From f50014d70d74530c3c7f918fcec9a0f49f367a3e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 22 十月 2024 18:50:31 +0800
Subject: [PATCH] 10284 同步其他版本(修复查询离线玩家代币数值错误bug;优化GM命令ClearInvest、SetMoney;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestManager.py | 5 +++++
1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestManager.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestManager.py
index e356700..7544626 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestManager.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestManager.py
@@ -514,6 +514,7 @@
self.FamilyHornor = 0 #家族荣誉
self.PetExp = 0 # 宠物经验
self.Prestige = 0 # 威望奖励
+ self.GoldPaper = 0 # 绑玉/灵石
#---------------------------------------------------------------------
## 每日任务奖励数据类集合
@@ -1274,12 +1275,16 @@
Item = curRunAroundRewardNode.GetAttribute("item")
minLV = GameWorld.ToIntDef(curRunAroundRewardNode.GetAttribute("minlv"), 0)
maxLV = GameWorld.ToIntDef(curRunAroundRewardNode.GetAttribute("maxlv"), 0)
+ familyHornor = GameWorld.ToIntDef(curRunAroundRewardNode.GetAttribute("familyhornor"), 0)
+ goldPaper = GameWorld.ToIntDef(curRunAroundRewardNode.GetAttribute("goldpaper"), 0)
#继承每日奖励,参考设置
dayEventRewardData = RunAroundRewardData()
dayEventRewardData.Exp = Exp
dayEventRewardData.AddExp = addExp
dayEventRewardData.Money = Money
dayEventRewardData.Item = Item
+ dayEventRewardData.PlayerFamilyHornor = familyHornor
+ dayEventRewardData.GoldPaper = goldPaper
allRunAround.Rewards[(minLV, maxLV)] = dayEventRewardData
if minLV < allRunAround.MinLV:
allRunAround.MinLV = minLV
--
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