From f37fe3b1d7b81b2dcdaeeb81971a6cbdf0b9372d Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 19 四月 2019 20:24:51 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py | 11 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py | 8 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 1
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py | 171 +++++++++++++++++++++------------
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py | 13 --
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 15 ++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py | 40 +++----
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py | 29 ++++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 2
10 files changed, 181 insertions(+), 110 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
index e900609..b0efe21 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
@@ -52,6 +52,11 @@
curPlayer.NotifyCode(msgMark, __GetNotifyCodeList(msgParamList))
return
+def CrossNotifyCode(serverGroupID, playerID, msgMark, msgParamList=[]):
+ crossNotifyList = [{"Type":ShareDefine.CrossNotify_Player, "Params":[playerID, msgMark, msgParamList]}]
+ CrossNotify([serverGroupID], crossNotifyList)
+ return
+
def GetCrossWorldNotifyInfo(country, msgMark, msgParamList=[]):
return {"Type":ShareDefine.CrossNotify_World, "Params":[country, msgMark, msgParamList]}
@@ -79,7 +84,11 @@
elif notifyType == ShareDefine.CrossNotify_Family:
familyID, msgMark, msgParamList = params
FamilyNotify(familyID, msgMark, msgParamList)
-
+ elif notifyType == ShareDefine.CrossNotify_Player:
+ playerID, msgMark, msgParamList = params
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if curPlayer:
+ NotifyCode(curPlayer, msgMark, msgParamList)
return
## 世界广播
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
index d4700f4..96f3d31 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
@@ -30,6 +30,7 @@
import PlayerTeam
import GameWorld
import ChConfig
+import IPY_PlayerDefine
import CrossRealmPlayer
import CrossRealmMsg
import ShareDefine
@@ -42,15 +43,14 @@
class CrossFuncLineInfo():
def __init__(self):
- self.mapID = 0
+ self.realMapID = 0
self.copyMapID = 0
self.funcLineDataCache = None # 功能线路自定义缓存数据
return
- def OnCopyMapClose(self, funcLineDataCache):
- self.mapID = 0
+ def OnCopyMapClose(self):
+ self.realMapID = 0
self.copyMapID = 0
- self.funcLineDataCache = funcLineDataCache
return
## 跨服地图动态分配的虚拟线路信息
@@ -59,7 +59,7 @@
def __init__(self, zoneID, funcLineID):
self.zoneID = zoneID
self.funcLineID = funcLineID
- self.openState = 0
+ self.openState = IPY_PlayerDefine.fbosClosed
self.fbPlayerDict = {} # 副本中的玩家信息 {playerID:serverGroupID, ...}
self.waitPlayerDict = {} # 等待进入的玩家信息 {playerID:[serverGroupID, tick], ...}
return
@@ -125,36 +125,37 @@
def ClientServerMsg_EnterFB(serverGroupID, msgData, tick):
## 收到子服请求进入动态分配的跨服副本
playerID = msgData["PlayerID"]
- dataMapID = msgData["DataMapID"]
+ mapID = msgData["MapID"]
funcLineID = msgData["FuncLineID"]
- zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(dataMapID, serverGroupID)
+ zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
if not zoneIpyData:
return
zoneID = zoneIpyData.GetZoneID()
- copyMapPlayerMax = 0 # 0为不限制人数,默认不限制
- if dataMapID == ChConfig.Def_FBMapID_CrossDemonKing:
+ dynamicLineMaxPlayerCountDict = IpyGameDataPY.GetFuncEvalCfg("CrossDynamicLineMap", 2)
+ copyMapPlayerMax = dynamicLineMaxPlayerCountDict.get(mapID, 0) # 0为不限制人数,默认不限制
+ if mapID == ChConfig.Def_FBMapID_CrossDemonKing:
bossID = msgData["BossID"]
if not CrossBoss.GetCrossBossIsAliveOrCanReborn(zoneID, bossID):
GameWorld.DebugLog("当前跨服妖王死亡状态,不可进入! serverGroupID=%s,funcLineID=%s,zoneID=%s,bossID=%s" % (serverGroupID, funcLineID, zoneID, bossID))
return
- elif dataMapID in [ChConfig.Def_FBMapID_CrossGrasslandLing, ChConfig.Def_FBMapID_CrossGrasslandXian]:
- copyMapPlayerMax = 10
+ elif mapID in [ChConfig.Def_FBMapID_CrossGrasslandLing, ChConfig.Def_FBMapID_CrossGrasslandXian]:
+ pass
else:
return
- mapCopyLineInfo = __GetCrossDynamicLineInfo(playerID, serverGroupID, dataMapID, funcLineID, zoneID, copyMapPlayerMax, tick)
+ mapCopyLineInfo = __GetCrossDynamicLineInfo(playerID, serverGroupID, mapID, funcLineID, zoneID, copyMapPlayerMax, tick)
if not mapCopyLineInfo:
return
- mapID, copyMapID, openState = mapCopyLineInfo
- if not openState:
+ realMapID, copyMapID, openState = mapCopyLineInfo
+ if openState != IPY_PlayerDefine.fbosOpen:
return
playerIDList = [playerID]
- retInfo = [playerIDList, dataMapID, mapID, copyMapID, funcLineID]
+ retInfo = [playerIDList, mapID, realMapID, copyMapID, funcLineID]
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
return
@@ -180,15 +181,15 @@
return
-def __GetCrossDynamicLineInfo(playerID, serverGroupID, dataMapID, funcLineID, zoneID, copyMapPlayerMax, tick):
+def __GetCrossDynamicLineInfo(playerID, serverGroupID, mapID, funcLineID, zoneID, copyMapPlayerMax, tick):
'''获取跨服分区对应动态分配的副本地图虚拟线路信息, 由于需要支持多地图分流,所以直接由GameServer管理分配
每个功能线路支持按人数分流,超过最大人数后可开启一条相同功能线路的虚拟线路进行分流,所以同一分区同一地图的功能线路ID可能对应多条虚拟线路
'''
zoneLineKey = (zoneID, funcLineID)
- if dataMapID not in PyGameData.g_crossDynamicLineInfo:
- PyGameData.g_crossDynamicLineInfo[dataMapID] = {}
- zoneLineDict = PyGameData.g_crossDynamicLineInfo[dataMapID] # 跨服动态线路信息 {dataMapID:{(zoneID, funcLineID):[CrossFuncLineInfo, CrossFuncLineInfo, ...], ...}, ...}
+ if mapID not in PyGameData.g_crossDynamicLineInfo:
+ PyGameData.g_crossDynamicLineInfo[mapID] = {}
+ zoneLineDict = PyGameData.g_crossDynamicLineInfo[mapID] # 跨服动态线路信息 {dataMapID:{(zoneID, funcLineID):[CrossFuncLineInfo, CrossFuncLineInfo, ...], ...}, ...}
if zoneLineKey not in zoneLineDict:
zoneLineDict[zoneLineKey] = []
funcLineObjList = zoneLineDict[zoneLineKey]
@@ -196,87 +197,108 @@
newFuncLineNum = None
newFuncLineObj = None
for index, funcLineObj in enumerate(funcLineObjList, 1):
- mapID, copyMapID = funcLineObj.mapID, funcLineObj.copyMapID
- if not mapID:
- newFuncLineNum, newFuncLineObj = index, funcLineObj
- break
+ realMapID, copyMapID = funcLineObj.realMapID, funcLineObj.copyMapID
+ if not realMapID:
+ if not newFuncLineObj:
+ newFuncLineNum, newFuncLineObj = index, funcLineObj
+ continue
- key = (mapID, copyMapID)
+ key = (realMapID, copyMapID)
if key not in PyGameData.g_crossDynamicLineCopyMapInfo:
- GameWorld.ErrLog("已经分配的虚拟线路不存在缓存对应关系里!zoneID=%s,funcLineID=%s,mapID=%s,copyMapID=%s"
- % (zoneID, funcLineID, mapID, copyMapID))
+ GameWorld.ErrLog("已经分配的虚拟线路不存在缓存对应关系里!zoneID=%s,funcLineID=%s,realMapID=%s,copyMapID=%s"
+ % (zoneID, funcLineID, realMapID, copyMapID))
continue
copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
openState = copyMapObj.openState
+ if openState == IPY_PlayerDefine.fbosWaitForClose:
+ if not copyMapPlayerMax:
+ PlayerControl.CrossNotifyCode(serverGroupID, playerID, "HazyRegionClose")
+ return
+ #GameWorld.DebugLog(" 虚拟线路等待关闭中! index=%s,realMapID=%s,copyMapID=%s" % (index, realMapID, copyMapID))
+ continue
+
canEnter = copyMapObj.OnRequestEnterCrossCopyMap(playerID, serverGroupID, tick, copyMapPlayerMax)
if canEnter:
- #GameWorld.DebugLog("可进入动态分布的虚拟线路! mapID=%s,copyMapID=%s,openState=%s" % (mapID, copyMapID, openState))
+ #GameWorld.DebugLog("可进入动态分布的虚拟线路! realMapID=%s,copyMapID=%s,openState=%s" % (realMapID, copyMapID, openState))
#GameWorld.DebugLog(" 副本中的玩家ID: %s" % copyMapObj.fbPlayerDict)
#GameWorld.DebugLog(" 等待中的玩家ID: %s" % copyMapObj.waitPlayerDict)
- return mapID, copyMapID, openState
+ return realMapID, copyMapID, openState
dynamicLineMapDict = IpyGameDataPY.GetFuncEvalCfg("CrossDynamicLineMap", 1)
- if dataMapID not in dynamicLineMapDict:
+ if mapID not in dynamicLineMapDict:
return
- mapIDList = dynamicLineMapDict[dataMapID][1]
+ dynamicMapIDList = dynamicLineMapDict[mapID][1]
openMapID, openCopyMapID = 0, 0
- for mapID in mapIDList:
- maxCopyMapCount = PyGameData.g_crossMapCopyMapCountDict.get(mapID, 0)
+ for realMapID in dynamicMapIDList:
+ maxCopyMapCount = PyGameData.g_crossMapCopyMapCountDict.get(realMapID, 0)
for copyMapID in xrange(maxCopyMapCount):
- if (mapID, copyMapID) not in PyGameData.g_crossDynamicLineCopyMapInfo:
- openMapID, openCopyMapID = mapID, copyMapID
+ if (realMapID, copyMapID) not in PyGameData.g_crossDynamicLineCopyMapInfo:
+ openMapID, openCopyMapID = realMapID, copyMapID
break
if openMapID:
break
if not openMapID:
- GameWorld.ErrLog("没有空余的虚拟线路,无法动态开启跨服副本!dataMapID=%s, funcLineID=%s, zoneID=%s, mapIDList=%s"
- % (dataMapID, funcLineID, zoneID, mapIDList))
+ GameWorld.ErrLog("没有空余的虚拟线路,无法动态开启跨服副本!mapID=%s, funcLineID=%s, zoneID=%s, dynamicMapIDList=%s"
+ % (mapID, funcLineID, zoneID, dynamicMapIDList))
return
if newFuncLineObj == None:
newFuncLineObj = CrossFuncLineInfo()
funcLineObjList.append(newFuncLineObj)
newFuncLineNum = len(funcLineObjList)
- mapID, copyMapID = openMapID, openCopyMapID
- newFuncLineObj.mapID = mapID
+ realMapID, copyMapID = openMapID, openCopyMapID
+ newFuncLineObj.realMapID = realMapID
newFuncLineObj.copyMapID = copyMapID
funcLineDataCache = newFuncLineObj.funcLineDataCache
- key = (mapID, copyMapID)
+ key = (realMapID, copyMapID)
copyMapObj = CrossCopyMapInfo(zoneID, funcLineID)
PyGameData.g_crossDynamicLineCopyMapInfo[key] = copyMapObj
copyMapObj.waitPlayerDict[playerID] = [serverGroupID, tick]
openState = copyMapObj.openState
propertyID = int("%d%03d%d" % (zoneID, funcLineID, newFuncLineNum))
- GameWorld.DebugLog("不存在该分区功能线路ID,重新分配: zoneID=%s,funcLineID=%s,mapID=%s,copyMapID=%s,propertyID=%s"
- % (zoneID, funcLineID, mapID, copyMapID, propertyID))
+ GameWorld.DebugLog("不存在该分区功能线路ID,重新分配: zoneID=%s,funcLineID=%s,realMapID=%s,copyMapID=%s,propertyID=%s"
+ % (zoneID, funcLineID, realMapID, copyMapID, propertyID))
# 通知地图开启新的地图虚拟分线
msgInfo = str([copyMapID, propertyID, funcLineDataCache])
- GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, 0, mapID, "OpenFB", msgInfo, len(msgInfo))
- return mapID, copyMapID, openState
+ GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, 0, realMapID, "OpenFB", msgInfo, len(msgInfo))
+ return realMapID, copyMapID, openState
def GetCrossDynamicLineZoneID(mapID, realMapID, copyMapID):
## 获取跨服动态分配的虚拟线路对应分区ID
zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(mapID, {})
for key, funcLineObjList in zoneLineDict.items():
for funcLineObj in funcLineObjList:
- if funcLineObj.mapID == realMapID and funcLineObj.copyMapID == copyMapID:
+ if funcLineObj.realMapID == realMapID and funcLineObj.copyMapID == copyMapID:
zoneID = key[0]
return zoneID
return 0
-def OnCrossDynamicLineOpen(mapID, copyMapID):
+def OnCrossDynamicLineStateChange(msgList):
+ realMapID, copyMapID, state = msgList[:3]
+
+ if state == IPY_PlayerDefine.fbosWaitForClose:
+ funcLineDataCache = msgList[3]
+ OnCrossDynamicLineWaitForClose(realMapID, copyMapID, funcLineDataCache)
+ elif state == IPY_PlayerDefine.fbosClosed:
+ OnCrossDynamicLineClose(realMapID, copyMapID)
+ elif state == IPY_PlayerDefine.fbosOpen:
+ OnCrossDynamicLineOpen(realMapID, copyMapID)
+
+ return
+
+def OnCrossDynamicLineOpen(realMapID, copyMapID):
## 动态分配线路的地图虚拟线路启动成功
- key = (mapID, copyMapID)
+ key = (realMapID, copyMapID)
if key not in PyGameData.g_crossDynamicLineCopyMapInfo:
return
copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
- copyMapObj.openState = 1
+ copyMapObj.openState = IPY_PlayerDefine.fbosOpen
funcLineID = copyMapObj.funcLineID
# 通知子服等待中的玩家可以进入副本
@@ -288,27 +310,50 @@
playerIDList = serverPlayerIDListDict[serverGroupID]
playerIDList.append(playerID)
- dataMapID = GetRecordMapID(mapID)
- GameWorld.Log("动态分配虚拟线路启动成功,通知子服等待玩家可进入: dataMapID=%s,mapID=%s,copyMapID=%s,serverPlayerIDListDict=%s"
- % (dataMapID, mapID, copyMapID, serverPlayerIDListDict))
+ mapID = GetRecordMapID(realMapID)
+ GameWorld.Log("动态分配虚拟线路启动成功,通知子服等待玩家可进入: mapID=%s,realMapID=%s,copyMapID=%s,serverPlayerIDListDict=%s"
+ % (mapID, realMapID, copyMapID, serverPlayerIDListDict))
for serverGroupID, playerIDList in serverPlayerIDListDict.items():
- retInfo = [playerIDList, dataMapID, mapID, copyMapID, funcLineID]
+ retInfo = [playerIDList, mapID, realMapID, copyMapID, funcLineID]
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
#GameWorld.DebugLog(" PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
#GameWorld.DebugLog(" PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo)
return
-def OnCrossDynamicLineClose(mapID, copyMapID, funcLineDataCache):
+def OnCrossDynamicLineWaitForClose(realMapID, copyMapID, funcLineDataCache):
## 动态分配线路的地图虚拟线路关闭
+ mapID = GetRecordMapID(realMapID)
+ GameWorld.Log("动态分配虚拟线路等待关闭 mapID=%s,realMapID=%s,copyMapID=%s,funcLineDataCache=%s" % (mapID, realMapID, copyMapID, funcLineDataCache))
+ zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(mapID, {})
+ for key, funcLineObjList in zoneLineDict.items():
+ for funcLineObj in funcLineObjList:
+ if funcLineObj.realMapID == realMapID and funcLineObj.copyMapID == copyMapID:
+ funcLineObj.funcLineDataCache = funcLineDataCache
+ zoneID, funcLineID = key
+ GameWorld.Log(" 分区对应功能线路虚拟分线等待关闭: zoneID=%s,mapID=%s,funcLineID=%s" % (zoneID, mapID, funcLineID))
+ break
+
+ key = (realMapID, copyMapID)
+ if key in PyGameData.g_crossDynamicLineCopyMapInfo:
+ copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
+ copyMapObj.openState = IPY_PlayerDefine.fbosWaitForClose
+
+ #GameWorld.DebugLog(" PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
+ #GameWorld.DebugLog(" PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo)
+ return
+
+def OnCrossDynamicLineClose(mapID, copyMapID):
+ ## 动态分配线路的地图虚拟线路关闭
+
dataMapID = GetRecordMapID(mapID)
GameWorld.Log("动态分配虚拟线路关闭 dataMapID=%s,mapID=%s,copyMapID=%s" % (dataMapID, mapID, copyMapID))
zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(dataMapID, {})
for key, funcLineObjList in zoneLineDict.items():
for funcLineObj in funcLineObjList:
- if funcLineObj.mapID == mapID and funcLineObj.copyMapID == copyMapID:
- funcLineObj.OnCopyMapClose(funcLineDataCache)
+ if funcLineObj.realMapID == mapID and funcLineObj.copyMapID == copyMapID:
+ funcLineObj.OnCopyMapClose()
zoneID, funcLineID = key
GameWorld.Log(" 分区对应功能线路虚拟分线关闭: zoneID=%s,dataMapID%s,funcLineID=%s" % (zoneID, dataMapID, funcLineID))
break
@@ -320,21 +365,21 @@
#GameWorld.DebugLog(" PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo)
return
-def OnCrossDynamicMapReset(mapID, copyMapCount):
+def OnCrossDynamicMapReset(msgList):
## 动态分配线路的地图重置
+ realMapID, copyMapCount = msgList
+ mapID = GetRecordMapID(realMapID)
+ GameWorld.Log("动态分配虚拟线路地图重置 mapID=%s,realMapID=%s,copyMapCount=%s" % (mapID, realMapID, copyMapCount))
+ PyGameData.g_crossMapCopyMapCountDict[realMapID] = copyMapCount
- dataMapID = GetRecordMapID(mapID)
- GameWorld.Log("动态分配虚拟线路地图重置 dataMapID=%s,mapID=%s,copyMapCount=%s" % (dataMapID, mapID, copyMapCount))
- PyGameData.g_crossMapCopyMapCountDict[mapID] = copyMapCount
-
- zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(dataMapID, {})
+ zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(mapID, {})
for key, funcLineObjList in zoneLineDict.items():
for funcLineObj in funcLineObjList:
- if funcLineObj.mapID == mapID:
- funcLineObj.OnCopyMapClose(None)
+ if funcLineObj.realMapID == realMapID:
+ funcLineObj.OnCopyMapClose()
for key in PyGameData.g_crossDynamicLineCopyMapInfo.keys():
- if key[0] == mapID:
+ if key[0] == realMapID:
PyGameData.g_crossDynamicLineCopyMapInfo.pop(key)
#GameWorld.DebugLog(" PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
index 1c96456..7b38343 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -512,19 +512,12 @@
PlayerControl.CrossNotify(serverGroupIDList, crossNotifyList)
return
- if callName == "DynamicLineMapOpen":
- realMapID, copyMapID = eval(resultName)
- PlayerFB.OnCrossDynamicLineOpen(realMapID, copyMapID)
- return
-
- if callName == "DynamicLineMapClose":
- realMapID, copyMapID, funcLineDataCache = eval(resultName)
- PlayerFB.OnCrossDynamicLineClose(realMapID, copyMapID, funcLineDataCache)
+ if callName == "DynamicLineMapStateChange":
+ PlayerFB.OnCrossDynamicLineStateChange(eval(resultName))
return
if callName == "DynamicLineMapInitOK":
- realMapID, copyMapCount = eval(resultName)
- PlayerFB.OnCrossDynamicMapReset(realMapID, copyMapCount)
+ PlayerFB.OnCrossDynamicMapReset(eval(resultName))
return
if callName == "CommMapServerInitOK":
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index 80a1d84..e51cd45 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1236,6 +1236,7 @@
#跨服广播类型定义
CrossNotify_World = "World"
CrossNotify_Family = "Family"
+CrossNotify_Player = "Player"
#角色改名结果
(
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index 3f71c2a..1689677 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -2189,6 +2189,14 @@
return callFunc(curPlayer, mapID, lineID, exData)
+## 跨服功能线路数据缓存,下次开启同样功能线路时会用该数据进行还原之前的副本状态
+def OnGetCrossFuncLineDataCache():
+ do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
+ callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnGetCrossFuncLineDataCache"))
+ if callFunc == None:
+ return
+ return callFunc()
+
def OnPlayerLVUp(curPlayer):
## 玩家升级
do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
index d71abe4..0aad972 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
@@ -35,7 +35,7 @@
if eventType == PlayerFairyDomain.FDEventType_GrasslandXian:
npcID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
if npcID:
- NPCCommon.UpdateNPCAttackCount(curPlayer, [npcID], 0)
+ NPCCommon.UpdateNPCAttackCount(curPlayer, npcID, 0)
return
@@ -53,13 +53,18 @@
return False
return True
+## 跨服功能线路数据缓存,下次开启同样功能线路时会用该数据进行还原之前的副本状态
+def OnGetCrossFuncLineDataCache():
+ refreshNPCInfo = NPCCustomRefresh.GetCopyMapRandomRefreshNPCInfo()
+ return refreshNPCInfo
+
## 开启副本
def OnOpenFB(tick):
gameWorld = GameWorld.GetGameWorld()
realMapID, copyMapID = gameWorld.GetRealMapID(), gameWorld.GetCopyMapID()
key = (realMapID, copyMapID)
if key in PyGameData.g_crossFuncLineDataCache:
- refreshNPCInfo = PyGameData.g_crossFuncLineDataCache[key]
+ refreshNPCInfo = PyGameData.g_crossFuncLineDataCache.pop(key)
GameWorld.DebugLog("副本开启根据保存的虚拟线路标试点刷怪信息刷怪: realMapID=%s,copyMapID=%s,refreshNPCInfo=%s" % (realMapID, copyMapID, refreshNPCInfo))
NPCCustomRefresh.OnFBOpenSetRandomRefreshNPCInfo(refreshNPCInfo, tick)
@@ -81,26 +86,17 @@
GameWorld.Log("DoEnterFB zoneID=%s,funcLineID=%s" % (zoneID, funcLineID), playerID)
return
-## 副本总逻辑计时器
-def OnProcess(tick):
- return
-
-## 关闭副本
-def OnCloseFB(tick):
- gameWorld = GameWorld.GetGameWorld()
- refreshNPCInfo = NPCCustomRefresh.GetCopyMapRandomRefreshNPCInfo()
- if refreshNPCInfo:
- realMapID, copyMapID = gameWorld.GetRealMapID(), gameWorld.GetCopyMapID()
- key = (realMapID, copyMapID)
- PyGameData.g_crossFuncLineDataCache[key] = refreshNPCInfo
- GameWorld.DebugLog("缓存虚拟线路标试点刷怪信息: realMapID=%s,copyMapID=%s,refreshNPCInfo=%s" % (realMapID, copyMapID, refreshNPCInfo))
-
- GameWorld.GetGameWorld().SetPropertyID(0)
- return
-
-## 玩家退出副本
-def DoExitFB(curPlayer, tick):
- return
+### 副本总逻辑计时器
+#def OnProcess(tick):
+# return
+#
+### 关闭副本
+#def OnCloseFB(tick):
+# return
+#
+### 玩家退出副本
+#def DoExitFB(curPlayer, tick):
+# return
##玩家主动离开副本.
def DoPlayerLeaveFB(curPlayer, tick):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
index fa0def1..8a104c0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -77,8 +77,7 @@
FBLogic.OnOpenFB(tick)
if gameWorld.GetMapID() in ChConfig.Def_CrossDynamicLineMap:
- msgInfo = str([gameWorld.GetRealMapID(), gameWorld.GetCopyMapID()])
- GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "DynamicLineMapOpen", msgInfo, len(msgInfo))
+ GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosOpen)
return
## 副本关闭
@@ -97,7 +96,7 @@
gameFBMgr = gameWorld.GetGameFB()
gameFBMgr.SetPlayerLogoffTick(0)
gameFBMgr.SetIsSafeClose(0)
-
+
lineID = gameWorld.GetLineID()
GameWorld.Log("FB Close! lineID = %s, openState = %s"%(lineID, gameWorld.GetOpenState()))
@@ -172,11 +171,21 @@
FreeOrClearFBByAutoSize(gameWorld)
if gameWorld.GetMapID() in ChConfig.Def_CrossDynamicLineMap:
- realMapID, copyMapID = gameWorld.GetRealMapID(), gameWorld.GetCopyMapID()
- key = (mapID, copyMapID)
- funcLineDataCache = PyGameData.g_crossFuncLineDataCache.pop(key, None)
- msgInfo = str([realMapID, copyMapID, funcLineDataCache])
- GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "DynamicLineMapClose", msgInfo, len(msgInfo))
+ GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosClosed)
+
+ gameWorld.SetPropertyID(0)
+ return
+
+def GameServer_DynamicLineMapStateChange(gameWorld, state):
+ realMapID, copyMapID = gameWorld.GetRealMapID(), gameWorld.GetCopyMapID()
+ if state == IPY_GameWorld.fbosWaitForClose:
+ crossFuncLineDataCache = FBLogic.OnGetCrossFuncLineDataCache()
+ msgInfo = [realMapID, copyMapID, state, crossFuncLineDataCache]
+ else:
+ msgInfo = [realMapID, copyMapID, state]
+
+ msgInfo = str(msgInfo)
+ GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "DynamicLineMapStateChange", msgInfo, len(msgInfo))
return
##根据表中的收缩类型释放或者清空副本状态
@@ -612,6 +621,10 @@
# @remarks 函数详细说明.
def CloseFB(tick):
GameWorld.GetGameWorld().SetCloseFBTick(tick)
+
+ gameWorld = GameWorld.GetGameWorld()
+ if gameWorld.GetMapID() in ChConfig.Def_CrossDynamicLineMap:
+ GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosWaitForClose)
return
## 玩家离开地图时,尝试关闭副本
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 8296afa..486179a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -5690,7 +5690,7 @@
updCollTime = curCollTime + collectCnt
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTime % npcID, updCollTime)
SyncCollNPCTime(curPlayer, [npcID])
- GameWorld.DebugLog(" 增加采集次数: npcID=%s,todayCollTime=%s,curCollTime=%s,updCollTime=%s" % (npcID, todayCollTime, curCollTime, updCollTime))
+ GameWorld.DebugLog(" 增加采集次数: npcID=%s,todayCollTime=%s,curCollTime=%s,updCollTime=%s" % (npcID, todayCollTime, curCollTime, updCollTime))
isMaxTime = todayCollTime + collectCnt >= limitMaxTime
awardItemList = []
@@ -5701,7 +5701,7 @@
if collTotalTime in collectAppointAwardCfg:
awardItemList.append(collectAppointAwardCfg[collTotalTime])
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTimeTotal % npcID, collTotalTime)
- #GameWorld.DebugLog("采集次数定制奖励: collTotalTime=%s,awardItemList=%s" % (collTotalTime, awardItemList))
+ GameWorld.DebugLog(" 采集次数定制奖励: collTotalTime=%s,awardItemList=%s" % (collTotalTime, awardItemList))
if not awardItemList:
alchemyDiffLV = collectNPCIpyData.GetAlchemyDiffLV()
@@ -5719,9 +5719,12 @@
else:
giveItemWeightList = collectAwardCfg
+ GameWorld.DebugLog(" 常规采集物品权重列表: alchemyDiffLV=%s,collectAwardCfg=%s,giveItemWeightList=%s" % (alchemyDiffLV, collectAwardCfg, giveItemWeightList))
giveItemInfo = GameWorld.GetResultByWeightList(giveItemWeightList)
- awardItemList.append(giveItemInfo)
-
+ if giveItemInfo:
+ awardItemList.append(giveItemInfo)
+
+ GameWorld.DebugLog(" 最终采集奖励: awardItemList=%s" % awardItemList)
if awardItemList:
for itemID, itemCount, isAuctionItem in awardItemList:
ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem])
@@ -5736,7 +5739,9 @@
awardPack.AwardItemList.append(awardItem)
awardPack.Count = len(awardPack.AwardItemList)
NetPackCommon.SendFakePack(curPlayer, awardPack)
-
+ else:
+ GameWorld.ErrLog("采集物品没有奖励!npcID=%s" % (npcID))
+
#采集成就
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Collect, collectCnt, [npcID])
#SyncCollectionItemInfo(curPlayer, addExp, addMoney, addZhenQi, giveItemInfoList, npcID)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index b2dee97..ab00db7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -1644,7 +1644,7 @@
return
extendInfo["BossID"] = bossID
- msgDict = {"PlayerID":curPlayer.GetPlayerID(), "DataMapID":mapID, "FuncLineID":lineID}
+ msgDict = {"PlayerID":curPlayer.GetPlayerID(), "MapID":mapID, "FuncLineID":lineID}
if extendInfo:
msgDict.update(extendInfo)
GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_EnterFB, msgDict)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 80a1d84..e51cd45 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1236,6 +1236,7 @@
#跨服广播类型定义
CrossNotify_World = "World"
CrossNotify_Family = "Family"
+CrossNotify_Player = "Player"
#角色改名结果
(
--
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