From f214b121b8e9e64a97ae35ac9f9867c28935ca02 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期二, 22 一月 2019 15:41:52 +0800 Subject: [PATCH] 5919 【后端】【1.5.100】诛仙塔功能开发(上线通知) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py | 5 +++++ 1 files changed, 5 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py index b5424f6..ab094da 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py @@ -29,6 +29,7 @@ import EventReport import PlayerGoldGift import PlayerMagicWeapon +import ChPlayer #---副本配置对应key值--- ( @@ -328,6 +329,10 @@ playerManager = GameWorld.GetMapCopyPlayerManager() if playerManager.GetPlayerCount() > 0: curPlayer = playerManager.GetPlayerByIndex(0) + if curPlayer.GetHP() <=0: + ChPlayer.PlayerRebornByType(curPlayer, ChConfig.rebornType_System, tick) + else: + curPlayer.SetHP(curPlayer.GetMaxHP()) DoFBHelp(curPlayer, tick) FBCommon.SetFBStep(FB_Step_Fighting, tick) -- Gitblit v1.8.0