【后端】【1.3】冰晶矿脉AI-- 毒1089效果修改为被攻击方的血量百分比掉血 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 284 ++++++++++++++++++++++++++++++++++++++++++++++++++++++-- 1 files changed, 270 insertions(+), 14 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py index 3c85218..312d7e5 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py @@ -80,11 +80,14 @@ ("DWORD", "LimitMagicWeapon", 0), ("WORD", "LimiRealmLV", 0), ("DWORD", "LimitMissionID", 0), + ("BYTE", "LimitVIPLV", 0), ), "ItemCompound":( ("WORD", "ID", 1), + ("BYTE", "ComposeGroup", 0), ("list", "MakeID", 0), + ("BYTE", "IsFirstSuccMakeJobItem", 0), ("list", "UnfixedItemID", 0), ("BYTE", "UnfixedItemCount", 0), ("list", "FixedItemID", 0), @@ -92,6 +95,7 @@ ("DWORD", "NeedMoney", 0), ("WORD", "SuccessRate", 0), ("WORD", "SuccessRateMax", 0), + ("list", "SuccessRateIncrease", 0), ("BYTE", "AddonsCountMax", 0), ("char", "SysMark", 0), ("BYTE", "SysMarkParamType", 0), @@ -275,6 +279,7 @@ ("DWORD", "RePotionCD", 0), ("DWORD", "AttackEff", 0), ("DWORD", "ReFightPower", 0), + ("DWORD", "IceLodeFightPower", 0), ), "GMAttr":( @@ -376,6 +381,8 @@ ("DWORD", "CftAtkSpeed", 0), ("DWORD", "CftLuckyHit", 0), ("DWORD", "CftSpeedPer", 0), + ("DWORD", "CftAtkPer", 0), + ("DWORD", "CftMaxHPPer", 0), ), "NPCDropItem":( @@ -430,7 +437,9 @@ ("DWORD", "ExtraTimesMWPriID", 0), ("BYTE", "GuardPick", 0), ("WORD", "OfflineTime", 0), + ("WORD", "FBPoint", 0), ("WORD", "HelpPoint", 0), + ("BYTE", "DayHelpCountMax", 0), ), "FBLine":( @@ -451,6 +460,17 @@ ("eval", "RefreshNPC", 0), ("eval", "GradeInfo", 0), ("eval", "RewardInfo", 0), + ), + + "FBHelpBattle":( + ("DWORD", "DataMapID", 1), + ("BYTE", "LineID", 1), + ("DWORD", "FightPowerMin", 0), + ("DWORD", "RobotFightPower", 0), + ("WORD", "RobotLV", 0), + ("DWORD", "RobotBaseHurt", 0), + ("WORD", "RobotHPCoefficient", 0), + ("dict", "RobotSkillsDict", 0), ), "NPCCustomRefresh":( @@ -863,6 +883,7 @@ ("WORD", "GainGoldPrize", 0), ("WORD", "FirstGoldPrize", 0), ("list", "GainItemList", 0), + ("char", "NotifyMark", 0), ), "LVAward":( @@ -981,6 +1002,7 @@ ("DWORD", "CfgID", 1), ("WORD", "Multiple", 0), ("WORD", "LVLimit", 0), + ("DWORD", "PointLimit", 0), ), "TrialExchange":( @@ -1052,6 +1074,56 @@ ("BYTE", "IsBind", 0), ("DWORD", "Weight", 0), ("DWORD", "Mark", 0), + ("BYTE", "Rare", 0), + ), + + "FunctionForecast":( + ("DWORD", "FuncID", 1), + ("dict", "Award", 0), + ), + + "ChatBubbleBox":( + ("BYTE", "BoxID", 1), + ("WORD", "NeedLV", 0), + ("BYTE", "NeedVIPLVGift", 0), + ), + + "ActTotalRecharge":( + ("DWORD", "CfgID", 1), + ("char", "StartDate", 0), + ("char", "EndDate", 0), + ("WORD", "LVLimit", 0), + ("BYTE", "IsDayReset", 0), + ("list", "TemplateIDList", 0), + ), + + "TotalRechargeTemplate":( + ("DWORD", "TemplateID", 1), + ("DWORD", "NeedGold", 0), + ("BYTE", "AwardIndex", 0), + ("dict", "AwardItem", 0), + ("char", "NotifyKey", 0), + ), + + "MagicWeaponFB":( + ("DWORD", "MWID", 1), + ("BYTE", "LineID", 0), + ("BYTE", "Level", 1), + ("list", "RefreshNPC", 0), + ("dict", "AttrDict", 0), + ), + + "IceLodeStarAward":( + ("BYTE", "Index", 1), + ("BYTE", "Star", 0), + ("list", "LVLimit", 0), + ("list", "ItemList", 0), + ), + + "GodWeaponEffect":( + ("BYTE", "GWType", 0), + ("WORD", "Level", 0), + ("char", "NotifyCode", 0), ), } @@ -1152,21 +1224,25 @@ self.LimitLV = 0 self.LimitMagicWeapon = 0 self.LimiRealmLV = 0 - self.LimitMissionID = 0 + self.LimitMissionID = 0 + self.LimitVIPLV = 0 return def GetFuncId(self): return self.FuncId # 功能标识 def GetLimitLV(self): return self.LimitLV # 开启等级 def GetLimitMagicWeapon(self): return self.LimitMagicWeapon # 需要解锁法宝ID def GetLimiRealmLV(self): return self.LimiRealmLV # 需要境界等级 - def GetLimitMissionID(self): return self.LimitMissionID # 需要完成的任务ID + def GetLimitMissionID(self): return self.LimitMissionID # 需要完成的任务ID + def GetLimitVIPLV(self): return self.LimitVIPLV # 需要VIP等级 # 合成表 class IPY_ItemCompound(): def __init__(self): self.ID = 0 + self.ComposeGroup = 0 self.MakeID = [] + self.IsFirstSuccMakeJobItem = 0 self.UnfixedItemID = [] self.UnfixedItemCount = 0 self.FixedItemID = [] @@ -1174,13 +1250,16 @@ self.NeedMoney = 0 self.SuccessRate = 0 self.SuccessRateMax = 0 + self.SuccessRateIncrease = [] self.AddonsCountMax = 0 self.SysMark = "" self.SysMarkParamType = 0 return def GetID(self): return self.ID # 合成配置编号ID + def GetComposeGroup(self): return self.ComposeGroup # 合成归组类型 def GetMakeID(self): return self.MakeID # 可合成的道具ID,多个则随机一个 + def GetIsFirstSuccMakeJobItem(self): return self.IsFirstSuccMakeJobItem # 首次成功是否必出本职业 def GetUnfixedItemID(self): return self.UnfixedItemID # 不固定道具ID, 多个ID时则任意一种均可 def GetUnfixedItemCount(self): return self.UnfixedItemCount # 不固定道具消耗数量 def GetFixedItemID(self): return self.FixedItemID # 消耗固定道具ID, 多个ID时代表每个ID均需消耗 @@ -1188,6 +1267,7 @@ def GetNeedMoney(self): return self.NeedMoney # 消耗铜钱 def GetSuccessRate(self): return self.SuccessRate # 成功率万分率 def GetSuccessRateMax(self): return self.SuccessRateMax # 最大成功率万分率 + def GetSuccessRateIncrease(self): return self.SuccessRateIncrease # 提高成功率道具, 道具ID|个数|提高的概率 def GetAddonsCountMax(self): return self.AddonsCountMax # 最大可附加材料数, 增加概率用, 非必须, 0代表不可附加材料 def GetSysMark(self): return self.SysMark # 提示mark def GetSysMarkParamType(self): return self.SysMarkParamType # 系统提示参数组合类型 @@ -1536,7 +1616,8 @@ self.RePotionReply = 0 self.RePotionCD = 0 self.AttackEff = 0 - self.ReFightPower = 0 + self.ReFightPower = 0 + self.IceLodeFightPower = 0 return def GetLV(self): return self.LV # 玩家等级 @@ -1567,7 +1648,8 @@ def GetRePotionReply(self): return self.RePotionReply # 血瓶恢复量 def GetRePotionCD(self): return self.RePotionCD # 血瓶CD def GetAttackEff(self): return self.AttackEff # 挂机效率 - def GetReFightPower(self): return self.ReFightPower # 战斗力 + def GetReFightPower(self): return self.ReFightPower # 战斗力 + def GetIceLodeFightPower(self): return self.IceLodeFightPower # 冰晶矿脉扫荡战斗力 # GM测试属性表 class IPY_GMAttr(): @@ -1754,7 +1836,9 @@ self.CftFaintDefRate = 0 self.CftAtkSpeed = 0 self.CftLuckyHit = 0 - self.CftSpeedPer = 0 + self.CftSpeedPer = 0 + self.CftAtkPer = 0 + self.CftMaxHPPer = 0 return def GetLV(self): return self.LV # 等级 @@ -1777,7 +1861,9 @@ def GetCftFaintDefRate(self): return self.CftFaintDefRate # 控制抵抗系数 def GetCftAtkSpeed(self): return self.CftAtkSpeed # 攻速系数 def GetCftLuckyHit(self): return self.CftLuckyHit # 会心一击系数 - def GetCftSpeedPer(self): return self.CftSpeedPer # 移动速度百分比系数 + def GetCftSpeedPer(self): return self.CftSpeedPer # 移动速度百分比系数 + def GetCftAtkPer(self): return self.CftAtkPer # 攻击百分比系数 + def GetCftMaxHPPer(self): return self.CftMaxHPPer # 生命百分比系数 # NPC掉落表 class IPY_NPCDropItem(): @@ -1876,7 +1962,9 @@ self.ExtraTimesMWPriID = 0 self.GuardPick = 0 self.OfflineTime = 0 - self.HelpPoint = 0 + self.FBPoint = 0 + self.HelpPoint = 0 + self.DayHelpCountMax = 0 return def GetDataMapID(self): return self.DataMapID # 数据地图ID @@ -1890,7 +1978,9 @@ def GetExtraTimesMWPriID(self): return self.ExtraTimesMWPriID # 额外次数法宝权限ID def GetGuardPick(self): return self.GuardPick # 该地图守护是否能拾取 def GetOfflineTime(self): return self.OfflineTime # 离线多久退出副本(秒) - def GetHelpPoint(self): return self.HelpPoint # 助战积分(0代表不可助战) + def GetFBPoint(self): return self.FBPoint # 副本过关仙缘币 + def GetHelpPoint(self): return self.HelpPoint # 助战仙缘币(0代表不可助战) + def GetDayHelpCountMax(self): return self.DayHelpCountMax # 每日手动助战获得仙缘币次数(非镜像) # 副本功能线路表 class IPY_FBLine(): @@ -1932,6 +2022,29 @@ def GetRefreshNPC(self): return self.RefreshNPC # 标试点刷怪配置 def GetGradeInfo(self): return self.GradeInfo # 评级规则 def GetRewardInfo(self): return self.RewardInfo # 奖励信息 + +# 副本助战表 +class IPY_FBHelpBattle(): + + def __init__(self): + self.DataMapID = 0 + self.LineID = 0 + self.FightPowerMin = 0 + self.RobotFightPower = 0 + self.RobotLV = 0 + self.RobotBaseHurt = 0 + self.RobotHPCoefficient = 0 + self.RobotSkillsDict = {} + return + + def GetDataMapID(self): return self.DataMapID # 数据地图ID + def GetLineID(self): return self.LineID # 功能线路ID + def GetFightPowerMin(self): return self.FightPowerMin # 助战最低战力,也是副本保底战力 + def GetRobotFightPower(self): return self.RobotFightPower # 助战NPC战力 + def GetRobotLV(self): return self.RobotLV # 助战NPC等级 + def GetRobotBaseHurt(self): return self.RobotBaseHurt # 助战NPC保底伤害 + def GetRobotHPCoefficient(self): return self.RobotHPCoefficient # 助战NPC生命系数 + def GetRobotSkillsDict(self): return self.RobotSkillsDict # 助战NPC技能, {"职业":[技能列表], ...} # 副本刷怪标识点表 class IPY_NPCCustomRefresh(): @@ -2788,7 +2901,8 @@ self.GainGold = 0 self.GainGoldPrize = 0 self.FirstGoldPrize = 0 - self.GainItemList = [] + self.GainItemList = [] + self.NotifyMark = "" return def GetRecordID(self): return self.RecordID # 记录ID @@ -2796,7 +2910,8 @@ def GetGainGold(self): return self.GainGold # 获得仙玉数 def GetGainGoldPrize(self): return self.GainGoldPrize # 赠送仙玉数 def GetFirstGoldPrize(self): return self.FirstGoldPrize # 首次充值该档位赠送仙玉 - def GetGainItemList(self): return self.GainItemList # 获得物品列表[[物品ID,个数,是否绑定], ...] + def GetGainItemList(self): return self.GainItemList # 获得物品列表[[物品ID,个数,是否绑定], ...] + def GetNotifyMark(self): return self.NotifyMark # 广播提示 # 等级奖励表 class IPY_LVAward(): @@ -3040,12 +3155,14 @@ def __init__(self): self.CfgID = 0 self.Multiple = 0 - self.LVLimit = 0 + self.LVLimit = 0 + self.PointLimit = 0 return def GetCfgID(self): return self.CfgID # 配置ID def GetMultiple(self): return self.Multiple # 倍数 - def GetLVLimit(self): return self.LVLimit # 限制等级 + def GetLVLimit(self): return self.LVLimit # 限制等级 + def GetPointLimit(self): return self.PointLimit # 限制额外修行点 # 宗门试炼兑换表 class IPY_TrialExchange(): @@ -3185,7 +3302,8 @@ self.ItemCnt = 0 self.IsBind = 0 self.Weight = 0 - self.Mark = 0 + self.Mark = 0 + self.Rare = 0 return def GetTemplateID(self): return self.TemplateID # 模板ID @@ -3195,7 +3313,113 @@ def GetItemCnt(self): return self.ItemCnt # 物品数量 def GetIsBind(self): return self.IsBind # 是否绑定 def GetWeight(self): return self.Weight # 权重 - def GetMark(self): return self.Mark # 排序用标识 + def GetMark(self): return self.Mark # 排序用标识 + def GetRare(self): return self.Rare # 珍稀值 + +# 功能预告表 +class IPY_FunctionForecast(): + + def __init__(self): + self.FuncID = 0 + self.Award = {} + return + + def GetFuncID(self): return self.FuncID # 功能ID + def GetAward(self): return self.Award # 属性类型 + +# 聊天气泡表 +class IPY_ChatBubbleBox(): + + def __init__(self): + self.BoxID = 0 + self.NeedLV = 0 + self.NeedVIPLVGift = 0 + return + + def GetBoxID(self): return self.BoxID # 气泡框ID + def GetNeedLV(self): return self.NeedLV # 所需等级 + def GetNeedVIPLVGift(self): return self.NeedVIPLVGift # 所需购买VIP等级礼包 + +# 累计充值活动表 +class IPY_ActTotalRecharge(): + + def __init__(self): + self.CfgID = 0 + self.StartDate = "" + self.EndDate = "" + self.LVLimit = 0 + self.IsDayReset = 0 + self.TemplateIDList = [] + return + + def GetCfgID(self): return self.CfgID # 配置ID + def GetStartDate(self): return self.StartDate # 开启日期 + def GetEndDate(self): return self.EndDate # 结束日期 + def GetLVLimit(self): return self.LVLimit # 限制等级 + def GetIsDayReset(self): return self.IsDayReset # 是否每天重置 + def GetTemplateIDList(self): return self.TemplateIDList # 模板ID列表 + +# 累计充值模板表 +class IPY_TotalRechargeTemplate(): + + def __init__(self): + self.TemplateID = 0 + self.NeedGold = 0 + self.AwardIndex = 0 + self.AwardItem = {} + self.NotifyKey = "" + return + + def GetTemplateID(self): return self.TemplateID # 模板ID + def GetNeedGold(self): return self.NeedGold # 需要充值仙玉数 + def GetAwardIndex(self): return self.AwardIndex # 返利奖励索引0~31,同个模板中不重复 + def GetAwardItem(self): return self.AwardItem # 返利物品信息列表 {职业:[(物品ID,个数,是否绑定),...]} + def GetNotifyKey(self): return self.NotifyKey # 全服广播key,默认两个参数(玩家名, 档位额度) + +# 法宝副本表 +class IPY_MagicWeaponFB(): + + def __init__(self): + self.MWID = 0 + self.LineID = 0 + self.Level = 0 + self.RefreshNPC = [] + self.AttrDict = {} + return + + def GetMWID(self): return self.MWID # 法宝ID + def GetLineID(self): return self.LineID # 副本功能线路ID + def GetLevel(self): return self.Level # 关卡 + def GetRefreshNPC(self): return self.RefreshNPC # 刷怪配置 + def GetAttrDict(self): return self.AttrDict # 属性 + +# 冰晶矿脉星级奖励表 +class IPY_IceLodeStarAward(): + + def __init__(self): + self.Index = 0 + self.Star = 0 + self.LVLimit = [] + self.ItemList = [] + return + + def GetIndex(self): return self.Index # 奖励索引 + def GetStar(self): return self.Star # 星数 + def GetLVLimit(self): return self.LVLimit # 等级范围 + def GetItemList(self): return self.ItemList # 奖励 + +# 神兵特效表 +class IPY_GodWeaponEffect(): + + def __init__(self): + self.GWType = 0 + self.Level = 0 + self.NotifyCode = "" + return + + def GetGWType(self): return self.GWType # 神兵类型 + def GetLevel(self): return self.Level # 神兵等级 + def GetNotifyCode(self): return self.NotifyCode # 广播 def Log(msg, playerID=0, par=0): @@ -3291,6 +3515,8 @@ self.ipyFBFuncLen = len(self.ipyFBFuncCache) self.ipyFBLineCache = self.__LoadFileData("FBLine", IPY_FBLine) self.ipyFBLineLen = len(self.ipyFBLineCache) + self.ipyFBHelpBattleCache = self.__LoadFileData("FBHelpBattle", IPY_FBHelpBattle) + self.ipyFBHelpBattleLen = len(self.ipyFBHelpBattleCache) self.ipyNPCCustomRefreshCache = self.__LoadFileData("NPCCustomRefresh", IPY_NPCCustomRefresh) self.ipyNPCCustomRefreshLen = len(self.ipyNPCCustomRefreshCache) self.ipyDailyActionCache = self.__LoadFileData("DailyAction", IPY_DailyAction) @@ -3415,6 +3641,20 @@ self.ipyActWishingWellLen = len(self.ipyActWishingWellCache) self.ipyWishingWellCache = self.__LoadFileData("WishingWell", IPY_WishingWell) self.ipyWishingWellLen = len(self.ipyWishingWellCache) + self.ipyFunctionForecastCache = self.__LoadFileData("FunctionForecast", IPY_FunctionForecast) + self.ipyFunctionForecastLen = len(self.ipyFunctionForecastCache) + self.ipyChatBubbleBoxCache = self.__LoadFileData("ChatBubbleBox", IPY_ChatBubbleBox) + self.ipyChatBubbleBoxLen = len(self.ipyChatBubbleBoxCache) + self.ipyActTotalRechargeCache = self.__LoadFileData("ActTotalRecharge", IPY_ActTotalRecharge) + self.ipyActTotalRechargeLen = len(self.ipyActTotalRechargeCache) + self.ipyTotalRechargeTemplateCache = self.__LoadFileData("TotalRechargeTemplate", IPY_TotalRechargeTemplate) + self.ipyTotalRechargeTemplateLen = len(self.ipyTotalRechargeTemplateCache) + self.ipyMagicWeaponFBCache = self.__LoadFileData("MagicWeaponFB", IPY_MagicWeaponFB) + self.ipyMagicWeaponFBLen = len(self.ipyMagicWeaponFBCache) + self.ipyIceLodeStarAwardCache = self.__LoadFileData("IceLodeStarAward", IPY_IceLodeStarAward) + self.ipyIceLodeStarAwardLen = len(self.ipyIceLodeStarAwardCache) + self.ipyGodWeaponEffectCache = self.__LoadFileData("GodWeaponEffect", IPY_GodWeaponEffect) + self.ipyGodWeaponEffectLen = len(self.ipyGodWeaponEffectCache) Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict)) Log("IPY_DataMgr InitOK!") return @@ -3651,6 +3891,8 @@ def GetFBFuncByIndex(self, index): return self.ipyFBFuncCache[index] def GetFBLineCount(self): return self.ipyFBLineLen def GetFBLineByIndex(self, index): return self.ipyFBLineCache[index] + def GetFBHelpBattleCount(self): return self.ipyFBHelpBattleLen + def GetFBHelpBattleByIndex(self, index): return self.ipyFBHelpBattleCache[index] def GetNPCCustomRefreshCount(self): return self.ipyNPCCustomRefreshLen def GetNPCCustomRefreshByIndex(self, index): return self.ipyNPCCustomRefreshCache[index] def GetDailyActionCount(self): return self.ipyDailyActionLen @@ -3775,6 +4017,20 @@ def GetActWishingWellByIndex(self, index): return self.ipyActWishingWellCache[index] def GetWishingWellCount(self): return self.ipyWishingWellLen def GetWishingWellByIndex(self, index): return self.ipyWishingWellCache[index] + def GetFunctionForecastCount(self): return self.ipyFunctionForecastLen + def GetFunctionForecastByIndex(self, index): return self.ipyFunctionForecastCache[index] + def GetChatBubbleBoxCount(self): return self.ipyChatBubbleBoxLen + def GetChatBubbleBoxByIndex(self, index): return self.ipyChatBubbleBoxCache[index] + def GetActTotalRechargeCount(self): return self.ipyActTotalRechargeLen + def GetActTotalRechargeByIndex(self, index): return self.ipyActTotalRechargeCache[index] + def GetTotalRechargeTemplateCount(self): return self.ipyTotalRechargeTemplateLen + def GetTotalRechargeTemplateByIndex(self, index): return self.ipyTotalRechargeTemplateCache[index] + def GetMagicWeaponFBCount(self): return self.ipyMagicWeaponFBLen + def GetMagicWeaponFBByIndex(self, index): return self.ipyMagicWeaponFBCache[index] + def GetIceLodeStarAwardCount(self): return self.ipyIceLodeStarAwardLen + def GetIceLodeStarAwardByIndex(self, index): return self.ipyIceLodeStarAwardCache[index] + def GetGodWeaponEffectCount(self): return self.ipyGodWeaponEffectLen + def GetGodWeaponEffectByIndex(self, index): return self.ipyGodWeaponEffectCache[index] IPYData = IPY_DataMgr() def IPY_Data(): return IPYData -- Gitblit v1.8.0