From f44f49720af5ac79493636a1c67bbd10687dbf6c Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 26 十二月 2018 18:16:05 +0800
Subject: [PATCH] 860312 礼包卡账号小写
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 131 +++++++++++++++++++++++++++++++++++++------
1 files changed, 111 insertions(+), 20 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 5f44b87..f688ae0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -24,7 +24,7 @@
import SkillShell
import BuffSkill
import BaseAttack
-import PlayerTruck
+import ChNetSendPack
import SkillCommon
import AttackCommon
import ItemControler
@@ -47,7 +47,7 @@
import BossHurtMng
import PlayerSuperMarket
import GameLogic_FamilyInvade
-#import GameLogic_MunekadoTrial
+import GameLogic_GatherSoul
import FormulaControl
import PlayerMagicWeapon
import PlayerBossReborn
@@ -159,6 +159,11 @@
# 根据平均等级
elif lvStrengthenType == 1:
strengthenLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenAverageLV)
+ # 根据按成长等级的上下限随机
+ elif lvStrengthenType == 4:
+ randMinLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenMinLV)
+ randMaxLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenMaxLV)
+ strengthenLV = random.randint(randMinLV, randMaxLV)
if strengthenIpyData.GetCmpNPCBaseLV():
strengthenLV = max(strengthenLV, curNPC.GetLV())
@@ -209,6 +214,62 @@
curNPC.Notify_HPEx()
curNPC.Notify_MaxHPEx()
#GameWorld.DebugLog(" aftHP=%s,aftMaxHP=%s" % (aftHP, aftMaxHP))
+
+ # 机器人复活初始化给技能
+ if isReborn and curNPC.GetType() == ChConfig.ntRobot:
+ __OnFBRobotReborn(curNPC, strengthenLV)
+
+ return
+
+def __OnFBRobotReborn(curNPC, npcLV):
+ tick = GameWorld.GetGameWorld().GetTick()
+ lineID = GameWorld.GetGameWorld().GetLineID()
+ objID = curNPC.GetID()
+ jobSkillDict = IpyGameDataPY.GetFuncEvalCfg("FBRobotCfg", 1)
+ robotJob = random.choice(jobSkillDict.keys())
+ lineRobotJobDict = PyGameData.g_fbRobotJobDict.get(lineID, {})
+ lineRobotJobDict[objID] = robotJob
+ PyGameData.g_fbRobotJobDict[lineID] = lineRobotJobDict
+ skillInfoDict = jobSkillDict[robotJob]
+ skillIDList = []
+ for skillInfo, needLV in skillInfoDict.items():
+ if npcLV < needLV:
+ continue
+ if isinstance(skillInfo, int):
+ skillIDList.append(skillInfo)
+ else:
+ skillIDList += list(skillInfo)
+ GameWorld.DebugLog("给机器人NPC技能: objID=%s,robotJob=%s,npcLV=%s, %s" % (objID, robotJob, npcLV, skillIDList))
+ skillManager = curNPC.GetSkillManager()
+ for skillID in skillIDList:
+ skillManager.LearnSkillByID(skillID)
+ playerManager = GameWorld.GetMapCopyPlayerManager()
+ for index in xrange(playerManager.GetPlayerCount()):
+ curPlayer = playerManager.GetPlayerByIndex(index)
+ if not curPlayer:
+ continue
+ FBLogic.DoFBHelp(curPlayer, tick)
+ return
+
+
+def __DoGiveVSPlayerNPCSkill(curNPC, job, npcLV):
+ skillManager = curNPC.GetSkillManager()
+ jobSkillDict = IpyGameDataPY.GetFuncEvalCfg("XMZZRobotSkill", 1)
+ if job not in jobSkillDict:
+ return
+ skillInfoDict = jobSkillDict[job]
+ #{1:{(100, 101, 102, 103):1, 50000:100, 50100:200, 50400:300}, 2:{(200, 201, 202, 203):1, 55000:100, 55100:200, 55200:300}}
+ skillIDList = []
+ for skillInfo, needLV in skillInfoDict.items():
+ if npcLV < needLV:
+ continue
+ if isinstance(skillInfo, int):
+ skillIDList.append(skillInfo)
+ else:
+ skillIDList += list(skillInfo)
+ GameWorld.DebugLog("给NPC技能: job=%s,npcLV=%s, %s" % (job, npcLV, skillIDList))
+ for skillID in skillIDList:
+ skillManager.LearnSkillByID(skillID)
return
def GetNPCStrengthenAttrDict(npcID, strengthenLV=0, strengthenPlayerCnt=0, strengthenIpyData=None):
@@ -224,7 +285,7 @@
attrDict = {}
paramDict = attrStrengthenInfo[NPCAttr_ParamDict] # 过程参数公式字典
- attrStrengthenList = attrStrengthenInfo[NPCAttr_AttrStrengthenList] # 属性成长公式字典
+ attrStrengthenDict = attrStrengthenInfo[NPCAttr_AttrStrengthenList] # 属性成长公式字典
playerCntCoefficient = attrStrengthenInfo[NPCAttr_PlayerCntCoefficient] # 人数系数
npcIDPlayerCntCoefficient = attrStrengthenInfo[NPCAttr_NPCPlayerCntCoefficient] # 特殊NPC人数系数
baseMaxHP = npcData.GetHPEx() * ShareDefine.Def_PerPointValue + npcData.GetHP()
@@ -287,9 +348,10 @@
paramDict["AtkReplyCoefficient"])) # 怪物攻击回复调整值
MonterHurt = eval(FormulaControl.GetCompileFormula("NPCParam_MonterHurt", paramDict["MonterHurt"])) # 怪物固定伤害
LostHPPerSecond = eval(FormulaControl.GetCompileFormula("NPCParam_LostHPPerSecond", paramDict["LostHPPerSecond"])) # 玩家每秒掉血量
-
+ LVStrengthenMark = strengthenIpyData.GetLVStrengthenMark()
+ attrStrengthenList = attrStrengthenDict.get(LVStrengthenMark, [])
for attrKey, strengthenFormat in attrStrengthenList:
- strengthenValue = int(eval(FormulaControl.GetCompileFormula("NPCStrengthen_%s" % attrKey, strengthenFormat)))
+ strengthenValue = int(eval(FormulaControl.GetCompileFormula("NPCStrengthen_%s_%s" % (attrKey,LVStrengthenMark), strengthenFormat)))
#GameWorld.DebugLog(" %s=%s" % (attrKey, strengthenValue))
locals()[attrKey] = strengthenValue # 创建该属性局部变量作为参数提供给后面属性计算时用
attrDict[attrKey] = strengthenValue
@@ -2018,7 +2080,12 @@
AttackCommon.ClearTeamPlayerHurtValue(curNPC)
# 清除自定义伤血列表
#BossHurtMng.ClearHurtValueList(curNPC)
-
+ if curNPC.GetType() == ChConfig.ntRobot:
+ lineID = GameWorld.GetGameWorld().GetLineID()
+ lineRobotJobDict = PyGameData.g_fbRobotJobDict.get(lineID, {})
+ lineRobotJobDict.pop(curNPC.GetID(), 0)
+ PyGameData.g_fbRobotJobDict[lineID] = lineRobotJobDict
+
# C++设置npc死亡
curNPC.SetDead(curNPC.GetDictByKey(ChConfig.Def_NPCDead_Reason),
curNPC.GetDictByKey(ChConfig.Def_NPCDead_KillerType),
@@ -2381,7 +2448,7 @@
def GetIsBossView(self):
# 主动视野情况,GetIsBoss 0 1 4 为普通NPC视野(有视野范围配置,但去除视野刷新),其他为BOSS类视野有刷新
curNPC = self.__Instance
- if not ChConfig.IsGameBoss(curNPC) and not GetFaction(curNPC):
+ if not ChConfig.IsGameBoss(curNPC) and not GetFaction(curNPC) and curNPC.GetType() != ChConfig.ntRobot:
return False
return True
@@ -3722,11 +3789,13 @@
if not speedPer:
if curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_SpeedPer):
curNPC.SetDict(ChConfig.Def_NPC_Dict_SpeedPer, 0)
- return
- speed = int(curNPC.GetSpeed() * (ShareDefine.Def_MaxRateValue) / max(100.0, float(ShareDefine.Def_MaxRateValue + speedPer)))
-
- curNPC.SetSpeed(speed)
- curNPC.SetDict(ChConfig.Def_NPC_Dict_SpeedPer, speedPer)
+ else:
+ speed = int(curNPC.GetSpeed() * (ShareDefine.Def_MaxRateValue) / max(100.0, float(ShareDefine.Def_MaxRateValue + speedPer)))
+ curNPC.SetSpeed(speed)
+ curNPC.SetDict(ChConfig.Def_NPC_Dict_SpeedPer, speedPer)
+ if GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_GatherSoul:
+ #目前只在聚魂副本里通知
+ NPCSpeedChangeNotify(curNPC, curNPC.GetSpeed())
return
@@ -4118,9 +4187,16 @@
ownerType, ownerID = hurtType, hurtID
itemCnt = moneyValue if itemID == moneyID else 1
isBind = dropIDBindDict.get(itemID, 1)
-
+
curItem = self.__CreateDropItem(curNPC, itemID, itemCnt, isBind)
if not curItem:
+ continue
+
+ if mapID == ChConfig.Def_FBMapID_GatherSoul:#聚魂副本特殊处理
+ GameLogic_GatherSoul.KillGatherSoulNPCDropAward(itemID, itemCnt, isBind)
+ dropItemDataStr = ChItem.GetMapDropItemDataStr(curItem)
+ self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
+ curItem.Clear()
continue
if isDropInItemPack:
@@ -4130,17 +4206,22 @@
if ItemControler.DoLogic_PutItemInPack(ownerPlayer, curItem, True, True,
event=["NPCDrop", False, {"npcID":npcID}]):
#通知客户端
- vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop()
- vItemDrop.ItemTypeID = itemID
- vItemDrop.PosX = resultX
- vItemDrop.PosY = resultY
- vItemDrop.UserData = dropItemDataStr
- vItemDrop.UserDataLen = len(vItemDrop.UserData)
- NetPackCommon.SendFakePack(ownerPlayer, vItemDrop)
+ self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
+
else:
self.__MapCreateItem(curItem, resultX, resultY, ownerType, ownerID)
return
+ def SendVirtualItemDrop(self, player, itemID, posX, posY, userDataStr):
+ #通知客户端
+ vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop()
+ vItemDrop.ItemTypeID = itemID
+ vItemDrop.PosX = posX
+ vItemDrop.PosY = posY
+ vItemDrop.UserData = userDataStr
+ vItemDrop.UserDataLen = len(vItemDrop.UserData)
+ NetPackCommon.SendFakePack(player, vItemDrop)
+ return
#---------------------------------------------------------------------
## NPC被杀死逻辑处理
# @param self 类实例
@@ -6001,3 +6082,13 @@
GameWorld.DebugLog("通知GameServer地图Boss分流信息: mapID=%s,lineID=%s,shuntPlayerDict=%s" % (mapID, lineID, shuntPlayerDict), lineID)
return
+def NPCSpeedChangeNotify(curNPC, speed):
+ ##通知NPC速度
+ sendPack = ChNetSendPack.tagObjInfoRefresh()
+ sendPack.Clear()
+ sendPack.ObjID = curNPC.GetID()
+ sendPack.ObjType = curNPC.GetGameObjType()
+ sendPack.RefreshType = IPY_GameWorld.CDBPlayerRefresh_Speed
+ sendPack.Value = speed
+ curNPC.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength())
+ return
--
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