From f4ba71b4f1f541fbf705ec7ccee1e49d097cb57f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 08 一月 2019 15:10:26 +0800
Subject: [PATCH] 5722 【后端】【1.5】跨服BOSS开发(登录、退出跨服流程优化)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py |    9 ++++++---
 1 files changed, 6 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index 76b967e..08baab8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -1221,7 +1221,7 @@
 def __RunAnswerAction(curPlayer, curMission, answersNode):
     actionsNode = __FindAnswerActionNode(curPlayer, curMission, answersNode)
     if actionsNode == None or actionsNode.IsEmpty():
-        GameWorld.Log('__RunAnswerAction找不到回答节点')
+        GameWorld.DebugLog('__RunAnswerAction找不到回答节点--%s'%curMission.GetMissionID())
         return
     
     __DoAnswerActionNode(curPlayer, curMission, actionsNode)
@@ -4890,7 +4890,7 @@
 # @return 无
 # @remarks 跑环任务结束处理,删除或者随机下一个
 def __RunAroundMission(curPlayer, missionID, curMissionData, curActionNode):
-    GameWorld.Log("__RunAroundMission----%s"%missionID)
+    GameWorld.Log("__RunAroundMission----%s"%missionID, curPlayer.GetID())
     #任务完成,触发随机跑环
     run_event = GameWorld.ToIntDef(curActionNode.GetAttribute("run_around"), 0)
     firstMissionID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
@@ -5234,6 +5234,7 @@
 def OnAroundMissionFinish(curPlayer, missionType, addCnt=1):
     #跑环任务id列表
     # 活跃度
+    GameWorld.Log('    跑环完成触发活跃度 missionType=%s'%missionType, curPlayer.GetPlayerID())
     if missionType == QuestCommon.Def_Mission_Type_RunDaily:
         PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_DailyRunMission, addCnt)
         PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_TaskCRun, addCnt)
@@ -5242,6 +5243,8 @@
     elif missionType == QuestCommon.Def_Mission_Type_RunFamily:
         PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyRunMission, addCnt)
         PlayerFamily.AddFamilyActivity(curPlayer, ShareDefine.FamilyActive_Task, addCnt)
+    else:
+        GameWorld.Log('    跑环完成触发活跃度异常 missionType=%s'%missionType, curPlayer.GetPlayerID())
     return
 
 
@@ -5436,7 +5439,7 @@
 # @remarks 设置跑环任务奖励 <set_run_around_reward multiple="指定倍数" id_name="任务ID存储key" /> 
 def DoType_Set_Run_Around_Reward(curPlayer, curMission, curActionNode):
     curMissionID = curMission.GetMissionID()
-    GameWorld.Log("DoType_Set_Run_Around_Reward---%s"%curMissionID)
+    GameWorld.Log("DoType_Set_Run_Around_Reward---%s"%curMissionID, curPlayer.GetID())
     idNameStr = curActionNode.GetAttribute("id_name")
     if curMission and idNameStr != "":
         questID = GameWorld.ToIntDef(curMission.GetProperty(idNameStr), 0)

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