From f2c27280e1fae389220c22fd1ca3963c64743472 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 21 十二月 2018 11:25:01 +0800 Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(封包、定义、公共函数) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py index acc0153..c005eb0 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py @@ -29,7 +29,7 @@ import PlayerControl import OperControlManager import NPCCommon -import PlayerPrestigeSys +import FBLogic import AttackCommon import GameObj #--------------------------------------------------------------------- @@ -145,7 +145,7 @@ # 自定义的采集NPC if NPCCommon.DoCollectNPCOK(curPlayer, npcID): EventShell.EventRespons_MisCollectSuccess(curPlayer, curNPC) # 先直接写这边触发一下,自定义采集的不再处理后面的代码 - + FBLogic.OnCollectOK(curPlayer, npcID, GameWorld.GetGameWorld().GetTick()) return EventShell.EventRespons_MisCollectSuccess(curPlayer, curNPC) -- Gitblit v1.8.0