From f460b6035d693dd40c361f7c289c5dac2a2a32a1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十月 2018 16:30:12 +0800
Subject: [PATCH] 4201 【主干】【后端】新增战斗力参数:移动速度百分比
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py | 18 +++++++++++++++---
1 files changed, 15 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
index 818c75f..44d5afe 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -815,12 +815,24 @@
# 当层级为0的时候删除此buff
-def SetBuffLayer(curPlayer, buff, layer, delBuff=True, skillTypeID=0, disappearTrigger=True):
+def SetBuffLayer(gameObj, buff, layer, delBuff=True, skillTypeID=0, disappearTrigger=True):
buff.SetLayer(layer)
if layer == 0 and delBuff:
tick = GameWorld.GetGameWorld().GetTick()
- DelBuffBySkillTypeID(curPlayer, skillTypeID, tick, disappearTrigger)
- PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrByBuff()
+ DelBuffBySkillTypeID(gameObj, skillTypeID, tick, disappearTrigger)
+
+ curObjType = gameObj.GetGameObjType()
+ #玩家
+ if curObjType == IPY_GameWorld.gotPlayer:
+ #刷新玩家属性
+ playerControl = PlayerControl.PlayerControl(gameObj)
+ #playerControl.CalcPassiveBuffAttr()
+ playerControl.RefreshPlayerAttrByBuff()
+ #NPC
+ elif curObjType == IPY_GameWorld.gotNPC:
+ npcControl = NPCCommon.NPCControl(gameObj)
+ npcControl.RefreshNPCAttrState()
+
return
--
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