From f2fc5e799e2edfdbf87c37399033bddbb2f4f36f Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 21 九月 2018 21:08:41 +0800
Subject: [PATCH] 3428 子 【开发】神兽技能 / 【后端】神兽技能 --- 修复报错

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py |  102 +++++++++++++++++++++++++++++++++++++++++---------
 1 files changed, 83 insertions(+), 19 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 4ce8874..5a574e2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -72,9 +72,10 @@
 NPCAttr_ParamDict, # 过程参数公式
 NPCAttr_AttrStrengthenList, # 等级成长属性公式
 NPCAttr_PlayerCntCoefficient, # 地图人数对应属性额外成长系数 {mapID:{"属性名":{组队进入人数:系数, ...}, ...}, ...}
+NPCAttr_NPCPlayerCntCoefficient, # NPC特殊成长人数对应属性额外成长系数 {npcID:{"属性名":{人数:系数, ...}, ...}, ...}, 优先级大于地图人数系数
 NPCAttr_DynNPCLVMap, # 动态等级的地图ID列表,默认已刷新出来的NPC等级不会再变更,下次刷出来的怪物等级变更 [地图ID, ...]
 NPCAttr_DynPCCoefficientMap, # 动态人数系数的地图ID {地图ID:是否马上刷新属性, ...}
-) = range(5)
+) = range(6)
 
 #---------------------------------------------------------------------
 ##NPC初始化->出生调用
@@ -140,11 +141,14 @@
     gameFB = GameWorld.GetGameFB()
     
     if strengthenIpyData.GetIsStrengthenByPlayerCount():
-        strengthenPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
-        if not strengthenPlayerCnt:
-            GameWorld.ErrLog("NPC配置了按玩家人数成长类型,但是无法获取到对应的玩家人数!npcID=%s" % (npcID))
-            return
-                   
+        if FamilyRobBoss.IsHorsePetRobBoss(npcID):
+            strengthenPlayerCnt = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_HorsePetRobBossPlayerCount)
+        else:
+            strengthenPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
+            if not strengthenPlayerCnt:
+                GameWorld.ErrLog("NPC配置了按玩家人数成长类型,但是无法获取到对应的玩家人数!npcID=%s" % (npcID))
+                return
+            
     lvStrengthenType = strengthenIpyData.GetLVStrengthenType()
     # 根据世界等级
     if lvStrengthenType == 3:
@@ -219,6 +223,7 @@
     paramDict = attrStrengthenInfo[NPCAttr_ParamDict] # 过程参数公式字典
     attrStrengthenList = attrStrengthenInfo[NPCAttr_AttrStrengthenList] # 属性成长公式字典
     playerCntCoefficient = attrStrengthenInfo[NPCAttr_PlayerCntCoefficient] # 人数系数
+    npcIDPlayerCntCoefficient = attrStrengthenInfo[NPCAttr_NPCPlayerCntCoefficient] # 特殊NPC人数系数
     baseMaxHP = npcData.GetHPEx() * ShareDefine.Def_PerPointValue + npcData.GetHP()
     
     if strengthenLV:
@@ -296,6 +301,8 @@
         playerCntAttrCoefficient = playerCntCoefficient.get(mapID, {})
         if not playerCntAttrCoefficient and dataMapID in playerCntCoefficient:
             playerCntAttrCoefficient = playerCntCoefficient[dataMapID]
+        if npcID in npcIDPlayerCntCoefficient:
+            playerCntAttrCoefficient = npcIDPlayerCntCoefficient[npcID]
         for attrKey, coefficientDict in playerCntAttrCoefficient.items():
             if attrKey in attrDict:
                 attrValue = attrDict[attrKey]
@@ -1205,6 +1212,48 @@
         msgInfo = str([itemID, updKilledCnt])
         GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "GlobalDropRate", msgInfo, len(msgInfo))
          
+    # 4. 指定全服击杀次数必掉,算额外掉落
+    globalKillDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2) # {NPCID:{击杀次数:[是否本职业, [物品ID, ...], [随机物品ID, ...]]}, ...}
+    if npcID in globalKillDropDict:
+        killCountDropDict = globalKillDropDict[npcID]
+        updNPCKilledCount = min(gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID) + 1, ShareDefine.Def_UpperLimit_DWord)
+        GameWorld.DebugLog("更新全服击杀次数: %s" % updNPCKilledCount)
+        # 通知GameServer记录
+        msgInfo = str([npcID, updNPCKilledCount])
+        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "GlobalKillCount", msgInfo, len(msgInfo))
+        if updNPCKilledCount in killCountDropDict:
+            isJobLimit, itemIDList, randItemIDList = killCountDropDict[updNPCKilledCount]
+            for itemID in itemIDList:
+                if isJobLimit:
+                    itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
+                    if not itemData:
+                        continue
+                    itemJob = itemData.GetJobLimit() / 100
+                    if itemJob and itemJob != curPlayer.GetJob():
+                        # 非本职业可用,不掉落
+                        GameWorld.DebugLog("全服击杀次数必掉,非本职业可用,不掉落! itemID=%s" % itemID)
+                        continue
+                dropItemIDList.append(itemID)
+                GameWorld.DebugLog("全服击杀次数必掉物品: itemID=%s" % itemID)
+            if randItemIDList:
+                if isJobLimit:
+                    randJobItemList = []
+                    for rItemID in randItemIDList:
+                        itemData = GameWorld.GetGameData().GetItemByTypeID(rItemID)
+                        if not itemData:
+                            continue
+                        itemJob = itemData.GetJobLimit() / 100
+                        if itemJob and itemJob != curPlayer.GetJob():
+                            # 非本职业可用,不掉落
+                            GameWorld.DebugLog("全服击杀次数必掉随机,非本职业可用,不掉落! rItemID=%s" % rItemID)
+                            continue
+                        randJobItemList.append(rItemID)
+                    randItemID = random.choice(randJobItemList)
+                else:
+                    randItemID = random.choice(randItemIDList)
+                dropItemIDList.append(randItemID)
+                GameWorld.DebugLog("全服击杀次数必掉随机物品: randItemID=%s" % randItemID)
+                
     return dropItemIDList
 
 def __GetEquipIDList(npcID, classLV, color, placeList, star, itemJobList, tagPlace=None):
@@ -1949,6 +1998,7 @@
         
             if GetDropOwnerType(curNPC) == ChConfig.DropOwnerType_Family:
                 FamilyRobBoss.ClearFamilyOwnerBossHurt(curNPC)
+        ChNPC.OnNPCSetDead(curNPC)
         
     
     # 清除队伍成员伤血列表
@@ -2836,6 +2886,7 @@
     
     def __GetTeamHurtNPCPlayerIDList(self, refreshPoint, teamID, tick):
         
+        curNPC = self.__Instance
         teamHurtPlayerIDList = []
         # 如果没有在线队员在有效范围内,则进一步判断离线队员是否有伤血保护中的
         playerMgr = GameWorld.GetPlayerManager()
@@ -2856,7 +2907,8 @@
                         continue
                     
                 #if curTeamPlayer.GetHP() > 0 and self.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint):
-                if self.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint):
+                if self.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint) \
+                    and AttackCommon.CheckKillNPCByCnt(curTeamPlayer, curNPC, False):
                     #GameWorld.DebugLog("有队员在boss范围内,保留队伍伤血!teamID=%s,playerID=%s" % (teamID, curTeamPlayer.GetPlayerID()))
                     teamHurtPlayerIDList.append(playerID)
             else:
@@ -3045,10 +3097,13 @@
         curNPC = self.__Instance
         #清除状态
         self.__ClearNPCAllState(False)
-        #初始化召唤兽
-        self.__InitNPCSummon()
-        #重置技能CD
-        self.__NormalNPCInItCD()
+        #只在重生或者满血的状态下才重置以下内容
+        if isReborn or GameObj.GetHP(curNPC) >= GameObj.GetMaxHP(curNPC):
+            #初始化召唤兽
+            self.__InitNPCSummon()
+            #重置技能CD
+            self.__NormalNPCInItCD()
+            
         #重刷属性
         self.RefreshNPCState(isReborn=isReborn)
         #通知血量, 复活的情况不通知血量,由NPC出现包通知
@@ -4246,7 +4301,13 @@
             
         else:
             GameWorld.ErrLog("NPC归属异常:npcID=%s,hurtType=%s,hurtID=%s" % (npcID, hurtType, hurtID))
-            
+        
+        if ChConfig.IsGameBoss(curNPC):
+            dataDict = {"objID":curNPC.GetID(), "bossID":npcID, "mapID":GameWorld.GetMap().GetMapID(),
+                        "lineID":GameWorld.GetGameWorld().GetLineID(), "teamID":curTeam.GetTeamID() if curTeam else 0,
+                            "killerID":self.__AllKillerDict.keys(), "hurtType":hurtType,"hurtID":hurtID}
+            DataRecordPack.SendEventPack("KillBossRecord", dataDict)
+                
         if OnNPCDie:
             OnNPCDie(curNPC, hurtType, hurtID)
         
@@ -4708,7 +4769,10 @@
             #掉落归属
             if mapFBType != IPY_GameWorld.fbtNull:
                 FBLogic.DoFB_DropOwner(curPlayer , curNPC)
-            
+            else:
+                if curNPC.GetLV()>=curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'):
+                    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC)
+                
             killBossCntLimitDict = IpyGameDataPY.GetFuncCfg('KillBossCntLimit', 1)
             limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, npcID)
             if limitIndex != None:
@@ -4722,7 +4786,6 @@
                 dataDict = {"objID":curNPC.GetID(), "bossID":npcID, "touchCnt":newCnt,
                             "AccID":curPlayer.GetAccID(), "PlayerID":curPlayer.GetPlayerID()}
                 DataRecordPack.SendEventPack("AddKillBossCnt", dataDict, curPlayer)
-                
                 if limitIndex == 0:
                     # 世界BOSS击杀成就
                     PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillWorldBoss, 1)
@@ -4737,8 +4800,8 @@
                     PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_BOSSHome)
                     PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_BOSSHome, 1)
                     PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_BossHome, 1)
-            #击杀特定NPC成就
-            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, 1, [npcID])
+            
+            
         return
         
     #---------------------------------------------------------------------
@@ -4760,10 +4823,10 @@
         #不是普通NPC    
         elif npcObjType != IPY_GameWorld.gnotNormal:
             return
-        
+        npcID = curNPC.GetNPCID()
         #GameWorld.DebugLog("__MissionOnKillNPC isFeel=%s" % (isFeel), curPlayer.GetPlayerID())
         killBossCntLimitDict = IpyGameDataPY.GetFuncCfg('KillBossCntLimit', 1)
-        limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, curNPC.GetNPCID())
+        limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, npcID)
         isWorldBoos = limitIndex == 0
         if isFeel:
             #击杀NPC触发摸怪任务事件
@@ -4775,7 +4838,8 @@
             EventShell.EventRespons_OnKillById(curPlayer, curNPC)
             if isWorldBoos:
                 EventShell.EventRespons_KillWorldBoss(curPlayer)
-            
+        #击杀特定NPC成就
+        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, 1, [npcID])
         return
         
     def __GetIsLog(self):

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