From f59c80a64aa99e451082cce8d338ce1faa53b00a Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期二, 26 三月 2019 20:05:58 +0800 Subject: [PATCH] 6374 新版无绑玉,原先绑玉再仙玉的扣法改成 扣仙玉 --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py | 13 +++++-------- 1 files changed, 5 insertions(+), 8 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py index e5e9e64..b14980a 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py @@ -54,6 +54,7 @@ #import PlayerFamilyTech import PlayerFamilyRedPacket import PlayerFBHelpBattle +import PlayerHorsePetBoss #import PlayerFamilyStore import PlayerFamilySWRH import GameWorldProcess @@ -844,6 +845,10 @@ if callName =="AllFamilyBossOver": PlayerFamilyBoss.AllFamilyBossKilled() return + #骑宠BOSS结束 + if callName =="HorsePetBossOver": + PlayerHorsePetBoss.HorsePetBossKilled(int(resultName)) + return #---return分割线----------------------------------------------------------------- @@ -920,14 +925,6 @@ # if not curPlayer: # return # resultName = '%s' % PlayerFamilyStore.DoMapServerFamilyStore(curPlayer, eval(resultName), tick) - - # 玩家天梯奖励 - if callName == "HighLadderReward": - curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) - import HighLadder - needResult, resultName = HighLadder.MapServer_HighLadderReward(curPlayer, eval(resultName)) - if not needResult: - return srcPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID) -- Gitblit v1.8.0