From f460b6035d693dd40c361f7c289c5dac2a2a32a1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十月 2018 16:30:12 +0800
Subject: [PATCH] 4201 【主干】【后端】新增战斗力参数:移动速度百分比
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 42 ++++++++++++++++++++----------------------
1 files changed, 20 insertions(+), 22 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index eda9b03..29bb164 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -62,7 +62,7 @@
import PlayerActivity
import PlayerTeHui
import FBCommon
-import HighLadderTube
+import PlayerBindJadeWheel
import BossHurtMng
import PlayerAction
import PlayerAttrFruit
@@ -102,7 +102,7 @@
import PlayerTJG
import GameLogic_XMZZ
import GameLogic_SealDemon
-import GameLogic_Dogz
+import PlayerFlashSale
import PlayerFlashGiftbag
import PlayerCostRebate
import PlayerSpringSale
@@ -491,7 +491,8 @@
PlayerSpringSale.OnPlayerLogin(curPlayer)
#限时礼包
PlayerFlashGiftbag.OnPlayerLogin(curPlayer)
-
+ #限时抢购
+ PlayerFlashSale.OnPlayerLogin(curPlayer)
# # 消费VIP
# PlayerCostVIP.CostVIPOnLogin(curPlayer, tick)
#
@@ -541,10 +542,10 @@
GameFuncComm.DoFuncOpenLogic(curPlayer)
# 神兽
PlayerDogz.OnPlayerLogin(curPlayer)
- # 神兽副本
- GameLogic_Dogz.SyncNPCRefreshTime(curPlayer.GetID())
# 骑宠
FamilyRobBoss.OnPlayerLogin(curPlayer)
+ # 绑玉转盘
+ PlayerBindJadeWheel.OnLogin(curPlayer)
# 上线查询一次充值订单
curPlayer.SendDBQueryRecharge()
@@ -4390,16 +4391,6 @@
PlayerControl.NotifyCode(curPlayer, "04BBF813-7A30-47A8-927DE1ACCC4F378E")
return
-#===============================================================================
-# isFreedomTransBuff = SkillCommon.GetPlayerBuffBySkillTypeID(curPlayer, ShareDefine.Def_FreedomTransBuffID)
-# if not PlayerControl.IsPlayerInFight(curPlayer):
-#
-# if (transportType == ChConfig.Def_Transport_Type_BigMap) or (not isFreedomTransBuff):
-# #传送支付处理
-#
-# if not PayForTransport(curPlayer, transportType, isAutoBuy):
-# return
-#===============================================================================
#是任务传送,VIP等级不够,且传送符不足,不处理
if transportType == ChConfig.Def_Transport_Type_Mission and \
not TransportVipLvRestrict(curPlayer, transportType) and \
@@ -4501,12 +4492,6 @@
# @param transportType 传送类型
# @return 是否vip等级限制
def TransportVipLvRestrict(curPlayer, transportType):
-
- #大地图标记传送不能体验无限飞buff功能
- if transportType != ChConfig.Def_Transport_Type_BigMap:
- if SkillCommon.GetPlayerBuffBySkillTypeID(curPlayer, ShareDefine.Def_FreedomTransBuffID):
- #有无限飞buff
- return True
return PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_FreeTransport)
@@ -5547,4 +5532,17 @@
sendPack.Clear()
sendPack.Record = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState)
NetPackCommon.SendFakePack(curPlayer, sendPack)
- return
\ No newline at end of file
+ return
+
+def NotifyPlayerMove(curPlayer, posX, posY, npcID=0):
+ '''通知前端向某个点移动
+ 这里前端可能需要针对某次移动做额外处理,比如移动到某个点后需要自动战斗等
+ 所以这里只做通知前端可以向某个点移动,最终移动由前端发起
+ '''
+ sendPack = ChPyNetSendPack.tagMCNotifyPlayerMove()
+ sendPack.Clear()
+ sendPack.PosX = posX
+ sendPack.PosY = posY
+ sendPack.NPCID = npcID
+ NetPackCommon.SendFakePack(curPlayer, sendPack)
+ return
--
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