From f4c96f50734c9afe6f8e69a232df73812c1b8f96 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 21 九月 2018 17:19:43 +0800 Subject: [PATCH] 1994 【BUG】【主干】开服限时活动错误(日常及副本) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py | 113 +++++++++++++++++++++++++++++++++++++++++++++----------- 1 files changed, 90 insertions(+), 23 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py index 46d63f1..2da65a4 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py @@ -48,6 +48,8 @@ import time #--------------------------------------------------------------------- +MaxCustomServerDay = 14 # 最大定制开服天数 + #年月日时间格式 Time_YmdFormat = ChConfig.TYPE_Time_YmdFormat @@ -125,7 +127,7 @@ curDateTimeStr = "%d-%d-%d %02d:%02d:00" % (serverTime.year, serverTime.month, serverTime.day, serverTime.hour, serverTime.minute) curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format) - customMaxServerDay = 14 # 定制运营活动最大开服天 + customMaxServerDay = MaxCustomServerDay # 定制运营活动最大开服天 operationActionDict = {} mapServerOperationActionDict = {} serverID = GameWorld.GetServerID() @@ -544,22 +546,37 @@ curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # 当天日期 openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几 - GameWorld.Log("加载本日日常活动信息: %s, 当前星期%s,开服第%s天,开服是星期%s" % (curDateStr, weekDay, openServerDay, openServerWeekday)) + curMaxCustomServerDay = MaxCustomServerDay - openServerWeekday + 1 # 最大有效定制开服天 + GameWorld.Log("===== 加载今天日常活动信息 =====") + GameWorld.Log(" 开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay)) + GameWorld.Log(" 最大有效定制开服天: %s" % (curMaxCustomServerDay)) customDailyIDList = [] dailyTimeInfoList = [] - customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday, openServerDay) - if customIpyDataList: + # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周 + if openServerDay <= curMaxCustomServerDay: + customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday) + GameWorld.Log(" 本周定制的日常活动条数: %s" % len(customIpyDataList)) customIDList = [] + todayCustomIDList = [] for customIpyData in customIpyDataList: dataID = customIpyData.GetID() dailyID = customIpyData.GetDailyID() if dailyID not in customDailyIDList: customDailyIDList.append(dailyID) - dailyTimeInfoList.append([True, customIpyData.GetOpenTimeList(), customIpyData]) customIDList.append(dataID) - GameWorld.Log(" 本地定制日常活动条数: %s, 配置表ID列表=%s, 定制活动ID列表=%s" % (len(customIpyDataList), customIDList, customDailyIDList)) + if customIpyData.GetOpenServerDay() == openServerDay: + todayCustomIDList.append(dataID) + isCustom = True + dailyTimeInfoList.append([isCustom, customIpyData.GetOpenTimeList(), customIpyData]) + GameWorld.Log(" 增加本日日常活动信息: isCustom=%s,dailyID=%s,dataID=%s" % (isCustom, dailyID, dataID)) + GameWorld.Log(" 本周定制的日常配置表ID列表: %s" % (customIDList)) + GameWorld.Log(" 本周定制的日常活动ID列表: %s" % (customDailyIDList)) + GameWorld.Log(" 今天定制的日常表ID列表=%s" % (todayCustomIDList)) + else: + GameWorld.Log(" 超过最大定制开服天,不定制,走常规日常配置!") + GameWorld.Log(" 处理常规日常活动配置") ipyDataMgr = IpyGameDataPY.IPY_Data() dailyActionCount = ipyDataMgr.GetDailyActionCount() for i in xrange(dailyActionCount): @@ -626,6 +643,7 @@ TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, todayActionInfo]) GameWorld.Log("本日日常活动信息加载完毕!") + GameWorld.Log("=============================================================") return TodayDailyActionInfo[1] def Dispose_DailyActionState(): @@ -763,53 +781,102 @@ GameWorld.Log(" 不需要重置的定制ID: %s" % FBStateEndTimeNotResetCustomIDList) return notResetIDList -def Dispose_FBStateTime(): - ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值 +def __GetTodayFBStateTimeInfo(): + key = "TodayFBStateTimeInfo" + openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1 + TodayFBStateTimeInfo = IpyGameDataPY.GetConfigEx(key) + if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == openServerDay: + #GameWorld.DebugLog("已经加载过本日副本状态处理信息!openServerDay=%s" % openServerDay) + return TodayFBStateTimeInfo[1] - FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList() openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1 curDateTime = GameWorld.GetServerTime() curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute - curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几 - GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s,开服第%s天, 当前星期%s,%s点%s分" - % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute)) - GameWorld.DebugLog(" FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList)) - GameWorld.DebugLog(" FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList)) + if openServerWeekday <= 0: + GameWorld.ErrLog("获取开服是星期几数据错误!openServerWeekday=%s" % openServerWeekday) + return [] - gameWorld = GameWorld.GetGameWorld() + curMaxCustomServerDay = MaxCustomServerDay - openServerWeekday + 1 # 最大有效定制开服天 + GameWorld.Log("===== 加载今天副本状态时间表 =====") + GameWorld.Log(" 开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute)) + GameWorld.Log(" 最大有效定制开服天: %s" % (curMaxCustomServerDay)) + ipyDataMgr = IpyGameDataPY.IPY_Data() - customMapIDList = [] + customMapIDList = [] # 本周有定制的副本数据地图ID列表 fbStateTimeInfoList = [] - customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday, openServerDay) - if customIpyDataList: - customIDList = [] + # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周 + if openServerDay <= curMaxCustomServerDay: + customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday) + GameWorld.Log(" 本周定制的副本活动条数: %s" % len(customIpyDataList)) + customIDList = [] # 本周定制的数据表ID + todayCustomIDList = [] # 今天定制的数据表ID for customIpyData in customIpyDataList: dataID = customIpyData.GetID() dataMapID = customIpyData.GetDataMapID() if dataMapID not in customMapIDList: customMapIDList.append(dataMapID) - isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay - fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData]) customIDList.append(dataID) - GameWorld.DebugLog(" 定制副本活动条数: %s, 配置表ID列表=%s" % (len(customIpyDataList), customIDList)) + if customIpyData.GetOpenServerDay() == openServerDay: + todayCustomIDList.append(dataID) + isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay + fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData]) + GameWorld.Log(" 今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID)) + GameWorld.Log(" 本周定制的配置表ID列表: %s" % (customIDList)) + GameWorld.Log(" 本周定制的副本地图列表: %s" % (customMapIDList)) + GameWorld.Log(" 今天定制的表ID列表=%s" % (todayCustomIDList)) + else: + GameWorld.Log(" 超过最大定制开服天,不定制,走常规副本状态时间!") + GameWorld.Log(" 处理常规副本状态时间配置") for i in xrange(ipyDataMgr.GetFBStateTimeCount()): fbStateTimeIpyData = ipyDataMgr.GetFBStateTimeByIndex(i) dataID = fbStateTimeIpyData.GetID() dataMapID = fbStateTimeIpyData.GetDataMapID() # 是当天开服天定制活动的不处理常规活动 if dataMapID in customMapIDList: + GameWorld.Log(" dataID=%s,dataMapID=%s, 在本周定制的副本地图列表里,不处理!" % (dataID, dataMapID)) continue + # 暂不支持跨天的活动 isCustom, startWeekDay, endWeekDay = False, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday() + if curWeekDay != startWeekDay: + GameWorld.Log(" dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理!curWeekDay=%s,startWeekDay=%s" + % (dataID, dataMapID, curWeekDay, startWeekDay)) + continue fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, fbStateTimeIpyData]) + GameWorld.Log(" 今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID)) + TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, fbStateTimeInfoList]) + GameWorld.Log("本日副本活动状态信息加载完毕!") + GameWorld.Log("=============================================================") + return TodayFBStateTimeInfo[1] + +def Dispose_FBStateTime(): + ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值 + + + FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList() + openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1 + curDateTime = GameWorld.GetServerTime() + curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute + + curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute + + openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几 + GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分" + % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute)) + GameWorld.DebugLog(" FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList)) + GameWorld.DebugLog(" FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList)) + + gameWorld = GameWorld.GetGameWorld() + fbStateTimeInfoList = __GetTodayFBStateTimeInfo() + for isCustom, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList: dataID = ipyData.GetID() dataMapID = ipyData.GetDataMapID() - + GameWorld.DebugLog(" isCustom=%s,dataID=%s,dataMapID=%s" % (isCustom, dataID, dataMapID)) startHour, startMinute = ipyData.GetStartHour(), ipyData.GetStartMinute() endHour, endMinute = ipyData.GetEndHour(), ipyData.GetEndMinute() # 星期配置0代表每天 -- Gitblit v1.8.0