From f194ca807c0ef437b866e74db7cd4dcb02e531c3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 14 二月 2019 17:54:57 +0800
Subject: [PATCH] 6211 【后端】【1.6】合服任务单(运营活动支持合服定制)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py | 17 +++++++++++++++--
1 files changed, 15 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index b936a48..0f41d31 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -52,6 +52,7 @@
import PlayerTJG
import AICommon
import PlayerSuccess
+import CrossPlayerData
import PassiveBuffEffMng
import PlayerFamilyRedPacket
import FormulaControl
@@ -136,7 +137,9 @@
if not __DoClientUseSkillEx(curPlayer, useSkillData, tick):
SkillShell.AttackFailNotify(curPlayer, useSkillData)
GameWorld.DebugLog("----攻击失败 可能是技能CD %s"%skillTypeID)
-
+ # 根据策划需求 以客户端动作为标准,不可攻击状态也进入CD
+ BaseAttack.Sync_AttackResult(curPlayer, useSkillData)
+
if useSkillData and useSkillData.GetSkillID() != ChConfig.Def_SkillID_Somersault:
# 跟随玩家同频率攻击
PetControl.PetFight(curPlayer, tick)
@@ -1268,11 +1271,13 @@
#成就
PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
#开服红包处理
- PlayerFamilyRedPacket.ProcessOSRedPacket(curPlayer, tick)
+ #PlayerFamilyRedPacket.ProcessOSRedPacket(curPlayer, tick)
#限时抢购
PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
#地图经验
ProcessAreaExp(curPlayer, tick)
+ #跨服数据同步,放最后
+ CrossPlayerData.ProcessCrossPlayer(curPlayer, tick)
return
@@ -1490,6 +1495,14 @@
ProcessProDef(curPlayer, tick)
return
+def Sync_PKBossState(curPlayer):
+ psState = 1 if curPlayer.GetDictByKey(ChConfig.Def_PDict_PKStateTick) else 0
+ curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PKState, psState, False)
+
+ bossState = 1 if curPlayer.GetDictByKey(ChConfig.Def_PDict_BossStateTick) else 0
+ curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_BossState, bossState, False)
+ return
+
# 脱离PK战斗 X秒后按比例恢复
def ProcessProDef(curPlayer, tick):
if PlayerControl.GetProDefHPPer(curPlayer) == 0:
--
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