From f460b6035d693dd40c361f7c289c5dac2a2a32a1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十月 2018 16:30:12 +0800
Subject: [PATCH] 4201 【主干】【后端】新增战斗力参数:移动速度百分比
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py | 18 ++++++++++++------
1 files changed, 12 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
index 6ba891d..813fb9d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
@@ -27,12 +27,13 @@
import GameFuncComm
import IpyGameDataPY
import ItemCommon
+import PassiveBuffEffMng
## 大师功能是否开启
# @param curPlayer
# @return
def IsGreatMasterOpen(curPlayer):
- if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_GreatMaster):
+ if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Talent):
return False
return True
@@ -54,7 +55,7 @@
if not addPoint:
return
curFreeSkillPoint = GetGreatMasterFreeSkillPoint(curPlayer)
- #GameWorld.DebugLog("大师天赋点!curFreeSkillPoint = %s"%curFreeSkillPoint)
+ GameWorld.DebugLog("大师天赋点!curFreeSkillPoint = %s"%curFreeSkillPoint)
SetGreatMasterFreeSkillPoint(curPlayer, curFreeSkillPoint + addPoint)
Sync_GreatMasterFreeSkillPoint(curPlayer)
return
@@ -309,8 +310,10 @@
skillManager = curPlayer.GetSkillManager()
isRefreshAttr = False
+ delCnt = 0
for i in range(0, skillManager.GetSkillCount()):
- skill = skillManager.GetSkillByIndex(i)
+ dataIndex = i-delCnt
+ skill = skillManager.GetSkillByIndex(dataIndex)
if skill == None:
continue
skillTypeID = skill.GetSkillTypeID()
@@ -322,8 +325,8 @@
isRefreshAttr = True
resetPoint += curSkillLV
-
skillManager.DeleteSkillBySkillTypeID(skillTypeID)
+ delCnt +=1
if resetPoint <= 0:
GameWorld.DebugLog("不需要重置技能天赋!")
@@ -332,9 +335,12 @@
SetGreatMasterFreeSkillPoint(curPlayer, freeSkillPoint + resetPoint)
Sync_GreatMasterFreeSkillPoint(curPlayer)
+ # 重新刷新被动技能
+ passiveEff = PassiveBuffEffMng.GetPassiveEffManager().InitObjPassiveEff(curPlayer)
+ passiveEff.RefreshPassiveSkill()
+
if isRefreshAttr:
curControl = PlayerControl.PlayerControl(curPlayer)
- #curControl.CalcPassiveBuffAttr()
- curControl.RefreshPlayerAttrByBuff()
+ curControl.RefreshPlayerAttrState()
return True
--
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