From f44c22844d7176ed48b1963f36454637efaa0a54 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 27 四月 2019 20:10:20 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py |   49 +++++++++++++------------------------------------
 1 files changed, 13 insertions(+), 36 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py
index 3315d81..122ab4c 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py
@@ -40,7 +40,6 @@
 RecType = ShareDefine.Def_UniversalGameRecType_XMZZStageRecord
 RecType1 = ShareDefine.Def_UniversalGameRecType_XMZZPKInfoRecord
 #strValue3 {投注索引:结果,..}
-g_playerPowerDict = {} #玩家战力缓存
 g_historyPKDict = {} #历史对手ID缓存
 
 (
@@ -89,10 +88,8 @@
 
 def XMZZOndayEx():
     #过天
-    global g_playerPowerDict
     global g_historyPKDict
     PyDataManager.GetXMZZManager().ResetXMZZ()
-    g_playerPowerDict = {} #玩家战力缓存
     g_historyPKDict = {} #历史对手ID缓存
     return
 
@@ -262,17 +259,15 @@
         if playerID not in self.vsPlayerIDDict:
             return
         pkPlayerID = self.vsPlayerIDDict[playerID]
-        curCache = PlayerViewCache.ViewCacheMgr.FindCache(pkPlayerID)
+        curCache = PlayerViewCache.FindViewCache(pkPlayerID)
         if not curCache:
             return
         
         packData = ChPyNetSendPack.tagGCXMZZFightInfo()
         packData.Clear()
         packData.PlayerID = pkPlayerID
-        packData.PropData = curCache.GetPropData()
+        packData.PropData = curCache.PropData
         packData.PropDataSize = len(packData.PropData)
-        packData.ItemData = PlayerViewCache.GetItemData(curCache)
-        packData.ItemDataSize = len(packData.ItemData)
         NetPackCommon.SendFakePack(curPlayer, packData)
         return
     
@@ -609,7 +604,6 @@
 
 def RandomBattler(curPlayer, overInfo=[]):
     #筛选对手 根据连胜次数一定几率随机到高级机器人,否则每5个的第1个低于自己战力 先从小范围随机,再大范围随机,没有则用NPC
-    global g_playerPowerDict
     global g_historyPKDict
     myPlayerID = curPlayer.GetID()
     GameWorld.DebugLog('    仙魔之争开始筛选对手', myPlayerID)
@@ -624,7 +618,6 @@
         
     pkPlayerID = 0 # 默认低级机器人
     isRobotNPC = True
-    pkDataDict = {}
     conWinCnt = XMZZPlayerDict[myPlayerID].ConWinCnt #参数
     XMZZSpecialNPCRate = eval(IpyGameDataPY.GetFuncCompileCfg('XMZZSpecialNPCRate'))
     XMZZSuperNPCRate = eval(IpyGameDataPY.GetFuncCompileCfg('XMZZSpecialNPCRate', 2))
@@ -654,15 +647,9 @@
         underList1, aboveList1 = [], [] #小范围
         underList2, aboveList2 = [], [] #大范围
         
-        ViewCacheMgr = GameWorld.GameWorldData.GetPlayerViewCacheMgr()
-        for i in xrange(ViewCacheMgr.GetCount()):
-            curCache = ViewCacheMgr.At(i)
-            itemData = PlayerViewCache.GetItemData(curCache)
-            if not itemData:
-                #没有装备信息
-                continue
-            playerID = curCache.GetPlayerID()
-            
+        pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
+        playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
+        for playerID, curCache in playerViewCachePyDict.items():
             if myPlayerID == playerID:
                 #不和自己pk
                 continue
@@ -673,14 +660,9 @@
                 #已匹配过的跳过
                 continue
             
-            if playerID in g_playerPowerDict:
-                power = g_playerPowerDict[playerID]
-            else:
-                propDataDict = eval(curCache.GetPropData())
-                power = propDataDict.get('FightPower', 0)
-                g_playerPowerDict[playerID] = power
+            propDataDict = PlayerViewCache.GetCachePropDataDict(curCache)
+            power = propDataDict.get('FightPower', 0)
             
-            pkDataDict[playerID] = [curCache.GetPropData(), itemData]
             #GameWorld.DebugLog('    筛选对手 playerID=%s,power=%s' % (playerID, power))
             if minPower1 < power < myPower:
                 underList1.append(playerID)
@@ -714,34 +696,29 @@
     if isRobotNPC:
         #机器人, 职业随机
         openJob = IpyGameDataPY.GetFuncEvalCfg("OpenJob")
-        PropData = str({"Job":random.choice(openJob), "LV":curPlayer.GetLV()})
-        ItemData = "" # 前端自己根据职业及NPC等级处理
+        pkPlayerPropData = {"Job":random.choice(openJob), "LV":curPlayer.GetLV()}
     else:
         if myPlayerID in g_historyPKDict:
             g_historyPKDict[myPlayerID].append(pkPlayerID)
         else:
             g_historyPKDict[myPlayerID] = [pkPlayerID]
             
-        PropData, ItemData = pkDataDict.get(pkPlayerID, ["", ""])
+        pkPlayerCache = PlayerViewCache.FindViewCache(pkPlayerID)
+        pkPlayerPropData = {} if not pkPlayerCache else PlayerViewCache.GetCachePropDataDict(pkPlayerCache)
     XMZZManager.vsPlayerIDDict[myPlayerID] = pkPlayerID
 
-    GameWorld.DebugLog('   仙魔之争匹配对手信息 pkPlayerID=%s, PropData=%s, overInfo=%s' % (pkPlayerID, PropData, overInfo), myPlayerID)
+    GameWorld.DebugLog('   仙魔之争匹配对手信息 pkPlayerID=%s, pkPlayerPropData=%s, overInfo=%s' % (pkPlayerID, pkPlayerPropData, overInfo), myPlayerID)
     
     #通知前端
     packData = ChPyNetSendPack.tagGCXMZZFightInfo()
     packData.Clear()
     packData.PlayerID = pkPlayerID
-    packData.PropData = PropData
+    packData.PropData = str(pkPlayerPropData)
     packData.PropDataSize = len(packData.PropData)
-    packData.ItemData = ItemData
-    packData.ItemDataSize = len(packData.ItemData)
     NetPackCommon.SendFakePack(curPlayer, packData)
     
     #通知地图
-    pkPlayerPropData = {}
-    if PropData:
-        pkPlayerPropData = eval(PropData)
-    else:
+    if not pkPlayerPropData:
         GameWorld.ErrLog("仙魔之争没有匹配到对手信息!fightPower=%s" % curPlayer.GetFightPower(), myPlayerID)
     vsPlayerInfo = [pkPlayerID, pkPlayerPropData]
     XMZZManager.MapServer_XMZZPKInfo(curPlayer, overInfo, vsPlayerInfo)

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