From f194ca807c0ef437b866e74db7cd4dcb02e531c3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 14 二月 2019 17:54:57 +0800
Subject: [PATCH] 6211 【后端】【1.6】合服任务单(运营活动支持合服定制)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py | 107 ++++++++++++++++++++++++++++++++++++++++++++++++++---
1 files changed, 100 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index 17a53df..0f41d31 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -52,6 +52,7 @@
import PlayerTJG
import AICommon
import PlayerSuccess
+import CrossPlayerData
import PassiveBuffEffMng
import PlayerFamilyRedPacket
import FormulaControl
@@ -136,7 +137,9 @@
if not __DoClientUseSkillEx(curPlayer, useSkillData, tick):
SkillShell.AttackFailNotify(curPlayer, useSkillData)
GameWorld.DebugLog("----攻击失败 可能是技能CD %s"%skillTypeID)
-
+ # 根据策划需求 以客户端动作为标准,不可攻击状态也进入CD
+ BaseAttack.Sync_AttackResult(curPlayer, useSkillData)
+
if useSkillData and useSkillData.GetSkillID() != ChConfig.Def_SkillID_Somersault:
# 跟随玩家同频率攻击
PetControl.PetFight(curPlayer, tick)
@@ -535,7 +538,7 @@
if tick - curPlayer.GetPlayerActionTick() < curPlayer.GetPrepareTime():
#时间间隔没有到
if prepareState in [IPY_GameWorld.pstCollecting, IPY_GameWorld.pstMissionCollecting]:
- FBLogic.OnCollecting(curPlayer, tick)
+ OnCollecting(curPlayer, tick)
return
@@ -561,7 +564,7 @@
elif prepareState == IPY_GameWorld.pstMissionCollecting:
#任务采集
- PlayerMissionCollect.EndMissionCollect(curPlayer)
+ PlayerMissionCollect.EndMissionCollect(curPlayer, tick)
elif prepareState == ShareDefine.Def_PstProduce:
#生产采集(进入生产采集状态,不再重置玩家状态)
@@ -583,6 +586,44 @@
#重置玩家状态
curPlayer.SetPrepareState(0) # 成功
PlayerControl.ChangePlayerAction(curPlayer, IPY_GameWorld.paNull)
+ return
+
+def OnCollecting(curPlayer, tick):
+ ## 采集中逻辑
+ tagObj = curPlayer.GetActionObj()
+ if not tagObj:
+ return
+ if tagObj.GetGameObjType() != IPY_GameWorld.gotNPC:
+ return
+ curNPC = GameWorld.GetNPCManager().GetNPCByIndex(tagObj.GetIndex())
+ if not curNPC:
+ return
+ FBLogic.OnCollecting(curPlayer, tick)
+ npcID = curNPC.GetNPCID()
+ collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
+ if collectNPCIpyData:
+ DoCollectingLostHP(curPlayer, collectNPCIpyData, tick, False)
+ return
+
+def DoCollectingLostHP(curPlayer, collectNPCIpyData, tick, isEnd):
+ ## 执行采集掉血
+ if not collectNPCIpyData.GetLostHPPer():
+ return
+ lostSecond, lostHPPer = collectNPCIpyData.GetLostHPPer()
+ lastTick = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CollectLostHPTick)
+ lostTime = (tick - lastTick) / (lostSecond * 1000.0) # 掉血次数
+ if isEnd:
+ lostTime = int(round(lostTime)) # 采集完的时候四舍五入
+ else:
+ lostTime = int(lostTime)
+ if lostTime < 1:
+ return
+
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_CollectLostHPTick, tick)
+ lostValue = int(GameObj.GetMaxHP(curPlayer) * lostHPPer / 100.0) * lostTime
+ skillTypeID, buffOwner = 0, None
+ SkillCommon.SkillLostHP(curPlayer, skillTypeID, buffOwner, lostValue, tick)
+ GameWorld.DebugLog("采集掉血: npcID=%s,lostHPPer=%s,lostTime=%s,lostValue=%s" % (collectNPCIpyData.GetNPCID(), lostHPPer, lostTime, lostValue))
return
@@ -1072,7 +1113,9 @@
## 装备有效时间到了需要脱下,有效时间物品改成不消失,但是无使用效果 可出售和续费
def __DoLogic_ProcessTimeEquip(curPlayer, curItem, equipIndex):
#验证物品是否过期
- curItemExpireTime = curItem.GetExpireTime()
+ curItemExpireTime = curItem.GetUserAttr(ShareDefine.Def_IudetExpireTime)
+ if not curItemExpireTime:
+ curItemExpireTime = curItem.GetExpireTime()
curItemPastTime = time.time() - curItem.GetUserAttr(ShareDefine.Def_IudetCreateTime)
if curItemExpireTime - curItemPastTime > 0:
return
@@ -1228,11 +1271,13 @@
#成就
PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
#开服红包处理
- PlayerFamilyRedPacket.ProcessOSRedPacket(curPlayer, tick)
+ #PlayerFamilyRedPacket.ProcessOSRedPacket(curPlayer, tick)
#限时抢购
PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
#地图经验
ProcessAreaExp(curPlayer, tick)
+ #跨服数据同步,放最后
+ CrossPlayerData.ProcessCrossPlayer(curPlayer, tick)
return
@@ -1438,14 +1483,59 @@
curPlayer.SetDict(ChConfig.Def_PDict_PKStateTick, 0)
curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PKState, 0, False)
#GameWorld.DebugLog("退出PK状态!", curPlayer.GetPlayerID())
+ curPlayer.SetDict("StartProDTick", tick) # 开始恢复时间点
bossStateTick = curPlayer.GetDictByKey(ChConfig.Def_PDict_BossStateTick)
if bossStateTick and (tick - bossStateTick) >= validTime:
curPlayer.SetDict(ChConfig.Def_PDict_BossStateTick, 0)
curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_BossState, 0, False)
#GameWorld.DebugLog("退出Boss状态!", curPlayer.GetPlayerID())
-
+
+ # 脱离PK战斗 X秒后按比例恢复
+ ProcessProDef(curPlayer, tick)
return
+
+def Sync_PKBossState(curPlayer):
+ psState = 1 if curPlayer.GetDictByKey(ChConfig.Def_PDict_PKStateTick) else 0
+ curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PKState, psState, False)
+
+ bossState = 1 if curPlayer.GetDictByKey(ChConfig.Def_PDict_BossStateTick) else 0
+ curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_BossState, bossState, False)
+ return
+
+# 脱离PK战斗 X秒后按比例恢复
+def ProcessProDef(curPlayer, tick):
+ if PlayerControl.GetProDefHPPer(curPlayer) == 0:
+ # 没转化值
+ return
+
+ # 脱离PK战斗 X秒后按比例恢复
+ if IsInPKState(curPlayer):
+ return
+
+ if tick - curPlayer.GetDictByKey("StartProDTick") < IpyGameDataPY.GetFuncCfg("MagicExterior", 2) * 1000:
+ return
+
+ if curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
+ return
+
+ # 每秒恢复
+ if tick - curPlayer.GetDictByKey("restoreProDTick") < 1000:
+ return
+
+ curProDef = PlayerControl.GetProDef(curPlayer)
+ maxProDef = PlayerControl.GetMaxProDef(curPlayer)
+
+ if curProDef == maxProDef:
+ return
+
+ #非PK状态恢复护盾
+ PlayerControl.SetProDef(curPlayer, min(curProDef + \
+ IpyGameDataPY.GetFuncCfg("MagicExterior", 3)*maxProDef/ChConfig.Def_MaxRateValue, maxProDef))
+ curPlayer.SetDict("restoreProDTick", tick)
+
+ return
+
def IsInPKState(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PDict_PKStateTick) > 0
def SetPKStateTick(curPlayer, tick):
@@ -1465,7 +1555,10 @@
def ProcessAreaExp(curPlayer, tick):
##给场景经验
- mapID = GameWorld.GetMap().GetMapID()
+ if GameWorld.IsCrossServer():
+ return
+ crossMapID = PlayerControl.GetCrossMapID(curPlayer)
+ mapID = crossMapID if crossMapID else GameWorld.GetMap().GetMapID()
neutralMapExpAwardDict = IpyGameDataPY.GetFuncEvalCfg('NeutralMapExpAward', 1, {})
expAwardInfo = GameWorld.GetDictValueByKey(neutralMapExpAwardDict, mapID)
if not expAwardInfo:
--
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