From f355e99a5f181ca869bdddf79fec1a27f237d194 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 10 九月 2024 11:13:47 +0800
Subject: [PATCH] 10264 【越南】【砍树】BOSS凭证掉落新增个人BOSS

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py |   72 ++++++++++++++++++++++--------------
 1 files changed, 44 insertions(+), 28 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
index 6dfd747..e03977e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
@@ -436,7 +436,7 @@
     robWorkerCount = mineItemData.RobWorkerCount
     if not curWorkerCount and not robWorkerCount:
         return curPos
-    moveSpeed = getattr(mineItemData, MineItemAttr_MoveSpeed)
+    moveSpeed = getattr(mineItemData, MineItemAttr_MoveSpeed, 0)
     if not moveSpeed:
         return curPos
     passSeconds = curTime - mineItemData.UpdTime
@@ -530,6 +530,9 @@
         battleRatio = workerBattleRatioList[len(workerBattleRatioList) - 1] if batWorkerCount > len(workerBattleRatioList) else workerBattleRatioList[batWorkerCount - 1]
         
     needSeconds = int(dist * itemWeight * baseTime * workRatio * battleRatio) # 还需工作时长,秒
+    if needSeconds <= 0:
+        return 0, 0
+    
     moveSpeed = dist / float(needSeconds) # 移动速度  x格/秒
     needHms = "%02d:%02d:%02d" % (needSeconds / 3600, needSeconds % 3600 / 60, needSeconds % 60)
     
@@ -556,7 +559,7 @@
     GameWorld.Log("福地系统定时刷新! %s" % str(curHourMinute))
     mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
     for playerID in mineItemMgr.playerMineItemDict.keys():
-        __DoMineItemRefresh(playerID, isSuper=True)
+        __DoMineItemRefresh(playerID, isSys=True)
     return
 
 def OnMineItemTimeProcess(curTime, tick):
@@ -633,7 +636,7 @@
     while doCount > 0 and allMineItemByEndTimeList:
         doCount -= 1
         mineItemData = allMineItemByEndTimeList[index]
-        endTime = getattr(mineItemData, MineItemAttr_EndTime)
+        endTime = getattr(mineItemData, MineItemAttr_EndTime, 0)
         if curTime < endTime:
             break
         
@@ -790,22 +793,22 @@
 
 def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
     
-    # 摇人帮助请求
-    if funcLineID == 0:
+    # 摇人帮助请求、自己驱赶请求
+    if funcLineID == 0 or funcLineID == 1:
         return __OnMineHelpRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList)
     
     return
 
 def OnTurnFightOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList):
     
-    # 摇人帮助结果
-    if funcLineID == 0:
+    # 摇人帮助结果、自己驱赶结果
+    if funcLineID == 0 or funcLineID == 1:
         return __OnMineHelpOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList)
         
     return
 
 def __OnMineHelpRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
-    # 摇人帮助请求
+    # 摇人帮助请求、自己驱赶请求
     playerID = curPlayer.GetPlayerID()
     if not valueList or len(valueList) < 2:
         GameWorld.DebugLog("没有指定valueList!", playerID)
@@ -813,10 +816,15 @@
     areaPlayerID = valueList[0]
     itemIndex = valueList[1]
     
-    if playerID == areaPlayerID:
-        GameWorld.DebugLog("不能帮助自己!", playerID)
-        return
-    
+    if funcLineID == 0:
+        if playerID == areaPlayerID:
+            GameWorld.DebugLog("不能帮助自己! areaPlayerID=%s" % areaPlayerID, playerID)
+            return
+    elif funcLineID == 1:
+        if playerID != areaPlayerID:
+            GameWorld.DebugLog("不是自己的福地,无法自己驱赶! areaPlayerID=%s" % areaPlayerID, playerID)
+            return
+        
     mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
     mineItemData = mineItemMgr.GetMineItem(areaPlayerID, itemIndex)
     mineID = mineItemData.MineID
@@ -832,7 +840,7 @@
         return
     
     tick = GameWorld.GetGameWorld().GetTick()
-    helpTick = getattr(mineItemData, MineItemAttr_HelpTick)
+    helpTick = getattr(mineItemData, MineItemAttr_HelpTick, 0)
     if helpTick and tick - helpTick < 10000:
         GameWorld.DebugLog("已经有其他人在帮助中!", playerID)
         return
@@ -841,7 +849,7 @@
     return True
 
 def __OnMineHelpOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList):
-    # 摇人帮助结果
+    # 摇人帮助结果、自己驱赶结果
     
     playerID = curPlayer.GetPlayerID()
     helpPlayerName = curPlayer.GetName()
@@ -863,17 +871,25 @@
     if robPlayerID and robPlayerID == tagPlayerID:
         __DoCancelPull(tagPlayerID, areaPlayerID, itemIndex)
     
-    robCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(tagPlayerID))
-    robPlayerName = robCacheDict.get("Name", "")
+    # 帮助的发奖
+    if funcLineID == 0:
+        robCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(tagPlayerID))
+        robPlayerName = robCacheDict.get("Name", "")
+        
+        areaCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(areaPlayerID))
+        areaPlayerName = areaCacheDict.get("Name", "")
+        
+        # 邮件发放奖励
+        PlayerCompensation.SendMailByKey("MineHelpAward", [playerID], awardItemList, [areaPlayerName, robPlayerName])
+        
+        # 通知福地玩家
+        PlayerCompensation.SendMailByKey("MineHelpReqOK", [areaPlayerID], [], [helpPlayerName, robPlayerName])
+        
+    # 自己驱赶的
+    elif funcLineID == 1:
+        # 自己驱赶的,不用再通知地图,直接return
+        return
     
-    areaCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(areaPlayerID))
-    areaPlayerName = areaCacheDict.get("Name", "")
-    
-    # 邮件发放奖励
-    PlayerCompensation.SendMailByKey("MineHelpAward", [playerID], awardItemList, [areaPlayerName, robPlayerName])
-    
-    # 通知福地玩家
-    PlayerCompensation.SendMailByKey("MineHelpReqOK", [areaPlayerID], [], [helpPlayerName, robPlayerName])    
     return True
 
 def MapServer_MineArea(curPlayer, msgList):
@@ -888,7 +904,7 @@
     
     # 拉物品
     if msgType == "Pull":
-        __DoPullItem(playerID, curPlayer, dataMsg)
+        ret = __DoPullItem(playerID, curPlayer, dataMsg)
 
     # 刷新福地物品
     elif msgType == "MineItemRefresh":
@@ -1001,7 +1017,7 @@
     __RefreshMineItemSpeed(mineItemData, True)
     
     SyncMineAreaItemInfo(areaPlayerID, [itemIndex], notifyPlayerIDListEx)
-    return
+    return True
 
 def __DoCancelPull(playerID, areaPlayerID, itemIndex):
     ## 取消拉取
@@ -1348,9 +1364,9 @@
             mineItem.UpdTime = mineItemData.UpdTime
             mineItem.Position = mineItemData.Position
             mineItem.PosLen = len(mineItem.Position)
-            mineItem.MoveSpeed = "%s" % getattr(mineItemData, MineItemAttr_MoveSpeed)
+            mineItem.MoveSpeed = "%s" % getattr(mineItemData, MineItemAttr_MoveSpeed, 0)
             mineItem.SpeedLen = len(mineItem.MoveSpeed)
-            mineItem.EndTime = getattr(mineItemData, MineItemAttr_EndTime)
+            mineItem.EndTime = getattr(mineItemData, MineItemAttr_EndTime, 0)
             mineItem.WorkerCount = mineItemData.WorkerCount
             mineItem.RobPlayerID = mineItemData.RobPlayerID
             mineItem.RobWorkerCount = mineItemData.RobWorkerCount

--
Gitblit v1.8.0