From f0f101d1d778e26a2e3ecd368c90c8f52a7ea011 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 13 六月 2019 11:11:44 +0800
Subject: [PATCH] 7220 【后端】【2.0】灵器开发1.0版(删除绝版属性,原绝版属性转移到灵器属性)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4096.py | 36 ++++++++++++++++++++++++++++++++++++
1 files changed, 36 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4096.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4096.py
new file mode 100644
index 0000000..b633857
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4096.py
@@ -0,0 +1,36 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#
+##@package
+#
+# @todo: 目标指定skillTypeID的buff下,按层级算提高技能伤害, 属于自己的buff才有效
+#
+# @author: Alee
+# @date 2019-5-6 下午05:10:52
+# @version 1.0
+#
+# @note:
+#
+#---------------------------------------------------------------------
+
+import ChConfig
+import GameWorld
+import SkillCommon
+import GameObj
+
+# 目标某个状态时触发
+def CheckCanHappen(attacker, defender, effect, curSkill):
+ if not defender:
+ return False
+ if not GameObj.GetPyPlayerState(defender, effect.GetEffectValue(1)):
+ #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1))
+ return False
+ return True
+
+
+def GetValue(attacker, defender, effect):
+ buff = SkillCommon.FindBuffByOwner(defender, effect.GetEffectValue(2), attacker.GetID(), attacker.GetGameObjType())
+ if not buff:
+ return 0
+ return effect.GetEffectValue(0)*buff.GetLayer()
+
--
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