From f194ca807c0ef437b866e74db7cd4dcb02e531c3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 14 二月 2019 17:54:57 +0800
Subject: [PATCH] 6211 【后端】【1.6】合服任务单(运营活动支持合服定制)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py | 29 ++++++++++++++++++++++++++---
1 files changed, 26 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
index b4f9014..25a6bb7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -32,10 +32,11 @@
import GameFuncComm
import SkillCommon
import BuffSkill
-import ItemControler
+import PlayerWeekParty
#import EventReport
import IpyGameDataPY
import PassiveBuffEffMng
+import OpenServerCampaign
import random
@@ -86,7 +87,21 @@
setFunc, notifyType = sceneEffectsDict[weaponType]
setFunc(curPlayer, lv)
curPlayer.SendPropertyRefresh(notifyType, lv, False)
+
+ totalLV = GetGodWeaponTotalLV(curPlayer)
+ # 开服活动数据
+ OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_GodWeaponLV, totalLV)
+ PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_GodWeapon, totalLV, False, True)
return
+
+def GetGodWeaponTotalLV(curPlayer):
+ ##获取神兵总等级
+ totalLV = 0
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
+ for gwType in xrange(1, maxType + 1):
+ totalLV += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % gwType)
+ return totalLV
## 神器开启
# @return: 是否激活成功
@@ -133,8 +148,16 @@
PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList)
fightPowerEx += IpyGameDataPY.GetFuncEvalCfg('MagicExterior').get(str(gwType), 0)
- # 附加战力
- curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_GodWeapon, fightPowerEx)
+ #特效等级属性战力
+ godWeaponEffectData = IpyGameDataPY.InterpolationSearch("GodWeaponEffect", "Level", attrLV, {"GWType":gwType})
+ if godWeaponEffectData:
+ for attrID, attrValue in godWeaponEffectData.GetAttr().items():
+ PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
+ fightPowerEx += godWeaponEffectData.GetFightPower()
+
+
+ # 附加战力
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_GodWeapon, fightPowerEx)
GameWorld.DebugLog("神兵属性:%s" % allAttrList)
# 保存计算值
PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_GodWeapon, allAttrList)
--
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