From f2fc5e799e2edfdbf87c37399033bddbb2f4f36f Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 21 九月 2018 21:08:41 +0800
Subject: [PATCH] 3428 子 【开发】神兽技能 / 【后端】神兽技能 --- 修复报错

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py |  141 +++++++++++++++++++++++++++++++++++++----------
 1 files changed, 111 insertions(+), 30 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
index 8e6639b..d919299 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -25,6 +25,9 @@
 import IpyGameDataPY
 import ChConfig
 import ChEquip
+import PassiveBuffEffMng
+import SkillCommon
+import SkillShell
 
 '''
 神兽编号: 1~20,上线后不可修改
@@ -53,6 +56,9 @@
     ## 设置神兽是否助战状态
     GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_DogzFightState, dogzID - 1, 1 if isFight else 0)
     Sync_DogzHelpbattleState(curPlayer, dogzID, isFight)
+    
+    # 设置成功后才能刷技能
+    PassiveBuffEffMng.PlayerDogzSkill(curPlayer)
     return
 
 
@@ -125,6 +131,7 @@
     # 助战状态换装需要刷属性
     if GetDogzIsHelpFight(curPlayer, dogzID):
         RefreshDogzAttr(curPlayer)
+        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
         
     return
 
@@ -201,6 +208,7 @@
     if GetDogzIsHelpFight(curPlayer, dogzID):
         SetDogzIsHelpFight(curPlayer, dogzID, False) # 因为脱下了状态,所以必须设置为非助战状态
         RefreshDogzAttr(curPlayer)
+        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
         
     return
 
@@ -262,6 +270,7 @@
     GameWorld.DebugLog("神兽助战状态变更!dogzID=%s,isFight=%s" % (dogzID, isFight), playerID)
     SetDogzIsHelpFight(curPlayer, dogzID, isFight)
     RefreshDogzAttr(curPlayer)
+    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
     return
 
 
@@ -311,6 +320,7 @@
 #    BYTE        EquipIndex;    //神兽装备背包中索引
 #    BYTE        IndexCount;        //材料所在神兽物品背包索引的数量
 #    BYTE        IndexList[IndexCount];    //材料所在神兽物品背包索引列表
+#    BYTE        IndexUseCountList[IndexCount];    //材料所在神兽物品背包索引对应使用个数列表
 #    BYTE        IsDouble;        //是否双倍强化
 #};
 def OnDogzEquipPlus(index, clientData, tick):
@@ -318,8 +328,14 @@
     playerID = curPlayer.GetPlayerID()
     equipIndex = clientData.EquipIndex
     indexList = clientData.IndexList
+    indexUseCountList = clientData.IndexUseCountList
     isDouble = clientData.IsDouble
-    GameWorld.DebugLog("神兽装备强化: equipIndex=%s,indexList=%s,isDouble=%s" % (equipIndex, indexList, isDouble), playerID)
+    GameWorld.DebugLog("神兽装备强化: equipIndex=%s,indexList=%s,indexUseCountList=%s,isDouble=%s" 
+                       % (equipIndex, indexList, indexUseCountList, isDouble), playerID)
+    
+    if len(indexList) != len(indexUseCountList):
+        GameWorld.DebugLog("    指定消耗的个数数据长度错误!")
+        return
     
     dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
     curEquip = dogzEquipPack.GetAt(equipIndex)
@@ -328,31 +344,33 @@
                            % (equipIndex, curEquip.GetItemTypeID()), playerID)
         return
     
+    equipColor = curEquip.GetItemColor()
+    colorPlusMaxLVDict = IpyGameDataPY.GetFuncEvalCfg("DogzAssist", 4) # {颜色:等级上限, ...}
+    if equipColor not in colorPlusMaxLVDict:
+        return
+    maxPlusLV = colorPlusMaxLVDict[equipColor]
+    
     equipPlace = curEquip.GetEquipPlace()
     curPlusLV = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
     curPlusExpTotal = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 1)
+    if curPlusLV >= maxPlusLV:
+        GameWorld.Log("神兽装备已满级, 无法强化!equipColor=%s,curPlusLV=%s,maxPlusLV=%s" % (equipColor, curPlusLV, maxPlusLV), playerID)
+        return
     
     ipyData = IpyGameDataPY.GetIpyGameData("DogzEquipPlus", equipPlace, curPlusLV)
     if not ipyData:
         return
-    curLVUPTotalExp = ipyData.GetPlusLVUPTotalExp()
-    if not curLVUPTotalExp:
+    lvUPTotalExp = ipyData.GetPlusLVUPTotalExp()
+    if not lvUPTotalExp:
         GameWorld.Log("神兽装备升级所需总经验为0, 无法强化!equipPlace=%s,curPlusLV=%s" % (equipPlace, curPlusLV), playerID)
         return
-    
-    nextLVIpyData = None
-    if curPlusExpTotal >= curLVUPTotalExp:
-        nextLVIpyData = IpyGameDataPY.GetIpyGameDataNotLog("DogzEquipPlus", equipPlace, curPlusLV + 1)
-        if not nextLVIpyData:
-            GameWorld.Log("神兽装备已满级, 无法强化!equipPlace=%s,curPlusLV=%s" % (equipPlace, curPlusLV), playerID)
-            return
         
     costGoldTotal = 0
     addExpTotal = 0
     delItemList = []
     dogzItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
     dogzItemPackCount = dogzItemPack.GetCount()
-    for i in indexList:
+    for listIndex, i in enumerate(indexList):
         if i < 0 or i >= dogzItemPackCount:
             GameWorld.ErrLog("神兽背包索引不存在,无法强化!i=%s" % (i), playerID)
             return
@@ -365,24 +383,25 @@
             GameWorld.ErrLog("神兽背包物品无经验效果,无法强化!i=%s,itemID=%s" % (i, curItem.GetItemTypeID()), playerID)
             return
         
+        delCount = max(1, min(curItem.GetCount(), indexUseCountList[listIndex]))
         baseExp = effect.GetEffectValue(0)
         doubleCostGold = effect.GetEffectValue(1)
         
-        addExp = baseExp
+        addExp = baseExp * delCount
         plusInfoCount = curItem.GetUserAttrCount(ShareDefine.Def_IudetDogzEquipPlus)
         if not plusInfoCount:
             if isDouble and doubleCostGold:
-                addExp = (baseExp * 2)
-                costGoldTotal += doubleCostGold
-            GameWorld.DebugLog("    强化: addExp=%s,baseExp=%s,isDouble=%s,doubleCostGold=%s,costGoldTotal=%s" 
-                               % (addExp, baseExp, isDouble, doubleCostGold, costGoldTotal), playerID)
+                addExp = (baseExp * 2 * delCount)
+                costGoldTotal += doubleCostGold * delCount
+            GameWorld.DebugLog("    强化: addExp=%s,delCount=%s,baseExp=%s,isDouble=%s,doubleCostGold=%s,costGoldTotal=%s" 
+                               % (addExp, delCount, baseExp, isDouble, doubleCostGold, costGoldTotal), playerID)
         else:
             #plusLV = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
             plusExpTotal = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 1)
             addExp += plusExpTotal
-            GameWorld.DebugLog("    强化: addExp=%s,baseExp=%s,plusExpTotal=%s" % (addExp, baseExp, plusExpTotal), playerID)
+            GameWorld.DebugLog("    强化: addExp=%s,delCount=%s,baseExp=%s,plusExpTotal=%s" % (addExp, delCount, baseExp, plusExpTotal), playerID)
         addExpTotal += addExp
-        delItemList.append(curItem)
+        delItemList.append([curItem, delCount])
         
     if not delItemList:
         GameWorld.DebugLog("    没有材料可强化!", playerID)
@@ -396,20 +415,23 @@
                                       ChConfig.Def_Cost_DogzEquipPlus, infoDict):
             return
         
-    for delItem in delItemList:
-        ItemCommon.DelItem(curPlayer, delItem, curItem.GetCount(), False, ChConfig.ItemDel_DogzEquipPlus, infoDict)
+    for delItem, delCount in delItemList:
+        ItemCommon.DelItem(curPlayer, delItem, delCount, False, ChConfig.ItemDel_DogzEquipPlus, infoDict)
         
     updPlusLV = curPlusLV
-    if updPlusExpTotal >= curLVUPTotalExp:
-        doCount = 0
-        while nextLVIpyData and updPlusExpTotal >= nextLVIpyData.GetPlusLVUPTotalExp() and doCount < 100:
-            doCount += 1
-            nextLV = updPlusLV + 1
-            nextLVIpyData = IpyGameDataPY.GetIpyGameDataNotLog("DogzEquipPlus", equipPlace, nextLV)
-            if not nextLVIpyData:
-                break
-            updPlusLV = nextLV
-            
+    doCount, maxDoCount = 0, maxPlusLV * 2
+    while updPlusExpTotal >= lvUPTotalExp and updPlusLV < maxPlusLV and doCount < maxDoCount:
+        doCount += 1
+        nextLV = updPlusLV + 1
+        nextLVIpyData = IpyGameDataPY.GetIpyGameDataNotLog("DogzEquipPlus", equipPlace, nextLV)
+        if not nextLVIpyData:
+            GameWorld.DebugLog("    没有下一级数据,不能升级!nextLV=%s" % (nextLV), playerID)
+            break
+        updPlusLV = nextLV
+        lvUPTotalExp = nextLVIpyData.GetPlusLVUPTotalExp()
+        GameWorld.DebugLog("    升级: equipPlace=%s,maxPlusLV=%s,updPlusLV=%s,updPlusExpTotal=%s,lvUPTotalExp=%s" 
+                           % (equipPlace, maxPlusLV, updPlusLV, updPlusExpTotal, lvUPTotalExp), playerID)
+        
     isRefreshAtrr = False
     # 未强化过
     if not curPlusExpTotal:
@@ -427,12 +449,37 @@
     
     if isRefreshAtrr:
         RefreshDogzAttr(curPlayer)
+        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
         
+    curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitDogzEquipPlus, 1)
     return
+
+def GetDogzEquipPlusLVExpInfo(equipColor, equipPlace, totalExp):
+    ## 获取当前神兽装备最高强化等级的强化熟练度
+    retLV, retExp = 0, 0
+    colorPlusMaxLVDict = IpyGameDataPY.GetFuncEvalCfg("DogzAssist", 4) # {颜色:等级上限, ...}
+    if equipColor not in colorPlusMaxLVDict:
+        return retLV, retExp
+    maxPlusLV = colorPlusMaxLVDict[equipColor]
+    for lv in xrange(maxPlusLV + 1):
+        ipyData = IpyGameDataPY.GetIpyGameDataNotLog("DogzEquipPlus", equipPlace, lv)
+        if lv and not ipyData:
+            break
+        
+        lvUPTotalExp = ipyData.GetPlusLVUPTotalExp()
+        if not lvUPTotalExp:
+            break
+        
+        if totalExp < lvUPTotalExp:
+            return lv, totalExp
+        retLV, retExp = lv, lvUPTotalExp
+        
+    return retLV, retExp
 
 def RefreshDogzAttr(curPlayer):
     ## 刷新神兽属性
     
+    fightPowerEx = 0
     allAttrList = [{} for _ in range(4)]
     
     dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
@@ -493,10 +540,44 @@
             ChEquip.CalcAttr_LegendAttr(curPlayer, curEquip, allAttrList)
             #GameWorld.DebugLog("    装备传奇: itemID=%s,%s" % (itemID, allAttrList))
             
+        # 附加战力
+        fightPowerEx += ipyData.GetFightPowerEx()
+        
     # 保存计算值
     PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Dogz, allAttrList)
+    curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_Dogz, fightPowerEx)
+    
+    # 技能属性,从Def_CalcAttrFunc_Dogz获取
+    skillAttrList = CalcDogzBattleSkillAttr(curPlayer)
+    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_HorseSkill, skillAttrList)
     return
 
+# 助战神兽技能属性,必须在 SetDogzIsHelpFight后调用
+def CalcDogzBattleSkillAttr(curPlayer):
+    skillAttrList = [{} for _ in range(4)]
+    skillManager = curPlayer.GetSkillManager()
+
+    for i in range(0 , skillManager.GetSkillCount()):
+        curSkill = skillManager.GetSkillByIndex(i)
+        if not curSkill:
+            continue
+        
+        if curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_Dogz:
+            continue
+        
+        if not SkillCommon.isPassiveAttr(curSkill):
+            continue
+        
+        
+        for effectIndex in xrange(curSkill.GetEffectCount()):
+            curEffect = curSkill.GetEffect(effectIndex)
+            SkillShell.CalcBuffEffAttr(curPlayer, curEffect, skillAttrList)
+            
+    
+    #GameWorld.DebugLog("神兽技能属性: skillFPEx=%s, %s" % ( skillFPEx, skillAttrList))
+    return skillAttrList
+
+
 def Sync_DogzInfo(curPlayer):
     ## 同步神兽信息
     dogzInfoPack = ChPyNetSendPack.tagMCDogzInfo()

--
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