From f460b6035d693dd40c361f7c289c5dac2a2a32a1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十月 2018 16:30:12 +0800
Subject: [PATCH] 4201 【主干】【后端】新增战斗力参数:移动速度百分比

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py |    8 ++++++--
 1 files changed, 6 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
index cedbc3d..813fb9d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
@@ -27,6 +27,7 @@
 import GameFuncComm
 import IpyGameDataPY
 import ItemCommon
+import PassiveBuffEffMng
 
 ## 大师功能是否开启
 #  @param curPlayer
@@ -334,9 +335,12 @@
     SetGreatMasterFreeSkillPoint(curPlayer, freeSkillPoint + resetPoint)
     Sync_GreatMasterFreeSkillPoint(curPlayer)
     
+    # 重新刷新被动技能
+    passiveEff = PassiveBuffEffMng.GetPassiveEffManager().InitObjPassiveEff(curPlayer)
+    passiveEff.RefreshPassiveSkill()
+    
     if isRefreshAttr:
         curControl = PlayerControl.PlayerControl(curPlayer)
-        #curControl.CalcPassiveBuffAttr()
-        curControl.RefreshPlayerAttrByBuff()
+        curControl.RefreshPlayerAttrState()
     return True
 

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