From f4c96f50734c9afe6f8e69a232df73812c1b8f96 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 21 九月 2018 17:19:43 +0800
Subject: [PATCH] 1994 【BUG】【主干】开服限时活动错误(日常及副本)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py |  113 +++++++++++++++++++++++++++++++++++++++++++++-----------
 1 files changed, 90 insertions(+), 23 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
index 46d63f1..2da65a4 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -48,6 +48,8 @@
 import time
 #---------------------------------------------------------------------
 
+MaxCustomServerDay = 14 # 最大定制开服天数
+
 #年月日时间格式
 Time_YmdFormat = ChConfig.TYPE_Time_YmdFormat
 
@@ -125,7 +127,7 @@
     curDateTimeStr = "%d-%d-%d %02d:%02d:00" % (serverTime.year, serverTime.month, serverTime.day, serverTime.hour, serverTime.minute)
     curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format)
     
-    customMaxServerDay = 14 # 定制运营活动最大开服天
+    customMaxServerDay = MaxCustomServerDay # 定制运营活动最大开服天
     operationActionDict = {}
     mapServerOperationActionDict = {}
     serverID = GameWorld.GetServerID()
@@ -544,22 +546,37 @@
     curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # 当天日期
     
     openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
-    GameWorld.Log("加载本日日常活动信息: %s, 当前星期%s,开服第%s天,开服是星期%s" % (curDateStr, weekDay, openServerDay, openServerWeekday))
+    curMaxCustomServerDay = MaxCustomServerDay - openServerWeekday + 1 # 最大有效定制开服天
+    GameWorld.Log("===== 加载今天日常活动信息 =====")
+    GameWorld.Log("    开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
+    GameWorld.Log("    最大有效定制开服天: %s" % (curMaxCustomServerDay))
     
     customDailyIDList = []
     dailyTimeInfoList = []
-    customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday, openServerDay)
-    if customIpyDataList:
+    # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
+    if openServerDay <= curMaxCustomServerDay:
+        customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday)
+        GameWorld.Log("    本周定制的日常活动条数: %s" % len(customIpyDataList))
         customIDList = []
+        todayCustomIDList = []
         for customIpyData in customIpyDataList:
             dataID = customIpyData.GetID()
             dailyID = customIpyData.GetDailyID()
             if dailyID not in customDailyIDList:
                 customDailyIDList.append(dailyID)
-            dailyTimeInfoList.append([True, customIpyData.GetOpenTimeList(), customIpyData])
             customIDList.append(dataID)
-        GameWorld.Log("    本地定制日常活动条数: %s, 配置表ID列表=%s, 定制活动ID列表=%s" % (len(customIpyDataList), customIDList, customDailyIDList))
+            if customIpyData.GetOpenServerDay() == openServerDay:
+                todayCustomIDList.append(dataID)
+                isCustom = True
+                dailyTimeInfoList.append([isCustom, customIpyData.GetOpenTimeList(), customIpyData])
+                GameWorld.Log("    增加本日日常活动信息: isCustom=%s,dailyID=%s,dataID=%s" % (isCustom, dailyID, dataID))
+        GameWorld.Log("    本周定制的日常配置表ID列表: %s" % (customIDList))
+        GameWorld.Log("    本周定制的日常活动ID列表: %s" % (customDailyIDList))
+        GameWorld.Log("    今天定制的日常表ID列表=%s" % (todayCustomIDList))
+    else:
+        GameWorld.Log("    超过最大定制开服天,不定制,走常规日常配置!")
     
+    GameWorld.Log("    处理常规日常活动配置")
     ipyDataMgr = IpyGameDataPY.IPY_Data()
     dailyActionCount = ipyDataMgr.GetDailyActionCount()
     for i in xrange(dailyActionCount):
@@ -626,6 +643,7 @@
         
     TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, todayActionInfo])
     GameWorld.Log("本日日常活动信息加载完毕!")
+    GameWorld.Log("=============================================================")
     return TodayDailyActionInfo[1]
 
 def Dispose_DailyActionState():
@@ -763,53 +781,102 @@
         GameWorld.Log("    不需要重置的定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
     return notResetIDList
 
-def Dispose_FBStateTime():
-    ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值
+def __GetTodayFBStateTimeInfo():
+    key = "TodayFBStateTimeInfo"
+    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+    TodayFBStateTimeInfo = IpyGameDataPY.GetConfigEx(key)
+    if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == openServerDay:
+        #GameWorld.DebugLog("已经加载过本日副本状态处理信息!openServerDay=%s" % openServerDay)
+        return TodayFBStateTimeInfo[1]
     
-    FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList()
     openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
     curDateTime = GameWorld.GetServerTime()
     curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute
     
-    curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute
     openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
-    GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s,开服第%s天, 当前星期%s,%s点%s分" 
-                       % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
-    GameWorld.DebugLog("    FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
-    GameWorld.DebugLog("    FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
+    if openServerWeekday <= 0:
+        GameWorld.ErrLog("获取开服是星期几数据错误!openServerWeekday=%s" % openServerWeekday)
+        return []
     
-    gameWorld = GameWorld.GetGameWorld()
+    curMaxCustomServerDay = MaxCustomServerDay - openServerWeekday + 1 # 最大有效定制开服天
+    GameWorld.Log("===== 加载今天副本状态时间表 =====")
+    GameWorld.Log("    开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
+    GameWorld.Log("    最大有效定制开服天: %s" % (curMaxCustomServerDay))
+    
     ipyDataMgr = IpyGameDataPY.IPY_Data()
     
-    customMapIDList = []
+    customMapIDList = [] # 本周有定制的副本数据地图ID列表
     fbStateTimeInfoList = []
-    customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday, openServerDay)
-    if customIpyDataList:
-        customIDList = []
+    # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
+    if openServerDay <= curMaxCustomServerDay:
+        customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday)
+        GameWorld.Log("    本周定制的副本活动条数: %s" % len(customIpyDataList))
+        customIDList = [] # 本周定制的数据表ID
+        todayCustomIDList = [] # 今天定制的数据表ID
         for customIpyData in customIpyDataList:
             dataID = customIpyData.GetID()
             dataMapID = customIpyData.GetDataMapID()
             if dataMapID not in customMapIDList:
                 customMapIDList.append(dataMapID)
-            isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay
-            fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData])
             customIDList.append(dataID)
-        GameWorld.DebugLog("    定制副本活动条数: %s, 配置表ID列表=%s" % (len(customIpyDataList), customIDList))
+            if customIpyData.GetOpenServerDay() == openServerDay:
+                todayCustomIDList.append(dataID)
+                isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay
+                fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData])
+                GameWorld.Log("    今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
+        GameWorld.Log("    本周定制的配置表ID列表: %s" % (customIDList))
+        GameWorld.Log("    本周定制的副本地图列表: %s" % (customMapIDList))
+        GameWorld.Log("    今天定制的表ID列表=%s" % (todayCustomIDList))
+    else:
+        GameWorld.Log("    超过最大定制开服天,不定制,走常规副本状态时间!")
         
+    GameWorld.Log("    处理常规副本状态时间配置")
     for i in xrange(ipyDataMgr.GetFBStateTimeCount()):
         fbStateTimeIpyData = ipyDataMgr.GetFBStateTimeByIndex(i)
         dataID = fbStateTimeIpyData.GetID()
         dataMapID = fbStateTimeIpyData.GetDataMapID()
         # 是当天开服天定制活动的不处理常规活动
         if dataMapID in customMapIDList:
+            GameWorld.Log("    dataID=%s,dataMapID=%s, 在本周定制的副本地图列表里,不处理!" % (dataID, dataMapID))
             continue
+        # 暂不支持跨天的活动
         isCustom, startWeekDay, endWeekDay = False, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
+        if curWeekDay != startWeekDay:
+            GameWorld.Log("    dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理!curWeekDay=%s,startWeekDay=%s" 
+                          % (dataID, dataMapID, curWeekDay, startWeekDay))
+            continue 
         fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, fbStateTimeIpyData])
+        GameWorld.Log("    今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
         
+    TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, fbStateTimeInfoList])
+    GameWorld.Log("本日副本活动状态信息加载完毕!")
+    GameWorld.Log("=============================================================")
+    return TodayFBStateTimeInfo[1]
+
+def Dispose_FBStateTime():
+    ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值
+    
+
+    FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList()
+    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+    curDateTime = GameWorld.GetServerTime()
+    curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute
+    
+    curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute
+    
+    openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
+    GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分" 
+                       % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
+    GameWorld.DebugLog("    FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
+    GameWorld.DebugLog("    FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
+    
+    gameWorld = GameWorld.GetGameWorld()
+    fbStateTimeInfoList = __GetTodayFBStateTimeInfo()
+    
     for isCustom, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
         dataID = ipyData.GetID()
         dataMapID = ipyData.GetDataMapID()
-        
+        GameWorld.DebugLog("    isCustom=%s,dataID=%s,dataMapID=%s" % (isCustom, dataID, dataMapID))
         startHour, startMinute = ipyData.GetStartHour(), ipyData.GetStartMinute()
         endHour, endMinute = ipyData.GetEndHour(), ipyData.GetEndMinute()
         # 星期配置0代表每天

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