From f44c12dccbc5b9d6f63051fdb7d8b3b5300b17d1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 08 十一月 2019 21:12:21 +0800
Subject: [PATCH] 8333 【主干】【后端】boss之家死亡在复活点复活,不退出副本(修复pvp死亡没有复活疲劳bug)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index f69023c..b164b78 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -302,7 +302,7 @@
     
     #打boss中不增加 2018/7/18改为只要在野外地图被其他玩家杀死都增加疲劳
     #if not PlayerState.IsInBossState(curPlayer):
-    if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull:
+    if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull or curPlayer.GetMapID() == ChConfig.Def_FBMapID_BossHome:
         PlayerControl.NomalDictSetProperty(defender, ChConfig.Def_PDict_IsAddReviveTired, 1)
     return
 

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