From f12bbdcbaebff76914ae6dc735941d19f8f4e87f Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 25 六月 2019 02:00:11 +0800
Subject: [PATCH] 860312 印记飘字的优先级高于压制
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 20 ++++++++++++--------
1 files changed, 12 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index c2f464a..b3cc67c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1610,14 +1610,16 @@
#---添加的Buff值---
addBuffValue = 0
- #是否是持续性技能
- if curSkill.GetSkillType() in ChConfig.Def_LstBuff_List:
- callFunc = GameWorld.GetExecFunc(GameSkills, "SkillBuff_AddBuffValue.AddBuffValue")
-
- if callFunc != None:
- addBuffValue = int(callFunc(curObj, None, curSkill, tick))
- else:
- GameWorld.ErrLog("SkillBuff_AddBuffValue.AddBuffValue")
+ #===========================================================================
+ # #是否是持续性技能
+ # if curSkill.GetSkillType() in ChConfig.Def_LstBuff_List:
+ # callFunc = GameWorld.GetExecFunc(GameSkills, "SkillBuff_AddBuffValue.AddBuffValue")
+ #
+ # if callFunc != None:
+ # addBuffValue = int(callFunc(curObj, None, curSkill, tick))
+ # else:
+ # GameWorld.ErrLog("SkillBuff_AddBuffValue.AddBuffValue")
+ #===========================================================================
return BuffSkill.DoAddBuff(curObj , buffType, curSkill , tick, [addBuffValue])
@@ -1876,6 +1878,7 @@
ChConfig.Def_SkillType_PassiveActionBuff, #被动触发的控制类buff 18
ChConfig.Def_SkillType_PassiveLstPlsBuff, #被动触发持续增益类buff 21
ChConfig.Def_SkillType_PassiveLstDepBuff, #被动触发持续减益类buff 22
+ ChConfig.Def_SkillType_PassiveLstPlsBuffAtk,
]
## 被动触发的技能效果或者释放技能
@@ -1887,6 +1890,7 @@
ChConfig.Def_SkillType_PassiveActionBuff, #被动触发的控制类buff 18
ChConfig.Def_SkillType_PassiveLstPlsBuff, #被动触发持续增益类buff 21
ChConfig.Def_SkillType_PassiveLstDepBuff, #被动触发持续减益类buff 22
+ ChConfig.Def_SkillType_PassiveLstPlsBuffAtk,
]
def isPassiveAttr(curSkill):
--
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