From f473d3c18a3aa6c4c0cd98f9396e488676424f4c Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期三, 27 二月 2019 16:04:08 +0800 Subject: [PATCH] 6282 【前端】【2.0】封魔之地的飞跃功能 --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 33 +++++++++++++++++++++++++++++++-- 1 files changed, 31 insertions(+), 2 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py index 98f9b51..26de2a6 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py @@ -1426,6 +1426,10 @@ SendMapCommMapLinePlayerCount(True) # 同步一次普通地图线路人数信息 #随机假仙盟 PlayerFamily.RandomFakeFamily() + + # 记录服务器是否正常开启完毕 + getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl") + "?Type=MapInit&MapCount=%s"%GameWorld.GetGameWorld().GetGameMapManager().GetCount() + GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl) return ## 服务器合服首次启动数据加载处理 @@ -1832,14 +1836,27 @@ gameMapManager = GameWorld.GetGameWorld().GetGameMapManager() curMap = gameMapManager.Find(mapServerPack.GetRouteServerIndex(), mapServerPack.GetMapID()) - if curMap == None: return + if mapServerPack.GetState() not in [0,1,2,3] and curMap.GetState() != mapServerPack.GetState(): + # 记录服务器是否正常开启完毕, 避免重复发送 + GameWorld.DebugLog("MapServer_RunningStateRefresh--_%s"%([mapServerPack.GetState(), curMap.GetState(), mapServerPack.GetMapID(), curMap.GetID()])) + SendGameError("MapError") + curMap.SetState(mapServerPack.GetState()) curMap.SetRefreshTick(tick) + return + +def SendGameError(state): + getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl") + groupID = ReadChConfig.GetPyMongoConfig("platform", "GroupID") + userDBName = ReadChConfig.GetPyMongoConfig("connect", "USER_DB_NAME") + getUrl = getUrl + "?Type=%s&groupID=%s&userDBName=%s"%(state, groupID, userDBName) + GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl) + ## 刷新地图服务器状态, 如果1分钟没有状态回报, 刷新为消失状态 # @param tick 当前时间 # @return None @@ -1851,6 +1868,7 @@ gameMapManager = GameWorld.GetGameWorld().GetGameMapManager() + isSendMapClose = False for i in range(0, gameMapManager.GetCount()): curMap = gameMapManager.GetAt(i) @@ -1861,8 +1879,12 @@ if tick - curMap.GetRefreshTick() < ChConfig.Def_Tick_MapServer_MssNone: #间隔未到 continue - + curMap.SetState(IPY_GameServer.mssNone) + if not isSendMapClose: + # 避免多地图发送过多邮件, 如关服的时候 + SendGameError("MapDisconnect") # 状态报告 + isSendMapClose = True return #--------------------------------------------------------------------- @@ -1914,3 +1936,10 @@ GameWorld.Log("通知C++关服!") GameWorld.GetGameWorld().OnServerClose() + +def ChangeGameServerState(state): + # 只接收大于等于mssPyError + GameWorld.DebugLog("ChangeGameServerState:%s"%state) + SendGameError("GameServerError") + + \ No newline at end of file -- Gitblit v1.8.0