From f2c27280e1fae389220c22fd1ca3963c64743472 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 21 十二月 2018 11:25:01 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(封包、定义、公共函数)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py |   29 +++++++++++++++++------------
 1 files changed, 17 insertions(+), 12 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
index 56dc210..0de2912 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
@@ -1016,18 +1016,8 @@
     return GetGameWorld().GetServerVersion()
 
 def GetServerGroupID():
-    # 服务器组ID: 代表一台服务器中包含的合服、混服的各平台区服组成的一个独立游戏区服服务器环境, 用某个ID来代表此服务器
-    #            在跨服环境中,此ID就是代表来自同一台服务器子服的玩家
-    # 服务器组ID生成规则: DB平台标识对应编号 * 1000000 + DB配置的ServerID
-    # ServerID支持范围: 1~999999
-    # 平台编号支持范围:1~2000
-    platform = GetPlatform()
-    serverNum = GetPlatformServerNum(platform)
-    if not serverNum:
-        return 0
-    serverNum = max(1, min(2000, serverNum))
-    serverID = max(1, min(999999, GetServerID()))
-    return serverNum * 1000000 + serverID
+    ## 服务器组ID,必须唯一,代表这台物理服务器
+    return ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "GroupID"), 0)
 
 def GetPlatformServerNum(platform):
     # 获取服务器的平台编号
@@ -1590,6 +1580,9 @@
         
     return config.get('IsMergeWarServe', 0)
 
+def IsCrossServer():
+    ## 是否跨服服务器
+    return ToIntDef(ReadChConfig.GetPyMongoConfig("Merge", "IsMergeServer"), 0)
 
 ## 时间格式转换成数值时间,可参考datetime.datetime.fromtimestamp(102645645)
 #  @param timeNum
@@ -1843,6 +1836,18 @@
                                                     'SendMergerChildMsg', msgList, len(msgList))
     return
 
+def SendMsgToCrossServer(msgType, dataMsg, srcPlayerID=0, queryType=0, queryID=0):
+    ## 发送信息到跨服服务器
+    msgList = str([msgType, dataMsg])
+    GetPlayerManager().GameServer_QueryPlayerResult(srcPlayerID, queryType, queryID, "SendMsgToCrossServer", msgList, len(msgList))
+    return
+
+def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList, srcPlayerID=0, queryType=0, queryID=0):
+    ## 发送信息到子服
+    msgList = str([msgType, dataMsg, serverGroupIDList])
+    GetPlayerManager().GameServer_QueryPlayerResult(srcPlayerID, queryType, queryID, "SendMsgToClientServer", msgList, len(msgList))
+    return
+
 ## 根据排行获取名次对应值
 #  @param orderDict {名次:obj, ...} 名次支持段跳跃
 #  @param order 名次,从1开始

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