From f3aa003e00d2111fc321ac182e1360b3bb11b2af Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 23 十一月 2018 23:41:38 +0800
Subject: [PATCH] 4997 【后端】【1.3】冰晶矿脉AI--添加全图搜索逻辑

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py |  155 +++++++++++++++++++++++++++++++++++++++------------
 1 files changed, 119 insertions(+), 36 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
index a0f2583..9cdb1eb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -46,6 +46,11 @@
 #---------------------------------------------------------------------
 g_skillHurtList = IPY_GameWorld.IPY_HurtList()
 
+
+# 特殊处理搜索范围,一般用于副本
+Def_SearchMap_NPC = 200 # 本线全图搜索NPC
+Def_SearchMap_Player = 201 # 本线全图搜索玩家
+
 #伤害结构体
 #hurtTypeIndance = None
 #---------------------------------------------------------------------
@@ -948,13 +953,11 @@
         GameWorld.ErrLog("Def_Dict_UseSkillTag_ObjType 没有对应项 %s" % curSkillUseTag)
         return resultList
     
-    gameMap = GameWorld.GetMap()
-   
     if skillMatrix == None:
         #作用范围 作用矩阵
         attackDis = curSkill.GetAtkRadius()
-        skillMatrix = ChConfig.MatrixDict.get(attackDis)
-        if skillMatrix == None:
+        skillMatrix = ChConfig.MatrixDict.get(attackDis, None)
+        if skillMatrix == None and attackDis not in [Def_SearchMap_Player, Def_SearchMap_NPC]:
             GameWorld.ErrLog("CheckAreaObj skillId=%s, attakDis=%s not in matrixDict=%s" 
                              % (curSkill.GetSkillID(), attackDis, ChConfig.MatrixDict))
             return resultList
@@ -962,7 +965,6 @@
     #技能攻击最大数量
     hurtCount = SkillCommon.GetSkillArea_Atk_Count(attacker, curSkill)
     
-    ownerTag = None
     ownerPlayerID = 0
     isSummonNPCAtker = attacker.GetGameObjType() == IPY_GameWorld.gotNPC and NPCCommon.IsSummonNPC(attacker)
     if isSummonNPCAtker:
@@ -975,7 +977,29 @@
     if attackAim:
         hurtCount -= 1
         resultList.append(attackAim)
-           
+        
+    if skillMatrix:
+        # 按范围搜索
+        resultList = ServerByPos(attacker, curSkill, tick, skillMatrix, hurtCount, 
+                srcPosX, srcPosY, hurtTypeList, attackAim, curSkillUseTag, CheckFunc,
+                ownerPlayerID, isSummonNPCAtker, resultList)
+    elif attackDis == Def_SearchMap_Player:
+        # 搜索本地图当前线路玩家
+        ServerByMapPlayer(attacker, curSkill, tick, hurtTypeList, attackAim, curSkillUseTag, CheckFunc,
+                      ownerPlayerID, isSummonNPCAtker, resultList, hurtCount)
+    elif attackDis == Def_SearchMap_NPC:
+        # 搜索本地图当前线路NPC
+        ServerByMapNPC(attacker, curSkill, tick, hurtTypeList, attackAim, curSkillUseTag, CheckFunc,
+                                         ownerPlayerID, isSummonNPCAtker, resultList, hurtCount)
+    return resultList
+
+
+# 按范围搜索目标对象
+def ServerByPos(attacker, curSkill, tick, skillMatrix, hurtCount, 
+                srcPosX, srcPosY, hurtTypeList, attackAim, curSkillUseTag, CheckFunc,
+                ownerPlayerID, isSummonNPCAtker, resultList):
+    ownerTag = None
+    gameMap = GameWorld.GetMap()
     for curPos in skillMatrix:
         #伤害次数到了
         if hurtCount <= 0:
@@ -995,44 +1019,103 @@
                 break
         
             curObj = mapObj.GetObjByIndex(i)
-            curObjType = curObj.GetGameObjType()
-            
-            #不在影响对象列表中
-            if curObjType not in hurtTypeList:
-                continue
-            
-            #攻击对象
-            curTag = GameWorld.GetObj(curObj.GetID(), curObjType)
+            curTag, ownerTag = __SearchCheck(attacker, curSkill, tick, curObj, hurtTypeList, attackAim, curSkillUseTag, 
+                                             CheckFunc, ownerPlayerID, isSummonNPCAtker, resultList)
             if not curTag:
+                if ownerTag:
+                    hurtCount -= 1
                 continue
             
-            if attackAim and attackAim.GetID() == curTag.GetID():
-                # 不在攻击主目标
-                continue
-            
-            #群攻技能不能对镖车释放, 永恒版本屏蔽此限制
-            #if curObjType == IPY_GameWorld.gotNPC and curTag.GetGameNPCObjType() == IPY_GameWorld.gnotTruck:
-            #    continue
-            
-            if curSkillUseTag == ChConfig.Def_UseSkillTag_CanAttackNPC:
-                if NPCCommon.GetNpcObjOwnerIsPlayer(curTag):
-                    #npc主人是玩家不能攻击
-                    continue
-            
-            if CheckFunc != None:
-                #检查是否受影响
-                if not CheckFunc(attacker, curTag, curSkill, tick):
-                    continue
-            
-            # 如果攻击者是召唤兽 且 攻击的是主人玩家,则把主人放在最后面一个处理伤害目标,防止先处理后如果主人死亡将导致后续的逻辑异常
-            if ownerPlayerID > 0 and curObjType == IPY_GameWorld.gotPlayer and isSummonNPCAtker and ownerPlayerID == curObj.GetID():
-                ownerTag = curTag
-                continue
             hurtCount -= 1
             resultList.append(curTag)
             
     if ownerTag:
         resultList.append(ownerTag)
+    return resultList
+
+
+def __SearchCheck(attacker, curSkill, tick, curObj, hurtTypeList, attackAim, curSkillUseTag, CheckFunc,
+                ownerPlayerID, isSummonNPCAtker, resultList, curTag=None):
+    curObjType = curObj.GetGameObjType()
+    
+    #不在影响对象列表中
+    if curObjType not in hurtTypeList:
+        return None, None
+    
+    #攻击对象
+    if not curTag:
+        curTag = GameWorld.GetObj(curObj.GetID(), curObjType)
+    if not curTag:
+        return None, None
+    
+    if attackAim and attackAim.GetID() == curTag.GetID():
+        # 不在攻击主目标
+        return None, None
+    
+    if curSkillUseTag == ChConfig.Def_UseSkillTag_CanAttackNPC:
+        if NPCCommon.GetNpcObjOwnerIsPlayer(curTag):
+            #npc主人是玩家不能攻击
+            return None, None
+    
+    if CheckFunc != None:
+        #检查是否受影响
+        if not CheckFunc(attacker, curTag, curSkill, tick):
+            return None, None
+    
+    # 如果攻击者是召唤兽 且 攻击的是主人玩家,则把主人放在最后面一个处理伤害目标,防止先处理后如果主人死亡将导致后续的逻辑异常
+    if ownerPlayerID > 0 and curObjType == IPY_GameWorld.gotPlayer and isSummonNPCAtker and ownerPlayerID == curObj.GetID():
+        ownerTag = curTag
+        return None, ownerTag
+    return curTag, None
+
+
+# 搜索本地图当前线路NPC
+def ServerByMapNPC(attacker, curSkill, tick, hurtTypeList, attackAim, curSkillUseTag, CheckFunc,
+                                         ownerPlayerID, isSummonNPCAtker, resultList, hurtCount):
+    gameNPCManager = GameWorld.GetNPCManager()
+    for index in xrange(gameNPCManager.GetNPCCount()):
+        curNPC = gameNPCManager.GetNPCByIndex(index)
+        if curNPC == None or curNPC.GetID() == 0:
+            continue
+        
+        curTag, ownerTag = __SearchCheck(attacker, curSkill, tick, curNPC, hurtTypeList, attackAim, curSkillUseTag, CheckFunc,
+                                         ownerPlayerID, isSummonNPCAtker, resultList, curTag=curNPC)
+        if not curTag:
+            if ownerTag:
+                hurtCount -= 1
+            continue
+        
+        hurtCount -= 1
+        resultList.append(curTag)
+            
+    if ownerTag:
+        resultList.append(ownerTag)
+        
+    return resultList
+
+
+# 搜索本地图当前线路玩家
+def ServerByMapPlayer(attacker, curSkill, tick, hurtTypeList, attackAim, curSkillUseTag, CheckFunc,
+                      ownerPlayerID, isSummonNPCAtker, resultList, hurtCount):
+    copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
+    for i in range(copyMapPlayerManager.GetPlayerCount()):
+        curPlayer = copyMapPlayerManager.GetPlayerByIndex(i)
+        
+        if curPlayer == None or curPlayer.IsEmpty():
+            continue
+        
+        curTag, ownerTag = __SearchCheck(attacker, curSkill, tick, curPlayer, hurtTypeList, attackAim, curSkillUseTag, CheckFunc,
+                                         ownerPlayerID, isSummonNPCAtker, resultList, curTag=curPlayer)
+        if not curTag:
+            if ownerTag:
+                hurtCount -= 1
+            continue
+        
+        hurtCount -= 1
+        resultList.append(curTag)
+            
+    if ownerTag:
+        resultList.append(ownerTag)
         
     return resultList
 

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