From f460b6035d693dd40c361f7c289c5dac2a2a32a1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十月 2018 16:30:12 +0800
Subject: [PATCH] 4201 【主干】【后端】新增战斗力参数:移动速度百分比
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 110 ++++++++++++++++++++++++++++++++++---------------------
1 files changed, 68 insertions(+), 42 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index d18af34..0d7b24c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -72,9 +72,10 @@
NPCAttr_ParamDict, # 过程参数公式
NPCAttr_AttrStrengthenList, # 等级成长属性公式
NPCAttr_PlayerCntCoefficient, # 地图人数对应属性额外成长系数 {mapID:{"属性名":{组队进入人数:系数, ...}, ...}, ...}
+NPCAttr_NPCPlayerCntCoefficient, # NPC特殊成长人数对应属性额外成长系数 {npcID:{"属性名":{人数:系数, ...}, ...}, ...}, 优先级大于地图人数系数
NPCAttr_DynNPCLVMap, # 动态等级的地图ID列表,默认已刷新出来的NPC等级不会再变更,下次刷出来的怪物等级变更 [地图ID, ...]
NPCAttr_DynPCCoefficientMap, # 动态人数系数的地图ID {地图ID:是否马上刷新属性, ...}
-) = range(5)
+) = range(6)
#---------------------------------------------------------------------
##NPC初始化->出生调用
@@ -140,11 +141,14 @@
gameFB = GameWorld.GetGameFB()
if strengthenIpyData.GetIsStrengthenByPlayerCount():
- strengthenPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
- if not strengthenPlayerCnt:
- GameWorld.ErrLog("NPC配置了按玩家人数成长类型,但是无法获取到对应的玩家人数!npcID=%s" % (npcID))
- return
-
+ if FamilyRobBoss.IsHorsePetRobBoss(npcID):
+ strengthenPlayerCnt = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_HorsePetRobBossPlayerCount)
+ else:
+ strengthenPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
+ if not strengthenPlayerCnt:
+ GameWorld.ErrLog("NPC配置了按玩家人数成长类型,但是无法获取到对应的玩家人数!npcID=%s" % (npcID))
+ return
+
lvStrengthenType = strengthenIpyData.GetLVStrengthenType()
# 根据世界等级
if lvStrengthenType == 3:
@@ -156,6 +160,9 @@
elif lvStrengthenType == 1:
strengthenLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenAverageLV)
+ if strengthenIpyData.GetCmpNPCBaseLV():
+ strengthenLV = max(strengthenLV, curNPC.GetLV())
+
if lvStrengthenType in [1, 2] and not strengthenLV:
GameWorld.ErrLog("NPC配置了成长等级类型,但是无法获取到对应的成长等级值!npcID=%s,lvStrengthenType=%s" % (npcID, lvStrengthenType))
return
@@ -219,6 +226,7 @@
paramDict = attrStrengthenInfo[NPCAttr_ParamDict] # 过程参数公式字典
attrStrengthenList = attrStrengthenInfo[NPCAttr_AttrStrengthenList] # 属性成长公式字典
playerCntCoefficient = attrStrengthenInfo[NPCAttr_PlayerCntCoefficient] # 人数系数
+ npcIDPlayerCntCoefficient = attrStrengthenInfo[NPCAttr_NPCPlayerCntCoefficient] # 特殊NPC人数系数
baseMaxHP = npcData.GetHPEx() * ShareDefine.Def_PerPointValue + npcData.GetHP()
if strengthenLV:
@@ -296,6 +304,8 @@
playerCntAttrCoefficient = playerCntCoefficient.get(mapID, {})
if not playerCntAttrCoefficient and dataMapID in playerCntCoefficient:
playerCntAttrCoefficient = playerCntCoefficient[dataMapID]
+ if npcID in npcIDPlayerCntCoefficient:
+ playerCntAttrCoefficient = npcIDPlayerCntCoefficient[npcID]
for attrKey, coefficientDict in playerCntAttrCoefficient.items():
if attrKey in attrDict:
attrValue = attrDict[attrKey]
@@ -3090,10 +3100,13 @@
curNPC = self.__Instance
#清除状态
self.__ClearNPCAllState(False)
- #初始化召唤兽
- self.__InitNPCSummon()
- #重置技能CD
- self.__NormalNPCInItCD()
+ #只在重生或者满血的状态下才重置以下内容
+ if isReborn or GameObj.GetHP(curNPC) >= GameObj.GetMaxHP(curNPC):
+ #初始化召唤兽
+ self.__InitNPCSummon()
+ #重置技能CD
+ self.__NormalNPCInItCD()
+
#重刷属性
self.RefreshNPCState(isReborn=isReborn)
#通知血量, 复活的情况不通知血量,由NPC出现包通知
@@ -4255,6 +4268,7 @@
self.__AllKillerDict, curTeam, hurtType, hurtID = self.__FindNPCKillerInfo()
self.__OwnerHurtType, self.__OwnerHurtID = hurtType, hurtID
+ isGameBoss = ChConfig.IsGameBoss(curNPC)
#最后一击处理
self.__DoLastTimeHurtLogic()
@@ -4289,9 +4303,15 @@
elif hurtType == ChConfig.Def_NPCHurtTypeFamily:
self.__KilledByFamilySetPrize(hurtType, hurtID)
- else:
+ elif isGameBoss:
GameWorld.ErrLog("NPC归属异常:npcID=%s,hurtType=%s,hurtID=%s" % (npcID, hurtType, hurtID))
-
+
+ if isGameBoss:
+ dataDict = {"objID":curNPC.GetID(), "bossID":npcID, "mapID":GameWorld.GetMap().GetMapID(),
+ "lineID":GameWorld.GetGameWorld().GetLineID(), "teamID":curTeam.GetTeamID() if curTeam else 0,
+ "killerID":self.__AllKillerDict.keys(), "hurtType":hurtType,"hurtID":hurtID}
+ DataRecordPack.SendEventPack("KillBossRecord", dataDict)
+
if OnNPCDie:
OnNPCDie(curNPC, hurtType, hurtID)
@@ -4753,7 +4773,10 @@
#掉落归属
if mapFBType != IPY_GameWorld.fbtNull:
FBLogic.DoFB_DropOwner(curPlayer , curNPC)
-
+ else:
+ if curNPC.GetLV()>=curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'):
+ PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC)
+
killBossCntLimitDict = IpyGameDataPY.GetFuncCfg('KillBossCntLimit', 1)
limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, npcID)
if limitIndex != None:
@@ -4767,7 +4790,6 @@
dataDict = {"objID":curNPC.GetID(), "bossID":npcID, "touchCnt":newCnt,
"AccID":curPlayer.GetAccID(), "PlayerID":curPlayer.GetPlayerID()}
DataRecordPack.SendEventPack("AddKillBossCnt", dataDict, curPlayer)
-
if limitIndex == 0:
# 世界BOSS击杀成就
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillWorldBoss, 1)
@@ -4782,8 +4804,8 @@
PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_BOSSHome)
PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_BOSSHome, 1)
PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_BossHome, 1)
- #击杀特定NPC成就
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, 1, [npcID])
+
+
return
#---------------------------------------------------------------------
@@ -4805,10 +4827,10 @@
#不是普通NPC
elif npcObjType != IPY_GameWorld.gnotNormal:
return
-
+ npcID = curNPC.GetNPCID()
#GameWorld.DebugLog("__MissionOnKillNPC isFeel=%s" % (isFeel), curPlayer.GetPlayerID())
killBossCntLimitDict = IpyGameDataPY.GetFuncCfg('KillBossCntLimit', 1)
- limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, curNPC.GetNPCID())
+ limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, npcID)
isWorldBoos = limitIndex == 0
if isFeel:
#击杀NPC触发摸怪任务事件
@@ -4820,7 +4842,8 @@
EventShell.EventRespons_OnKillById(curPlayer, curNPC)
if isWorldBoos:
EventShell.EventRespons_KillWorldBoss(curPlayer)
-
+ #击杀特定NPC成就
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, 1, [npcID])
return
def __GetIsLog(self):
@@ -4990,7 +5013,7 @@
return max(value / pow(10, nlen), 1)
-Def_CollNPCCfg_Len = 9
+Def_CollNPCCfg_Len = 10
(
Def_CollNPCCfg_CanTogether, # 是否允许同时采集
Def_CollNPCCfg_SysMsgMark, # 不可同时采集提示
@@ -5001,6 +5024,7 @@
Def_CollNPCCfg_ZhenQi, # 获得的真气/魔魂
Def_CollNPCCfg_GiveItemModeID, # 获得的物品信息模板编号
Def_CollNPCCfg_NotCostItemNotify, # 消耗品不足提示
+Def_CollNPCCfg_LimitSysMsgMark, #采集上限提示
) = range(Def_CollNPCCfg_Len)
@@ -5075,7 +5099,8 @@
GameWorld.DebugLog(" maxTime=%s,todayTime=%s" % (limitMaxTime, todayCollTime))
if limitMaxTime > 0 and todayCollTime >= limitMaxTime:
- PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_807125")
+
+ PlayerControl.NotifyCode(curPlayer, collectNPCInfo[Def_CollNPCCfg_LimitSysMsgMark], [limitMaxTime])
return True
# 采集消耗
@@ -5115,7 +5140,7 @@
PlayerControl.Sync_PrepareBegin(curPlayer, prepareTime, IPY_GameWorld.pstMissionCollecting, \
prepareID=curNPC.GetID())
-
+ FBLogic.OnBeginCollect(curPlayer, curNPC)
##添加这个NPC的伤血列表,用于判断可否同时采集,改为字典判断
AttackCommon.AddHurtValue(curNPC, curPlayer.GetPlayerID(), ChConfig.Def_NPCHurtTypePlayer, 1)
return
@@ -5367,7 +5392,8 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTime % npcID, updCollTime)
SyncCollNPCTime(curPlayer, npcIDList=[npcID])
GameWorld.DebugLog(" 增加当日采集次数: todayCollTime=%s,updCollTime=%s" % (todayCollTime, updCollTime))
-
+ #采集成就
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Collect, successCnt, [npcID])
SyncCollectionItemInfo(curPlayer, addExp, addMoney, addZhenQi, giveItemInfoList, npcID)
#DataRecordPack.DR_CollectNPCOK(curPlayer, npcID, addMoney, addExp, addZhenQi, giveItemInfoList)
return True
@@ -5426,38 +5452,38 @@
GameWorld.DebugLog(" 最终可得到物品giveItemInfoList=%s" % giveItemInfoList)
syncItemInfoList = [] # 同步的采集到的物品信息列表
- for itemType, itemID, itemCnt, isBind in giveItemInfoList:
+ for itemID, itemCnt, isBind in giveItemInfoList:
if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem):
break
isBind = setBind or isBind
- if itemType == 0:
- getItemObj = ItemControler.GetOutPutItemObj(itemID)
- elif itemType == 1:
- itemDictData = ItemControler.GetAppointItemDictData(itemID, isBind)
- getItemObj = ItemControler.GetItemByData(itemDictData)
- elif itemType == 2:
- quality = ItemCommon.GetRandEquipQualityByTable(itemID, "CollectEquipRandQuality")
- if quality == 0:
- isBroadcast = False
- getItemObj = ItemCommon.RandNormalEquip(curPlayer, itemID, isBind, "CollectNormalEquip")
- else:
- getItemObj, isBroadcast = ItemCommon.RandGreateEquip(curPlayer, itemID, isBind, "CollectGreateEquip", quality)
- if getItemObj == None:
- continue
-
- itemID = getItemObj.GetItemTypeID()
+
+ getItemObj = ItemControler.GetOutPutItemObj(itemID)
+# elif itemType == 1:
+# itemDictData = ItemControler.GetAppointItemDictData(itemID, isBind)
+# getItemObj = ItemControler.GetItemByData(itemDictData)
+# elif itemType == 2:
+# quality = ItemCommon.GetRandEquipQualityByTable(itemID, "CollectEquipRandQuality")
+# if quality == 0:
+# isBroadcast = False
+# getItemObj = ItemCommon.RandNormalEquip(curPlayer, itemID, isBind, "CollectNormalEquip")
+# else:
+# getItemObj, isBroadcast = ItemCommon.RandGreateEquip(curPlayer, itemID, isBind, "CollectGreateEquip", quality)
+# if getItemObj == None:
+# continue
+#
+# itemID = getItemObj.GetItemTypeID()
userData = getItemObj.GetUserData()
getItemObj.SetCount(itemCnt)
getItemObj.SetIsBind(isBind)
ItemCommon.NotifyItemDropByKill(curPlayer, getItemObj, npcID)
- SendGameServerGoodItemRecord(mapID, npcID, curPlayer.GetPlayerName(), curPlayer.GetPlayerID(), itemID)
+ #SendGameServerGoodItemRecord(mapID, npcID, curPlayer.GetPlayerName(), curPlayer.GetPlayerID(), itemID)
#可以放入背包
if not ItemControler.DoLogic_PutItemInPack(curPlayer, getItemObj, True, True,
event=["CollectNPC", False, {"npcID":npcID}]):
break
- syncItemInfoList.append([itemType, itemID, itemCnt, isBind, userData])
+ syncItemInfoList.append([itemID, itemCnt, isBind, userData])
return syncItemInfoList
## 采集结果同步
--
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