From f460b6035d693dd40c361f7c289c5dac2a2a32a1 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 16 十月 2018 16:30:12 +0800 Subject: [PATCH] 4201 【主干】【后端】新增战斗力参数:移动速度百分比 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 19 +++++++++++++++++++ 1 files changed, 19 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py index 5f3d516..89a8f5d 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py @@ -3338,6 +3338,8 @@ class ModuleFightPower(): __AttrName = "%s" # 参数为ChConfig.Def_Calc_AllAttrType_MAX对应所有属性列表索引 + __AttrNameNoline = "Noline_%s" # 参数为ChConfig.Def_Calc_AllAttrType_MAX对应所有属性列表索引 + __NolineAttrList = [ChConfig.TYPE_Calc_AttrSpeed] # 需要记录的非线性战斗属性 ## 初始化 # @param self 类实例 @@ -3357,6 +3359,8 @@ # if attrIndex == ChConfig.TYPE_Calc_SuperHit: # value = ChConfig.Def_SuperHitPercent # 默认最低暴击倍值 setattr(self, self.__AttrName % attrIndex, value) + for attrIndex in self.__NolineAttrList: + setattr(self, self.__AttrNameNoline % attrIndex, 0) return ## 根据战斗属性列表设置计算战斗力属性 @@ -3367,6 +3371,12 @@ # 设置本模块增加的线性战斗属性,非线性战斗属性增加的在刷属性时累加上去 for attrIndex, value in battleAttrDict.items(): self.AddCalcMFPAttr(attrIndex, value) + + # 非线性战斗属性仅设置时记录即可 + battleNolineAttrDict = allAttrList[ChConfig.CalcAttr_BattleNoline] + for attrIndex, value in battleNolineAttrDict.items(): + if attrIndex in self.__NolineAttrList: + setattr(self, self.__AttrNameNoline % attrIndex, value) return ## 设置计算战斗力属性值 @@ -3408,6 +3418,7 @@ HPRestore = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_HPRestorePer) # 自动回复血量,固定值 DamBackPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamBackPer) * fpParam.GetCftDamBackPer() # 反伤百分比 SpeedValue = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_AttrSpeed) # 移动速度值 + SpeedPer = getattr(self, self.__AttrNameNoline % ChConfig.TYPE_Calc_AttrSpeed) * fpParam.GetCftSpeedPer() # 移动速度百分比系数 PetMinAtk = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_PetMinAtk) # 宠物最小攻击 PetMaxAtk = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_PetMaxAtk) # 宠物最大攻击 PetDamPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_PetDamPer) # 宠物伤害百分比提升 @@ -3456,6 +3467,14 @@ continue attrStr += "%s=%s," % (attrName, attrValue) + + for attrIndex in self.__NolineAttrList: + attrName = self.__AttrNameNoline % attrIndex + attrValue = getattr(self, attrName) + if attrValue <= 0: + continue + + attrStr += "%s=%s," % (attrName, attrValue) return attrStr ############################################################### -- Gitblit v1.8.0