From f47e3587c7a92e487300986380826cbba2683b19 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期一, 24 十二月 2018 17:56:08 +0800 Subject: [PATCH] 5368 【后端】【1.4】聚魂功能开发(报错修复) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 169 ++++++++++++++++++++++++++++++++++++++++++++++--------- 1 files changed, 140 insertions(+), 29 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py index d38537a..7599b01 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py @@ -24,7 +24,7 @@ import SkillShell import BuffSkill import BaseAttack -import PlayerTruck +import ChNetSendPack import SkillCommon import AttackCommon import ItemControler @@ -47,7 +47,7 @@ import BossHurtMng import PlayerSuperMarket import GameLogic_FamilyInvade -#import GameLogic_MunekadoTrial +import GameLogic_GatherSoul import FormulaControl import PlayerMagicWeapon import PlayerBossReborn @@ -159,6 +159,11 @@ # 根据平均等级 elif lvStrengthenType == 1: strengthenLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenAverageLV) + # 根据按成长等级的上下限随机 + elif lvStrengthenType == 4: + randMinLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenMinLV) + randMaxLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenMaxLV) + strengthenLV = random.randint(randMinLV, randMaxLV) if strengthenIpyData.GetCmpNPCBaseLV(): strengthenLV = max(strengthenLV, curNPC.GetLV()) @@ -209,6 +214,62 @@ curNPC.Notify_HPEx() curNPC.Notify_MaxHPEx() #GameWorld.DebugLog(" aftHP=%s,aftMaxHP=%s" % (aftHP, aftMaxHP)) + + # 机器人复活初始化给技能 + if isReborn and curNPC.GetType() == ChConfig.ntRobot: + __OnFBRobotReborn(curNPC, strengthenLV) + + return + +def __OnFBRobotReborn(curNPC, npcLV): + tick = GameWorld.GetGameWorld().GetTick() + lineID = GameWorld.GetGameWorld().GetLineID() + objID = curNPC.GetID() + jobSkillDict = IpyGameDataPY.GetFuncEvalCfg("FBRobotCfg", 1) + robotJob = random.choice(jobSkillDict.keys()) + lineRobotJobDict = PyGameData.g_fbRobotJobDict.get(lineID, {}) + lineRobotJobDict[objID] = robotJob + PyGameData.g_fbRobotJobDict[lineID] = lineRobotJobDict + skillInfoDict = jobSkillDict[robotJob] + skillIDList = [] + for skillInfo, needLV in skillInfoDict.items(): + if npcLV < needLV: + continue + if isinstance(skillInfo, int): + skillIDList.append(skillInfo) + else: + skillIDList += list(skillInfo) + GameWorld.DebugLog("给机器人NPC技能: objID=%s,robotJob=%s,npcLV=%s, %s" % (objID, robotJob, npcLV, skillIDList)) + skillManager = curNPC.GetSkillManager() + for skillID in skillIDList: + skillManager.LearnSkillByID(skillID) + playerManager = GameWorld.GetMapCopyPlayerManager() + for index in xrange(playerManager.GetPlayerCount()): + curPlayer = playerManager.GetPlayerByIndex(index) + if not curPlayer: + continue + FBLogic.DoFBHelp(curPlayer, tick) + return + + +def __DoGiveVSPlayerNPCSkill(curNPC, job, npcLV): + skillManager = curNPC.GetSkillManager() + jobSkillDict = IpyGameDataPY.GetFuncEvalCfg("XMZZRobotSkill", 1) + if job not in jobSkillDict: + return + skillInfoDict = jobSkillDict[job] + #{1:{(100, 101, 102, 103):1, 50000:100, 50100:200, 50400:300}, 2:{(200, 201, 202, 203):1, 55000:100, 55100:200, 55200:300}} + skillIDList = [] + for skillInfo, needLV in skillInfoDict.items(): + if npcLV < needLV: + continue + if isinstance(skillInfo, int): + skillIDList.append(skillInfo) + else: + skillIDList += list(skillInfo) + GameWorld.DebugLog("给NPC技能: job=%s,npcLV=%s, %s" % (job, npcLV, skillIDList)) + for skillID in skillIDList: + skillManager.LearnSkillByID(skillID) return def GetNPCStrengthenAttrDict(npcID, strengthenLV=0, strengthenPlayerCnt=0, strengthenIpyData=None): @@ -224,7 +285,7 @@ attrDict = {} paramDict = attrStrengthenInfo[NPCAttr_ParamDict] # 过程参数公式字典 - attrStrengthenList = attrStrengthenInfo[NPCAttr_AttrStrengthenList] # 属性成长公式字典 + attrStrengthenDict = attrStrengthenInfo[NPCAttr_AttrStrengthenList] # 属性成长公式字典 playerCntCoefficient = attrStrengthenInfo[NPCAttr_PlayerCntCoefficient] # 人数系数 npcIDPlayerCntCoefficient = attrStrengthenInfo[NPCAttr_NPCPlayerCntCoefficient] # 特殊NPC人数系数 baseMaxHP = npcData.GetHPEx() * ShareDefine.Def_PerPointValue + npcData.GetHP() @@ -287,9 +348,10 @@ paramDict["AtkReplyCoefficient"])) # 怪物攻击回复调整值 MonterHurt = eval(FormulaControl.GetCompileFormula("NPCParam_MonterHurt", paramDict["MonterHurt"])) # 怪物固定伤害 LostHPPerSecond = eval(FormulaControl.GetCompileFormula("NPCParam_LostHPPerSecond", paramDict["LostHPPerSecond"])) # 玩家每秒掉血量 - + LVStrengthenMark = strengthenIpyData.GetLVStrengthenMark() + attrStrengthenList = attrStrengthenDict.get(LVStrengthenMark, []) for attrKey, strengthenFormat in attrStrengthenList: - strengthenValue = int(eval(FormulaControl.GetCompileFormula("NPCStrengthen_%s" % attrKey, strengthenFormat))) + strengthenValue = int(eval(FormulaControl.GetCompileFormula("NPCStrengthen_%s_%s" % (attrKey,LVStrengthenMark), strengthenFormat))) #GameWorld.DebugLog(" %s=%s" % (attrKey, strengthenValue)) locals()[attrKey] = strengthenValue # 创建该属性局部变量作为参数提供给后面属性计算时用 attrDict[attrKey] = strengthenValue @@ -335,7 +397,7 @@ return attrDict def GiveKillNPCDropPrize(curPlayer, mapID, npcCountDict, exp_rate=None, mailTypeKey=None, isMail=False, - extraItemList=[], prizeMultiple=1, dropItemMapInfo=[]): + extraItemList=[], prizeMultiple=1, dropItemMapInfo=[], curGrade=0): '''给玩家击杀NPC掉落奖励 @param mapID: 击杀的NPC所在地图ID,注意次地图并不一定是玩家当前地图 @param npcCountDict: 执行单次时所击杀的npc数量字典 {npcID:count, ...} @@ -375,7 +437,7 @@ # 掉落有概率因素,需多次执行 for dCount in xrange(1, totalCount + 1): isKillCountDropEquipEx = dCount == 1 # 同一只NPC一次处理中多次击杀的情况,只算一次附加装备处理 - dropInfo = GetNPCDropInfo(curPlayer, mapID, npcID, isKillCountDropEquipEx=isKillCountDropEquipEx) + dropInfo = GetNPCDropInfo(curPlayer, mapID, npcID, isKillCountDropEquipEx=isKillCountDropEquipEx, curGrade=curGrade) if not dropInfo: continue dropIDList, dropIDBindDict, dropMoneyCnt, moneyValue = dropInfo @@ -690,7 +752,7 @@ % (npcID, killCount, dropIDCountDict, dropIDBindDict, dropMoney), playerID) return dropIDCountDict, dropIDBindDict, dropMoney -def GetNPCDropInfo(dropPlayer, mapID, npcID, ownerPlayerList=[], ipyDrop=None, isSingle=True, isKillCountDropEquipEx=True): +def GetNPCDropInfo(dropPlayer, mapID, npcID, ownerPlayerList=[], ipyDrop=None, isSingle=True, isKillCountDropEquipEx=True, curGrade=0): '''获取NPC掉落信息, 击杀及扫荡通用,调用该函数获得掉落信息,然后再看掉落地板上还是直接放入背包 @param dropPlayer: 用于判断调用相关用的玩家示例,该玩家并不一定是击杀者,只是按一定规则设定的掉落判断依据的玩家 如队伍,取等级最大的玩家,该玩家并不一定是击杀者 @@ -782,7 +844,7 @@ indepRateDoCnt = ipyDrop.GetIndepRateDoCnt() if indepRateDoCnt: indepRateDoCnt = __GetNPCDropDoCountChange(indepRateDoCnt, doCountRate + equipDropDoCountPlus, doCountAdd) - dropEquipInfoList += __GetNPCIndepRateEquipDrop(ipyDrop, indepRateDoCnt, equipDropRatePlus) + dropEquipInfoList += __GetNPCIndepRateEquipDrop(ipyDrop, indepRateDoCnt, equipDropRatePlus, curGrade) #GameWorld.DebugLog("阶,颜色,部位集合key,dropEquipInfoList=%s" % (dropEquipInfoList)) placeDict = IpyGameDataPY.GetFuncCfg("EquipDropPartSets", 1) @@ -878,7 +940,7 @@ fbGradeColorStarRateDict = IpyGameDataPY.GetFuncEvalCfg("FBGradeEquipDropRate", 2) # 评级影响品质星级概率 {npcID:{(颜色,星级):[D级影响概率, ..., S级影响概率], ...}, ...} if npcID in fbGradeColorStarRateDict: gradeColorStarRateDict = fbGradeColorStarRateDict[npcID] - curGrade = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade) + curGrade = curGrade if curGrade else GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade) colorDropCntDict = {} # 装备颜色已经掉落数 {颜色:数量, ...} colorMaxDropCntDict = ipyDrop.GetIndepRateMaxDropCount() # {颜色:上限数量,...} @@ -953,7 +1015,7 @@ fbGradePriItemIDDropDict = IpyGameDataPY.GetFuncEvalCfg("FBGradeEquipDropRate", 3) if npcID in fbGradePriItemIDDropDict: gradePriItemIDDropDict = fbGradePriItemIDDropDict[npcID] - curGrade = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade) + curGrade = curGrade if curGrade else GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade) priDropInfoList = gradePriItemIDDropDict.get(curGrade, []) priDropIDList = [] for priItemID, priItemCount in priDropInfoList: @@ -1335,7 +1397,7 @@ #GameWorld.DebugLog("饼图装备掉落结果: doCnt=%s, %s" % (doCnt, dropEquipInfoList)) return dropEquipInfoList -def __GetNPCIndepRateEquipDrop(ipyDrop, doCnt, equipDropPlus): +def __GetNPCIndepRateEquipDrop(ipyDrop, doCnt, equipDropPlus, curGrade=0): ## 获取NPC独立掉率装备掉落信息 npcID = ipyDrop.GetNPCID() indepRateDict = ipyDrop.GetIndepRateDrop() # {(阶,颜色,部位集合key):概率,...} @@ -1346,7 +1408,7 @@ fbGradeColorRateDict = IpyGameDataPY.GetFuncEvalCfg("FBGradeEquipDropRate", 1) #{npcID:{颜色:[D级影响概率, ..., S级影响概率], ...}, ...} if npcID in fbGradeColorRateDict: gradeColorRateDict = fbGradeColorRateDict[npcID] - curGrade = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade) + curGrade = curGrade if curGrade else GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade) #colorDropCntDict = {} # 装备颜色已经掉落数 {颜色:数量, ...} dropEquipInfoList = [] @@ -1986,9 +2048,8 @@ # 设置npc死亡及自身处理 SetDeadEx(summonNPC) - if curNPC.GetGameObjType() == IPY_GameWorld.gotNPC and \ - curNPC.GetGameNPCObjType() == IPY_GameWorld.gnotSummon: - FBLogic.DoFB_SummonNPCDead(curNPC) + if curNPC.GetGameObjType() == IPY_GameWorld.gotNPC: + FBLogic.DoFB_NPCDead(curNPC) summonPlayerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_SummonMapNPCPlayerID) if summonPlayerID > 0: @@ -2019,7 +2080,12 @@ AttackCommon.ClearTeamPlayerHurtValue(curNPC) # 清除自定义伤血列表 #BossHurtMng.ClearHurtValueList(curNPC) - + if curNPC.GetType() == ChConfig.ntRobot: + lineID = GameWorld.GetGameWorld().GetLineID() + lineRobotJobDict = PyGameData.g_fbRobotJobDict.get(lineID, {}) + lineRobotJobDict.pop(curNPC.GetID(), 0) + PyGameData.g_fbRobotJobDict[lineID] = lineRobotJobDict + # C++设置npc死亡 curNPC.SetDead(curNPC.GetDictByKey(ChConfig.Def_NPCDead_Reason), curNPC.GetDictByKey(ChConfig.Def_NPCDead_KillerType), @@ -2382,7 +2448,7 @@ def GetIsBossView(self): # 主动视野情况,GetIsBoss 0 1 4 为普通NPC视野(有视野范围配置,但去除视野刷新),其他为BOSS类视野有刷新 curNPC = self.__Instance - if not ChConfig.IsGameBoss(curNPC) and not GetFaction(curNPC): + if not ChConfig.IsGameBoss(curNPC) and not GetFaction(curNPC) and curNPC.GetType() != ChConfig.ntRobot: return False return True @@ -3654,7 +3720,7 @@ # @remarks 刷新NPC属性 def RefreshNPCAttrState(self, canSyncClient=True, isReborn=False): curNPC = self.__Instance - curNPCMaxHP_Before = GameObj.GetMaxHP(curNPC) + #curNPCMaxHP_Before = GameObj.GetMaxHP(curNPC) #清空NPC战斗属性 curNPC.ClearBattleEffect() #-------------------------------------------- @@ -3691,6 +3757,28 @@ return + def SetHelpBattleRobotRebornAttr(self, fightPower): + '''助战机器人只设置血量属性 + 血量算法,(助战玩家=助战机器人):每个副本配置伤害*(助战玩家战力/副本规定战力)*系数值 系数值暂定为50 + ''' + curNPC = self.__Instance + mapID = FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) + funcLineID = FBCommon.GetFBPropertyMark() + ipyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID) + if not ipyData: + return + + SetSuppressFightPower(curNPC, fightPower) + fbFightPower = ipyData.GetFightPowerMin() + baseHurt = ipyData.GetRobotBaseHurt() + hpCoefficient = ipyData.GetRobotHPCoefficient() + maxHP = int(eval(IpyGameDataPY.GetFuncCompileCfg("HelpBattleRobot", 2))) + GameWorld.DebugLog("设置助战机器人属性: objID=%s,fightPower=%s,maxHP=%s" % (curNPC.GetID(), fightPower, maxHP)) + GameObj.SetMaxHP(curNPC, maxHP) + GameObj.SetHP(curNPC, maxHP) + curNPC.Notify_HPEx() + curNPC.Notify_MaxHPEx() + return # NPC移动速度特殊处理,只处理百分比不能处理固定值 # 因为 ChConfig.TYPE_Calc_AttrSpeed 非服务端移动速度,偷懒处理法 @@ -3703,9 +3791,11 @@ curNPC.SetDict(ChConfig.Def_NPC_Dict_SpeedPer, 0) return speed = int(curNPC.GetSpeed() * (ShareDefine.Def_MaxRateValue) / max(100.0, float(ShareDefine.Def_MaxRateValue + speedPer))) - curNPC.SetSpeed(speed) curNPC.SetDict(ChConfig.Def_NPC_Dict_SpeedPer, speedPer) + if GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_GatherSoul: + #目前只在聚魂副本里通知 + NPCSpeedChangeNotify(curNPC, speed) return @@ -3715,7 +3805,6 @@ # @remarks 刷新NPC行为属性 def RefreshNPCActionState(self): curNPC = self.__Instance - OperControlManager.ClearObjActionState(curNPC) #根据BUFF 加上状态 @@ -4098,9 +4187,16 @@ ownerType, ownerID = hurtType, hurtID itemCnt = moneyValue if itemID == moneyID else 1 isBind = dropIDBindDict.get(itemID, 1) - + curItem = self.__CreateDropItem(curNPC, itemID, itemCnt, isBind) if not curItem: + continue + + if mapID == ChConfig.Def_FBMapID_GatherSoul:#聚魂副本特殊处理 + GameLogic_GatherSoul.KillGatherSoulNPCDropAward(itemID, itemCnt, isBind) + dropItemDataStr = ChItem.GetMapDropItemDataStr(curItem) + self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr) + curItem.Clear() continue if isDropInItemPack: @@ -4110,17 +4206,22 @@ if ItemControler.DoLogic_PutItemInPack(ownerPlayer, curItem, True, True, event=["NPCDrop", False, {"npcID":npcID}]): #通知客户端 - vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop() - vItemDrop.ItemTypeID = itemID - vItemDrop.PosX = resultX - vItemDrop.PosY = resultY - vItemDrop.UserData = dropItemDataStr - vItemDrop.UserDataLen = len(vItemDrop.UserData) - NetPackCommon.SendFakePack(ownerPlayer, vItemDrop) + self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr) + else: self.__MapCreateItem(curItem, resultX, resultY, ownerType, ownerID) return + def SendVirtualItemDrop(self, player, itemID, posX, posY, userDataStr): + #通知客户端 + vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop() + vItemDrop.ItemTypeID = itemID + vItemDrop.PosX = posX + vItemDrop.PosY = posY + vItemDrop.UserData = userDataStr + vItemDrop.UserDataLen = len(vItemDrop.UserData) + NetPackCommon.SendFakePack(player, vItemDrop) + return #--------------------------------------------------------------------- ## NPC被杀死逻辑处理 # @param self 类实例 @@ -5981,3 +6082,13 @@ GameWorld.DebugLog("通知GameServer地图Boss分流信息: mapID=%s,lineID=%s,shuntPlayerDict=%s" % (mapID, lineID, shuntPlayerDict), lineID) return +def NPCSpeedChangeNotify(curNPC, speed): + ##通知NPC速度 + sendPack = ChNetSendPack.tagObjInfoRefresh() + sendPack.Clear() + sendPack.ObjID = curNPC.GetID() + sendPack.ObjType = curNPC.GetGameObjType() + sendPack.RefreshType = IPY_GameWorld.CDBPlayerRefresh_Speed + sendPack.Value = speed + curNPC.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength()) + return -- Gitblit v1.8.0