From f12bbdcbaebff76914ae6dc735941d19f8f4e87f Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 25 六月 2019 02:00:11 +0800
Subject: [PATCH] 860312 印记飘字的优先级高于压制

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
index 3f81376..920a8a5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
@@ -96,7 +96,7 @@
 ## 添加BUFF后的逻辑
 #  @param None
 #  @return None
-def DoAddBuffOver(curObj, addBuff, curEffect, tick):
+def DoAddBuffOver(curObj, addBuff, curEffect, tick, buffOwner):
     Attack(curObj, addBuff, tick)   #立即执行一次攻击
     if GameObj.GetHP(curObj) != 0:
         addBuff.SetProcessInterval(tick)

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