From f3aa003e00d2111fc321ac182e1360b3bb11b2af Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 23 十一月 2018 23:41:38 +0800
Subject: [PATCH] 4997 【后端】【1.3】冰晶矿脉AI--添加全图搜索逻辑

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py |   48 ++++++++++++++++++++++++++++++++++++++++++++++--
 1 files changed, 46 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index 27113b2..9143b94 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -4825,7 +4825,7 @@
     
     mission_1.SetProperty(Def_Around_AllCount, allCount)
     EventShell.EventRespons_RunTaskAllCnt(curPlayer, curMissionData.Type, allCount)
-    GameWorld.DebugLog("删除任务allCount %s, RUNCOUNT=%s" % (allCount, RUNCOUNT))
+    GameWorld.Log("删除任务allCount %s, RUNCOUNT=%s" % (allCount, RUNCOUNT))
 
 
     if allCount < RUNCOUNT:
@@ -4890,6 +4890,7 @@
 # @return 无
 # @remarks 跑环任务结束处理,删除或者随机下一个
 def __RunAroundMission(curPlayer, missionID, curMissionData, curActionNode):
+    GameWorld.Log("__RunAroundMission----%s"%missionID)
     #任务完成,触发随机跑环
     run_event = GameWorld.ToIntDef(curActionNode.GetAttribute("run_around"), 0)
     firstMissionID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
@@ -5433,6 +5434,8 @@
 # @return 返回值无意义
 # @remarks 设置跑环任务奖励 <set_run_around_reward multiple="指定倍数" id_name="任务ID存储key" /> 
 def DoType_Set_Run_Around_Reward(curPlayer, curMission, curActionNode):
+    curMissionID = curMission.GetMissionID()
+    GameWorld.Log("DoType_Set_Run_Around_Reward---%s"%curMissionID)
     idNameStr = curActionNode.GetAttribute("id_name")
     if curMission and idNameStr != "":
         questID = GameWorld.ToIntDef(curMission.GetProperty(idNameStr), 0)
@@ -5441,7 +5444,6 @@
             if curMission == None:
                 curMission = QuestCommon.AddNewMission(curPlayer, questID)
             
-    curMissionID = curMission.GetMissionID()
     curMissionData = FindQuestFunc(curMissionID)
     if not curMissionData:
         return
@@ -6069,6 +6071,34 @@
     if questID != 0:
         curMission = curPlayer.FindMission(questID)
     curMission.SetProperty(key, PlayerHorse.GetHorseSumLV(curPlayer))
+    return
+
+##设置强化总等级
+# @param curPlayer 玩家实例
+# @param curMission 任务实例
+# @param curActionNode节点信息
+# @return 返回值无意义
+# @remarks <Set_Totalpluslv key="" />
+def DoType_Set_Totalpluslv(curPlayer, curMission, curActionNode):
+    key = curActionNode.GetAttribute("key")
+    questID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
+    if questID != 0:
+        curMission = curPlayer.FindMission(questID)
+    curMission.SetProperty(key, ChEquip.GetTotalPlusLV(curPlayer, False))
+    return
+
+##设置装备总星级
+# @param curPlayer 玩家实例
+# @param curMission 任务实例
+# @param curActionNode节点信息
+# @return 返回值无意义
+# @remarks <Set_Equiptotalstar key="" />
+def DoType_Set_Equiptotalstar(curPlayer, curMission, curActionNode):
+    key = curActionNode.GetAttribute("key")
+    questID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
+    if questID != 0:
+        curMission = curPlayer.FindMission(questID)
+    curMission.SetProperty(key, ChEquip.GetTotalEquipStars(curPlayer))
     return
 #---------------------------------------------------------------------
 ##DoType_调度器
@@ -7203,6 +7233,20 @@
     totalcnt = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
     return PlayerMagicWeapon.GetMWActiveCntTotal(curPlayer) >= totalcnt
 
+##总强化等级
+# @param None
+# @return None <Totalpluslv value="cnt"/>
+def ConditionType_Totalpluslv(curPlayer, curMission, curActionNode):
+    totalcnt = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
+    return ChEquip.GetTotalPlusLV(curPlayer, False) >= totalcnt
+
+##装备总星级
+# @param None
+# @return None <Equiptotalstar value="cnt"/>
+def ConditionType_Equiptotalstar(curPlayer, curMission, curActionNode):
+    totalcnt = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
+    return ChEquip.GetTotalEquipStars(curPlayer) >= totalcnt
+
 ##激活法宝,确认与成就逻辑后使用
 # @param None
 # @return None <Active_Magicweapon id="法宝ID"/>

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