From f5d7e43bb1a29abf17f8d371f66262c4e3de2b01 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 10 七月 2019 10:31:06 +0800
Subject: [PATCH] 4453 【主干】【2.0.200】仙盟拍品拍卖时长异常

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py |    7 ++++++-
 1 files changed, 6 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
index 28f1901..2900423 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -44,6 +44,7 @@
 import IPY_GameWorld
 import ItemCommon
 import ItemControler
+import PlayerTJG
 
 
 # 功能开启需执行的函数{功能ID:执行函数, ...} 函数需返回是否激活成功, 功能开启有需要处理功能逻辑的这里增加函数调用配置即可
@@ -63,6 +64,7 @@
                      ShareDefine.GameFuncID_OSSail:lambda curObj:FunctionNPCCommon.OSSaleOpenMail(curObj),
                      ShareDefine.GameFuncID_AddPoint:lambda curObj:PlayerControl.DoAddPointOpen(curObj),
                      ShareDefine.GameFuncID_Talent:lambda curObj:PlayerGreatMaster.DoTalentOpen(curObj),
+                     ShareDefine.GameFuncID_TJG:lambda curObj:PlayerTJG.DoTJGOpen(curObj),
                      #ShareDefine.GameFuncID_RunDaily:lambda curObj:FBCommon.DoFuncOpen_RunDaily(curObj),
                      #ShareDefine.GameFuncID_RunFamily:lambda curObj:FBCommon.DoFuncOpen_RunFamily(curObj),
                      #ShareDefine.GameFuncID_RefineExp:lambda curObj:Operate_PlayerBuyZhenQi.DoFuncOpen_RefineExp(curObj),
@@ -137,6 +139,9 @@
         if funcID in FuncOpenLogicDict:
             FuncOpenLogicDict[funcID](curPlayer)
             
+        mailKey = ipyData.GetMailKey()
+        if mailKey:
+            PlayerControl.SendMailByKey(mailKey, [curPlayer.GetPlayerID()], [])
         openFuncIDList.append(funcID)
         
     if openFuncIDList:
@@ -178,7 +183,7 @@
     
     # 给物品
     for itemID, itemCount in itemList:
-        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 1, [IPY_GameWorld.rptItem])
+        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
     Sync_FuncOpenState(curPlayer, [funcID])
     return
     

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