From f2c27280e1fae389220c22fd1ca3963c64743472 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 21 十二月 2018 11:25:01 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(封包、定义、公共函数)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py
index acc0153..c005eb0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py
@@ -29,7 +29,7 @@
 import PlayerControl
 import OperControlManager
 import NPCCommon
-import PlayerPrestigeSys
+import FBLogic
 import AttackCommon
 import GameObj
 #---------------------------------------------------------------------
@@ -145,7 +145,7 @@
     # 自定义的采集NPC
     if NPCCommon.DoCollectNPCOK(curPlayer, npcID):
         EventShell.EventRespons_MisCollectSuccess(curPlayer, curNPC) # 先直接写这边触发一下,自定义采集的不再处理后面的代码
-        
+        FBLogic.OnCollectOK(curPlayer, npcID, GameWorld.GetGameWorld().GetTick())
         return
     
     EventShell.EventRespons_MisCollectSuccess(curPlayer, curNPC)

--
Gitblit v1.8.0