From f460b6035d693dd40c361f7c289c5dac2a2a32a1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十月 2018 16:30:12 +0800
Subject: [PATCH] 4201 【主干】【后端】新增战斗力参数:移动速度百分比

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |   19 +++++++++++++++++++
 1 files changed, 19 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 5f3d516..89a8f5d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -3338,6 +3338,8 @@
 class ModuleFightPower():
     
     __AttrName = "%s" # 参数为ChConfig.Def_Calc_AllAttrType_MAX对应所有属性列表索引
+    __AttrNameNoline = "Noline_%s" # 参数为ChConfig.Def_Calc_AllAttrType_MAX对应所有属性列表索引
+    __NolineAttrList = [ChConfig.TYPE_Calc_AttrSpeed] # 需要记录的非线性战斗属性
     
     ## 初始化
     #  @param self 类实例
@@ -3357,6 +3359,8 @@
 #            if attrIndex == ChConfig.TYPE_Calc_SuperHit:
 #                value = ChConfig.Def_SuperHitPercent # 默认最低暴击倍值
             setattr(self, self.__AttrName % attrIndex, value)
+        for attrIndex in self.__NolineAttrList:
+            setattr(self, self.__AttrNameNoline % attrIndex, 0)            
         return
             
     ## 根据战斗属性列表设置计算战斗力属性
@@ -3367,6 +3371,12 @@
         # 设置本模块增加的线性战斗属性,非线性战斗属性增加的在刷属性时累加上去
         for attrIndex, value in battleAttrDict.items():
             self.AddCalcMFPAttr(attrIndex, value)
+            
+        # 非线性战斗属性仅设置时记录即可
+        battleNolineAttrDict = allAttrList[ChConfig.CalcAttr_BattleNoline]
+        for attrIndex, value in battleNolineAttrDict.items():
+            if attrIndex in self.__NolineAttrList:
+                setattr(self, self.__AttrNameNoline % attrIndex, value)
         return
     
     ## 设置计算战斗力属性值
@@ -3408,6 +3418,7 @@
         HPRestore = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_HPRestorePer) # 自动回复血量,固定值
         DamBackPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamBackPer) * fpParam.GetCftDamBackPer() # 反伤百分比
         SpeedValue = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_AttrSpeed) # 移动速度值
+        SpeedPer = getattr(self, self.__AttrNameNoline % ChConfig.TYPE_Calc_AttrSpeed) * fpParam.GetCftSpeedPer() # 移动速度百分比系数
         PetMinAtk = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_PetMinAtk) # 宠物最小攻击
         PetMaxAtk = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_PetMaxAtk) # 宠物最大攻击
         PetDamPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_PetDamPer) # 宠物伤害百分比提升
@@ -3456,6 +3467,14 @@
                 continue
             
             attrStr += "%s=%s," % (attrName, attrValue)
+            
+        for attrIndex in self.__NolineAttrList:
+            attrName = self.__AttrNameNoline % attrIndex
+            attrValue = getattr(self, attrName)
+            if attrValue <= 0:
+                continue
+            
+            attrStr += "%s=%s," % (attrName, attrValue)
         return attrStr
 
 ###############################################################

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